Player Matchup

Cthulhu
Cthulhu
Anna4u4u
Cthulhu
Level 149
God Stats
3W - 8L
1,336 SR
Queue Stats
728W - 680L
1,423 Elo+
Party 2
Osiris
Osiris
DarkGamer17
Osiris
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 23L
1,498 Elo+
Party 4
Janus
Janus
Orbyt_Draxxy
Janus
Level 153
God Stats
16W - 20L
1,405 SR
Queue Stats
448W - 443L
1,495 Elo+
Solo
Fenrir
Fenrir
floppy-cartoon70
Fenrir
Level 87
God Stats
25W - 19L
1,558 SR
Queue Stats
379W - 380L
1,438 Elo+
Party 2
Cernunnos
Cernunnos
javirupi
Cernunnos
Level 115
God Stats
2W - 3L
1,500 SR
Queue Stats
24W - 22L
1,546 Elo+
Party 4
Team Averages
Level 120
1,460 SR
1,480 Elo+

VS

Team Averages
Level 95
1,518 SR
1,477 Elo+
Medusa
Medusa
LeoVF
Medusa
Level 125
God Stats
1W - 0L
1,680 SR
Queue Stats
9W - 8L
1,512 Elo+
Party 1
Sol
Sol
Markitos5456
Sol
Level 50
God Stats
3W - 4L
1,255 SR
Queue Stats
89W - 94L
1,444 Elo+
Party 3
Chaac
Chaac
MuHeeVets
Chaac
Level 52
God Stats
3W - 3L
1,500 SR
Queue Stats
82W - 97L
1,426 Elo+
Solo
Nike
Nike
TheRockbraian
Nike
Level 153
God Stats
1W - 0L
1,657 SR
Queue Stats
23W - 25L
1,519 Elo+
Party 1
Bellona
Bellona
xXxfraanxXx
Bellona
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Anna4u4u
Cthulhu
8
0 / 1 / 1
4,490
449
1,811
6,376
3,412
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Osiris
9
2 / 3 / 0
5,560
556
5,176
9,150
7,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
0 / 2 / 0
5,688
569
989
4,255
1,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 3 / 0
4,864
486
2,309
5,635
2,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
javirupi
Cernunnos
10
1 / 1 / 0
5,405
541
3,545
5,483
1,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
LeoVF
Medusa
11
2 / 0 / 2
6,189
619
4,847
5,896
1,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
3 / 0 / 1
6,879
688
2,842
2,760
715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chaac
MuHeeVets
Chaac
11
1 / 2 / 2
6,030
603
3,399
7,740
3,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
3 / 1 / 2
5,505
551
4,638
6,238
3,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Bellona
xXxfraanxXx
Bellona
10
1 / 0 / 3
5,626
563
2,541
6,115
3,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
3
Kills
10
10
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Anna4u4u
Cthulhu
0
1
1
0.5
L
Osiris
2
3
0
0.67
W
Medusa
LeoVF
Medusa
2
0
2
3
W
3
0
1
3.5
W
Chaac
MuHeeVets
Chaac
1
2
2
1
L
0
2
0
0
W
3
1
2
4
L
0
3
0
0
L
Cernunnos
javirupi
Cernunnos
1
1
0
1
W
Bellona
xXxfraanxXx
Bellona
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,830
Damage
18,267
30,899
Taken
28,749
16,078
Mitigated
13,304
6,867
Healing
7,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Anna4u4u
Cthulhu
1,811
138
0
1,239
6,376
3,412
0
767
5,453
18,687
0
L
Osiris
5,176
2,237
0
2,316
9,150
7,249
0
757
8,325
64
28,211
W
Medusa
LeoVF
Medusa
4,847
2,318
0
1,706
5,896
1,737
0
559
5,337
0
36,319
W
2,842
723
0
1,121
2,760
715
1,044
874
1,798
41,235
892
W
Chaac
MuHeeVets
Chaac
3,399
338
0
2,418
7,740
3,658
240
0
7,740
0
32,222
L
989
0
0
170
4,255
1,257
0
1,146
3,075
43,734
0
W
4,638
270
0
1,321
6,238
3,801
0
955
5,267
0
25,884
L
2,309
652
0
708
5,635
2,324
0
154
5,420
0
34,098
L
Cernunnos
javirupi
Cernunnos
3,545
1,759
0
2,434
5,483
1,836
0
0
5,390
0
33,683
W
Bellona
xXxfraanxXx
Bellona
2,541
722
0
1,080
6,115
3,393
494
367
5,748
0
36,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,007
Gold Earned
30,229
312
Minions Killed
317
0
Camps Cleared
0
936,980
Distance Traveled
1,053,873
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,490
449
30
3
0
174,901
5
L
Osiris
5,560
556
54
5
0
182,037
0
W
Medusa
6,189
619
78
8
0
190,671
3
W
Sol
6,879
688
80
8
0
198,968
0
W
Chaac
6,030
603
62
6
0
198,148
0
L
Janus
5,688
569
101
10
0
190,511
2
W
Nike
5,505
551
27
3
0
215,736
4
L
Fenrir
4,864
486
64
6
0
204,230
0
L
Cernunnos
5,405
541
63
6
0
185,301
0
W
Bellona
5,626
563
70
7
0
250,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role