Player Matchup

Neith
Neith
Diamond I
 
Neith
Diamond I
Level 275
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Platinum I
 
Bastet
Platinum I
Level 239
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Diamond V
AgeDGoDx
Hel
Diamond V
Level 150
God Stats
139W - 111L
1,619 SR
Queue Stats
190W - 169L
1,936 MMR
Party 2
Achilles
Achilles
Platinum III
AnimeNiac51
Achilles
Platinum III
Level 176
God Stats
4W - 3L
1,514 SR
Queue Stats
433W - 446L
1,826 MMR
Solo
Aphrodite
Aphrodite
Platinum II
Robthegoon
Aphrodite
Platinum II
Level 171
God Stats
26W - 24L
1,537 SR
Queue Stats
81W - 69L
1,719 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 202
1,534 SR
1,696 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 106
1,562 SR
1,755 MMR
Maui
Maui
Diamond III
 
Maui
Diamond III
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Platinum III
 
Lancelot
Platinum III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum V
PoppaMakki
Medusa
Platinum V
Level 148
God Stats
3W - 3L
1,526 SR
Queue Stats
181W - 170L
1,759 MMR
Party 1
Chang'e
Chang'e
Diamond IV
Somthiing
Chang'e
Diamond IV
Level 105
God Stats
43W - 38L
1,665 SR
Queue Stats
249W - 223L
2,201 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
shishamaster
Cu Chulainn
Platinum II
Level 127
God Stats
116W - 95L
1,620 SR
Queue Stats
220W - 202L
1,813 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 1 / 2
6,838
570
4,659
5,688
1,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
 
Bastet
11
2 / 1 / 1
5,751
479
4,364
9,121
3,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
1 / 3 / 1
6,153
513
3,073
7,601
2,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
AnimeNiac51
Achilles
13
2 / 2 / 1
7,001
583
6,900
15,675
13,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
Robthegoon
Aphrodite
10
0 / 2 / 1
5,982
499
4,694
13,136
5,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
CthulhuKuzenboAresJormungandrCerberus

VS

Bans
GebSusanoSerqetLokiAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
1 / 2 / 6
6,302
525
4,056
10,582
6,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
 
Lancelot
10
1 / 2 / 3
5,717
476
4,932
7,225
2,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Medusa
PoppaMakki
Medusa
13
4 / 0 / 1
6,971
581
6,797
5,717
1,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Somthiing
Chang'e
13
2 / 0 / 3
7,710
643
5,813
6,555
1,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cu Chulainn
shishamaster
Cu Chulainn
13
1 / 1 / 1
7,511
626
10,488
10,446
8,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
5
Kills
9
9
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
1
2
1
W
Bastet
 
Bastet
2
1
1
2.5
L
Maui
 
Maui
1
2
6
2
L
Lancelot
 
Lancelot
1
2
3
1.25
W
1
3
1
0.5
W
Achilles
AnimeNiac51
Achilles
2
2
1
1.25
L
Medusa
PoppaMakki
Medusa
4
0
1
4.5
W
Aphrodite
Robthegoon
Aphrodite
0
2
1
0.25
L
Chang'e
Somthiing
Chang'e
2
0
3
3.5
L
Cu Chulainn
shishamaster
Cu Chulainn
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,690
Damage
32,086
51,221
Taken
40,525
26,060
Mitigated
21,333
24,295
Healing
15,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,659
1,312
0
2,272
5,688
1,417
0
3,159
2,149
0
59,323
W
Bastet
 
Bastet
4,364
992
0
2,505
9,121
3,119
0
829
8,238
0
40,050
L
Maui
 
Maui
4,056
1,005
1,961
2,443
10,582
6,130
0
3,235
7,186
20,054
0
L
Lancelot
 
Lancelot
4,932
1,233
0
556
7,225
2,901
394
596
6,629
0
35,765
W
3,073
132
2,356
2,054
7,601
2,757
249
1,355
6,202
48,877
0
W
Achilles
AnimeNiac51
Achilles
6,900
1,485
0
6,754
15,675
13,123
0
2,252
13,369
0
52,861
L
Medusa
PoppaMakki
Medusa
6,797
2,918
0
2,274
5,717
1,861
0
3,084
2,341
0
56,834
W
Aphrodite
Robthegoon
Aphrodite
4,694
739
1,896
6,458
13,136
5,644
474
3,445
9,623
22,582
1,535
L
Chang'e
Somthiing
Chang'e
5,813
96
280
3,756
6,555
1,896
0
93
6,462
58,422
0
L
Cu Chulainn
shishamaster
Cu Chulainn
10,488
1,043
0
4,074
10,446
8,545
0
0
10,446
8,942
50,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,725
Gold Earned
34,211
412
Minions Killed
403
0
Camps Cleared
0
1,260,823
Distance Traveled
1,271,483
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,838
570
111
9
0
236,962
0
W
Bastet
5,751
479
62
5
0
288,858
1
L
Maui
6,302
525
31
3
0
253,844
6
L
Lancelot
5,717
476
63
5
0
241,555
0
W
Hel
6,153
513
97
8
0
252,052
0
W
Achilles
7,001
583
101
8
0
248,486
3
L
Medusa
6,971
581
88
7
0
257,763
3
W
Aphrodite
5,982
499
41
3
0
234,465
3
L
Chang'e
7,710
643
118
10
0
277,098
0
L
Cu Chulainn
7,511
626
103
9
0
241,223
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role