Player Matchup

Ganesha
Ganesha
AtlasOfTheDeep
Ganesha
Level 159
God Stats
5W - 4L
1,951 SR
Queue Stats
99W - 110L
1,508 Elo+
Party 2
Arachne
Arachne
JLight2707
Arachne
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 128L
1,570 Elo+
Party 2
Cthulhu
Cthulhu
Shhhmaydann
Cthulhu
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 42L
1,569 Elo+
Solo
Ix Chel
Ix Chel
TrulyRogue
Ix Chel
Level 156
God Stats
4W - 3L
1,446 SR
Queue Stats
379W - 427L
1,499 Elo+
Party 2
Sol
Sol
YouBrokeYourTv
Sol
Level 105
God Stats
1W - 1L
1,731 SR
Queue Stats
9W - 21L
1,410 Elo+
Party 2
Team Averages
Level 99
1,626 SR
1,511 Elo+

VS

Team Averages
Level 177
1,468 SR
1,540 Elo+
Medusa
Medusa
 
Medusa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Dragonair5
Cerberus
Level 139
God Stats
5W - 6L
1,299 SR
Queue Stats
406W - 361L
1,526 Elo+
Party 3
Ra
Ra
SerenityGrace
Ra
Level 199
God Stats
14W - 12L
1,544 SR
Queue Stats
265W - 246L
1,594 Elo+
Party 3
Mercury
Mercury
WifeBad
Mercury
Level 185
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 20L
1,607 Elo+
Solo
Osiris
Osiris
XPurpleprodigyx
Osiris
Level 207
God Stats
6W - 5L
1,496 SR
Queue Stats
391W - 383L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 2
3,917
653
1,425
5,517
2,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
JLight2707
Arachne
9
4 / 1 / 0
4,707
785
2,373
4,660
1,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cthulhu
Shhhmaydann
Cthulhu
6
0 / 3 / 0
3,839
640
1,987
4,305
2,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
TrulyRogue
Ix Chel
9
0 / 2 / 2
4,433
739
3,019
3,701
1,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

6
0 / 1 / 0
3,547
591
1,732
3,059
661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
2 / 1 / 2
4,420
737
3,365
2,709
796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
Dragonair5
Cerberus
8
3 / 1 / 2
4,365
728
4,168
6,042
3,154
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 1 / 1
4,500
750
1,649
3,932
1,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Mercury
WifeBad
Mercury
9
3 / 0 / 1
4,940
823
1,448
3,813
1,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 1 / 2
4,638
773
2,776
6,232
3,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
4
Kills
9
9
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
2
3
L
0
2
2
0.5
W
Cerberus
Dragonair5
Cerberus
3
1
2
4
L
Arachne
JLight2707
Arachne
4
1
0
4
W
0
1
1
0.5
L
Cthulhu
Shhhmaydann
Cthulhu
0
3
0
0
L
Ix Chel
TrulyRogue
Ix Chel
0
2
2
0.5
W
Mercury
WifeBad
Mercury
3
0
1
3.5
W
1
1
2
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,536
Damage
13,406
21,242
Taken
22,728
8,057
Mitigated
9,713
7,707
Healing
8,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,365
1,485
0
357
2,709
796
0
899
1,810
0
30,166
L
1,425
296
0
2,173
5,517
2,256
0
1,837
3,680
6,649
586
W
Cerberus
Dragonair5
Cerberus
4,168
657
0
2,782
6,042
3,154
0
2,122
3,920
13,067
0
L
Arachne
JLight2707
Arachne
2,373
1,454
0
2,060
4,660
1,624
0
695
3,965
0
21,659
W
1,649
56
394
1,010
3,932
1,295
0
1,524
2,276
30,677
1,693
L
Cthulhu
Shhhmaydann
Cthulhu
1,987
461
0
1,160
4,305
2,418
0
0
4,305
14,783
537
L
Ix Chel
TrulyRogue
Ix Chel
3,019
376
20
1,159
3,701
1,098
0
1,647
1,952
23,130
0
W
Mercury
WifeBad
Mercury
1,448
674
0
594
3,813
1,216
0
971
2,710
0
29,865
W
2,776
1,070
0
3,513
6,232
3,252
0
1,799
4,101
0
25,150
L
1,732
939
0
1,135
3,059
661
0
1,521
1,538
14,013
1,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,443
Gold Earned
22,863
174
Minions Killed
251
0
Camps Cleared
0
694,269
Distance Traveled
744,054
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,420
737
51
9
0
131,367
0
L
Ganesha
3,917
653
0
0
0
145,740
0
W
Cerberus
4,365
728
25
4
0
146,475
0
L
Arachne
4,707
785
43
7
0
168,697
1
W
Ra
4,500
750
65
11
0
151,781
2
L
Cthulhu
3,839
640
34
6
0
92,382
1
L
Ix Chel
4,433
739
54
9
0
141,741
2
W
Mercury
4,940
823
70
12
0
174,871
0
W
Osiris
4,638
773
40
7
0
139,560
2
L
Sol
3,547
591
43
7
0
145,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role