Player Matchup

Fafnir
Fafnir
Platinum I
 
Fafnir
Platinum I
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Diamond IV
CeIavie
Xbalanque
Diamond IV
Level 188
God Stats
38W - 24L
1,707 SR
Queue Stats
431W - 411L
2,128 MMR
Solo
Mercury
Mercury
Diamond IV
Koyomi479
Mercury
Diamond IV
Level 159
God Stats
4W - 1L
1,843 SR
Queue Stats
120W - 120L
2,203 MMR
Solo
Nox
Nox
Diamond V
LordAlexus
Nox
Diamond V
Level 83
God Stats
4W - 3L
1,950 SR
Queue Stats
128W - 106L
2,152 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond IV
SnowWitchRanni
Cu Chulainn
Diamond IV
Level 195
God Stats
16W - 12L
1,547 SR
Queue Stats
214W - 209L
2,067 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 159
1,709 SR
2,010 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,541 SR
1,915 MMR
Thanatos
Thanatos
Masters
 
Thanatos
Masters
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Eset
Eset
Platinum I
 
Eset
Platinum I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond V
TheWTFKiter
Geb
Diamond V
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 60L
2,001 MMR
Solo
Achilles
Achilles
Masters
Zamiasfuneral
Achilles
Masters
Level 147
God Stats
11W - 9L
1,704 SR
Queue Stats
143W - 88L
2,575 MMR
Party 1
Sol
Sol
Diamond III
kane6
Sol
Diamond III
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 112L
1,997 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
1 / 0 / 2
5,830
583
3,999
10,214
9,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Xbalanque
CeIavie
Xbalanque
9
0 / 2 / 4
5,219
522
5,042
7,060
1,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
Koyomi479
Mercury
11
3 / 1 / 2
5,678
568
2,736
7,609
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 1
6,100
610
3,045
4,737
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
SnowWitchRanni
Cu Chulainn
9
0 / 4 / 1
5,535
554
2,632
9,590
4,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
CharybdisNu WaKuzenboVamana

VS

Bans
ThorLokiMulanKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
4 / 1 / 2
6,873
687
4,491
7,542
3,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eset
 
Eset
10
1 / 2 / 2
5,825
583
3,506
4,185
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 4
6,029
603
5,312
8,215
5,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
Zamiasfuneral
Achilles
13
3 / 0 / 1
8,025
803
6,539
7,050
5,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sol
kane6
Sol
10
1 / 2 / 3
5,887
589
6,925
6,479
2,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
6
Kills
9
9
Deaths
6
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
0
2
2
W
Thanatos
 
Thanatos
4
1
2
5
W
Eset
 
Eset
1
2
2
1
L
Xbalanque
CeIavie
Xbalanque
0
2
4
1
L
Mercury
Koyomi479
Mercury
3
1
2
4
L
2
2
1
1.25
L
Cu Chulainn
SnowWitchRanni
Cu Chulainn
0
4
1
0.13
W
0
1
4
2
W
Achilles
Zamiasfuneral
Achilles
3
0
1
3.5
W
Sol
kane6
Sol
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,454
Damage
26,773
39,210
Taken
33,471
19,904
Mitigated
16,728
13,627
Healing
16,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,999
624
0
3,425
10,214
9,525
0
5,927
4,287
17,582
2,049
W
Thanatos
 
Thanatos
4,491
907
0
7,785
7,542
3,089
0
1,058
6,396
0
61,191
W
Eset
 
Eset
3,506
282
366
1,042
4,185
1,350
0
1,583
2,472
31,141
0
L
Xbalanque
CeIavie
Xbalanque
5,042
2,539
0
2,872
7,060
1,864
0
5,121
1,939
0
34,546
L
Mercury
Koyomi479
Mercury
2,736
992
0
3,749
7,609
2,363
0
2,040
5,569
0
33,369
L
3,045
292
0
1,407
4,737
1,641
0
2,228
2,509
42,035
0
L
Cu Chulainn
SnowWitchRanni
Cu Chulainn
2,632
469
0
2,174
9,590
4,511
0
0
9,590
0
34,572
W
5,312
624
0
1,812
8,215
5,060
0
2,361
5,768
22,685
1,373
W
Achilles
Zamiasfuneral
Achilles
6,539
1,949
0
3,102
7,050
5,124
0
0
7,050
0
61,345
W
Sol
kane6
Sol
6,925
3,476
0
2,656
6,479
2,105
0
1,362
5,117
42,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,362
Gold Earned
32,639
341
Minions Killed
381
0
Camps Cleared
0
1,058,921
Distance Traveled
1,086,489
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,830
583
25
3
0
213,488
0
W
Thanatos
6,873
687
98
10
0
252,636
0
W
Eset
5,825
583
71
7
0
201,540
2
L
Xbalanque
5,219
522
72
7
0
191,995
1
L
Mercury
5,678
568
69
7
0
263,682
1
L
Nox
6,100
610
94
9
0
194,712
2
L
Cu Chulainn
5,535
554
81
8
0
195,044
0
W
Geb
6,029
603
28
3
0
236,961
6
W
Achilles
8,025
803
107
11
0
190,427
2
W
Sol
5,887
589
77
8
0
204,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role