Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
DragonPasta
Xbalanque
Level 158
God Stats
7W - 0L
1,667 SR
Queue Stats
800W - 170L
2,127 Elo+
Party 1
Team Averages
Level 165
1,556 SR
1,709 Elo+

VS

Team Averages
Level 111
1,637 SR
1,536 Elo+
King Arthur
King Arthur
Big_Z_250
King Arthur
Level 128
God Stats
1W - 1L
1,885 SR
Queue Stats
47W - 46L
1,559 Elo+
Party 2
Vulcan
Vulcan
Phatdubbs
Vulcan
Level 104
God Stats
2W - 2L
1,630 SR
Queue Stats
12W - 21L
1,440 Elo+
Party 2
Xing Tian
Xing Tian
slickrick1494
Xing Tian
Level 101
God Stats
0W - 1L
1,397 SR
Queue Stats
25W - 21L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
6 / 0 / 6
10,419
868
11,165
11,143
14,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
 
Khepri
17
1 / 0 / 11
9,828
819
5,708
9,914
8,887
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
DragonPasta
Xbalanque
18
7 / 0 / 7
11,389
949
25,612
8,679
4,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Big_Z_250
King Arthur
12
0 / 5 / 0
7,534
628
4,070
18,200
12,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
Phatdubbs
Vulcan
14
0 / 5 / 0
7,997
666
4,280
8,441
3,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
slickrick1494
Xing Tian
13
0 / 4 / 0
7,700
642
8,192
21,756
12,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
0
14
Kills
0
0
Deaths
14
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
0
6
9
W
Khepri
 
Khepri
1
0
11
6.5
L
King Arthur
Big_Z_250
King Arthur
0
5
0
0
W
Xbalanque
DragonPasta
Xbalanque
7
0
7
10.5
L
Vulcan
Phatdubbs
Vulcan
0
5
0
0
L
Xing Tian
slickrick1494
Xing Tian
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,485
Damage
16,542
29,736
Taken
48,397
27,193
Mitigated
28,042
8,015
Healing
8,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,165
758
356
1,429
11,143
14,082
294
2,904
8,070
43,784
1,800
W
Khepri
 
Khepri
5,708
338
0
676
9,914
8,887
0
3,949
3,354
16,016
946
L
King Arthur
Big_Z_250
King Arthur
4,070
210
0
2,543
18,200
12,249
0
4,799
12,809
0
19,213
W
Xbalanque
DragonPasta
Xbalanque
25,612
13,862
0
5,554
8,679
4,224
2,820
4,627
3,757
0
78,133
L
Vulcan
Phatdubbs
Vulcan
4,280
249
0
1,693
8,441
3,204
0
2,935
5,008
25,970
0
L
Xing Tian
slickrick1494
Xing Tian
8,192
799
0
3,970
21,756
12,589
0
6,531
14,295
18,446
1,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,636
Gold Earned
23,231
213
Minions Killed
94
0
Camps Cleared
0
669,042
Distance Traveled
585,861
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,419
868
53
4
0
236,919
0
W
Khepri
9,828
819
25
2
0
228,527
0
L
King Arthur
7,534
628
29
2
0
182,529
0
W
Xbalanque
11,389
949
135
11
0
203,596
0
L
Vulcan
7,997
666
47
4
0
188,029
0
L
Xing Tian
7,700
642
18
2
0
215,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role