Player Matchup

Ne Zha
Ne Zha
BipolarRabbit44
Ne Zha
Level 115
God Stats
4W - 1L
1,813 SR
Queue Stats
73W - 74L
1,484 Elo+
Solo
Kuzenbo
Kuzenbo
ForgivenLeader
Kuzenbo
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 142L
1,511 Elo+
Solo
Ishtar
Ishtar
HLG_Jr
Ishtar
Level 157
God Stats
4W - 6L
1,466 SR
Queue Stats
167W - 185L
1,370 Elo+
Solo
Sol
Sol
UselessRandom_11
Sol
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,501 Elo+
Solo
Erlang Shen
Erlang Shen
zooXgang
Erlang Shen
Level 156
God Stats
6W - 3L
1,522 SR
Queue Stats
426W - 437L
1,449 Elo+
Solo
Team Averages
Level 143
1,560 SR
1,463 Elo+

VS

Team Averages
Level 115
1,593 SR
1,461 Elo+
Danzaburou
Danzaburou
FALLINGBLOOD08
Danzaburou
Level 91
God Stats
3W - 3L
1,505 SR
Queue Stats
231W - 211L
1,410 Elo+
Party 1
Zeus
Zeus
GaiusNova
Zeus
Level 103
God Stats
3W - 6L
1,452 SR
Queue Stats
102W - 109L
1,488 Elo+
Solo
Surtr
Surtr
OG-KILL-A-BIT297
Surtr
Level 142
God Stats
12W - 7L
1,713 SR
Queue Stats
327W - 340L
1,412 Elo+
Party 1
Medusa
Medusa
SirSquiddles
Medusa
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 36L
1,578 Elo+
Solo
The Morrigan
The Morrigan
TAKENKINGKILLER
The Morrigan
Level 84
God Stats
2W - 1L
1,795 SR
Queue Stats
140W - 129L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 2
7,536
754
6,877
8,437
3,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 2 / 5
8,432
843
3,549
10,546
11,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ishtar
HLG_Jr
Ishtar
15
2 / 3 / 4
8,850
885
6,429
7,309
2,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 3 / 4
8,381
838
8,569
8,528
3,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
zooXgang
Erlang Shen
14
3 / 2 / 4
8,275
828
6,244
8,553
6,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FALLINGBLOOD08
Danzaburou
16
3 / 3 / 3
8,917
892
7,980
9,297
3,734
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
5
0 / 1 / 2
5,804
580
382
748
110
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 3 / 6
8,554
855
8,823
12,386
12,020
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Medusa
18
6 / 1 / 6
9,664
966
15,300
8,251
3,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
TAKENKINGKILLER
The Morrigan
11
3 / 4 / 1
6,982
698
4,124
4,592
1,746
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
32
12
Kills
14
14
Deaths
12
19
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
4
2
1
L
Danzaburou
FALLINGBLOOD08
Danzaburou
3
3
3
1.5
W
1
2
5
1.75
L
Zeus
0
1
2
1
W
Ishtar
HLG_Jr
Ishtar
2
3
4
1.33
L
2
3
6
1.67
L
Medusa
6
1
6
9
L
The Morrigan
TAKENKINGKILLER
The Morrigan
3
4
1
0.88
W
3
3
4
1.67
W
Erlang Shen
zooXgang
Erlang Shen
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,668
Damage
36,609
43,373
Taken
35,274
27,625
Mitigated
21,554
17,631
Healing
11,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,877
647
1,987
1,089
8,437
3,689
0
1,137
7,300
0
20,811
L
Danzaburou
FALLINGBLOOD08
Danzaburou
7,980
1,932
1,186
3,084
9,297
3,734
0
4,237
4,762
0
26,880
W
3,549
1,610
3,448
3,658
10,546
11,737
106
1,172
9,374
11,866
0
L
Zeus
382
28
0
0
748
110
0
0
711
1,155
0
W
Ishtar
HLG_Jr
Ishtar
6,429
2,663
188
1,457
7,309
2,862
500
1,451
5,858
0
30,310
L
8,823
1,899
693
2,206
12,386
12,020
18
3,330
8,750
520
13,156
L
Medusa
15,300
2,392
1,495
2,159
8,251
3,944
0
2,671
5,486
0
42,509
L
The Morrigan
TAKENKINGKILLER
The Morrigan
4,124
176
299
254
4,592
1,746
0
2,290
2,212
6,184
0
W
8,569
50
0
2,691
8,528
3,232
0
451
8,077
19,049
0
W
Erlang Shen
zooXgang
Erlang Shen
6,244
810
746
2,367
8,553
6,105
76
815
7,738
410
12,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,474
Gold Earned
39,921
149
Minions Killed
120
0
Camps Cleared
0
956,382
Distance Traveled
776,281
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,536
754
26
3
0
203,962
0
L
Danzaburou
8,917
892
47
5
0
172,761
0
W
Kuzenbo
8,432
843
18
2
0
191,444
0
L
Zeus
5,804
580
0
0
0
11,393
0
W
Ishtar
8,850
885
57
6
0
183,872
0
L
Surtr
8,554
855
12
1
0
197,314
0
L
Medusa
9,664
966
55
6
0
220,748
0
L
The Morrigan
6,982
698
6
1
0
174,065
0
W
Sol
8,381
838
25
3
0
201,457
0
W
Erlang Shen
8,275
828
23
2
0
175,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role