Player Matchup

Jormungandr
Jormungandr
Cookiemonstrr69
Jormungandr
Level 45
God Stats
7W - 2L
1,651 SR
Queue Stats
63W - 65L
1,375 Elo+
Solo
Ishtar
Ishtar
Fireleyend
Ishtar
Level 75
God Stats
1W - 2L
1,594 SR
Queue Stats
393W - 368L
1,439 Elo+
Solo
Persephone
Persephone
This is a pity
Persephone
Level 59
God Stats
20W - 27L
1,398 SR
Queue Stats
59W - 67L
1,309 Elo+
Solo
Team Averages
Level 60
1,548 SR
1,374 Elo+

VS

Team Averages
Level 69
1,471 SR
1,258 Elo+
Cthulhu
Cthulhu
PHUGKER
Cthulhu
Level 47
God Stats
4W - 4L
1,634 SR
Queue Stats
27W - 33L
1,281 Elo+
Party 1
Janus
Janus
berrio1983
Janus
Level 154
God Stats
8W - 7L
1,588 SR
Queue Stats
149W - 170L
1,383 Elo+
Solo
Kukulkan
Kukulkan
zAGASAz MK2
Kukulkan
Level 6
God Stats
0W - 2L
1,191 SR
Queue Stats
3W - 5L
1,110 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cookiemonstrr69
Jormungandr
18
6 / 0 / 8
12,350
882
11,946
11,785
11,317
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
Fireleyend
Ishtar
19
9 / 3 / 4
12,485
892
16,817
14,723
5,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Persephone
This is a pity
Persephone
16
2 / 4 / 7
10,758
768
6,997
8,456
2,815
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
PHUGKER
Cthulhu
16
1 / 3 / 3
9,804
700
11,140
17,791
22,229
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
16
4 / 7 / 2
10,808
772
8,219
12,458
4,634
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kukulkan
zAGASAz MK2
Kukulkan
15
1 / 8 / 1
9,625
688
7,037
10,273
4,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
17
Kills
6
7
Deaths
18
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Cookiemonstrr69
Jormungandr
6
0
8
10
W
Ishtar
Fireleyend
Ishtar
9
3
4
3.67
L
Cthulhu
PHUGKER
Cthulhu
1
3
3
0.83
W
Persephone
This is a pity
Persephone
2
4
7
1.38
L
Janus
4
7
2
0.71
L
Kukulkan
zAGASAz MK2
Kukulkan
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,760
Damage
26,396
34,964
Taken
40,522
19,646
Mitigated
30,937
10,700
Healing
2,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Cookiemonstrr69
Jormungandr
11,946
3,531
0
3,690
11,785
11,317
848
8,196
3,574
30,472
1,062
W
Ishtar
Fireleyend
Ishtar
16,817
12,260
0
6,499
14,723
5,514
1,507
11,102
3,621
0
55,213
L
Cthulhu
PHUGKER
Cthulhu
11,140
947
84
911
17,791
22,229
0
8,591
9,003
26,215
1,084
W
Persephone
This is a pity
Persephone
6,997
64
103
408
8,456
2,815
831
6,171
2,240
29,564
60
L
Janus
8,219
663
263
1,548
12,458
4,634
0
4,060
8,293
22,474
613
L
Kukulkan
zAGASAz MK2
Kukulkan
7,037
1,648
0
0
10,273
4,074
0
5,565
4,560
29,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,593
Gold Earned
30,237
154
Minions Killed
104
0
Camps Cleared
0
742,627
Distance Traveled
673,565
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,350
882
53
4
0
254,718
0
W
Ishtar
12,485
892
55
4
0
257,591
0
L
Cthulhu
9,804
700
33
2
0
251,309
0
W
Persephone
10,758
768
46
3
0
230,318
0
L
Janus
10,808
772
29
2
0
220,845
0
L
Kukulkan
9,625
688
42
3
0
201,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role