Player Matchup

Zeus
Zeus
CryptoDegenApe
Zeus
Level 103
God Stats
35W - 37L
1,506 SR
Queue Stats
506W - 499L
1,496 Elo+
Solo
Surtr
Surtr
DChocolateGamer
Surtr
Level 109
God Stats
77W - 46L
1,630 SR
Queue Stats
118W - 87L
1,550 Elo+
Solo
Hou Yi
Hou Yi
Eddy Cool99
Hou Yi
Level 123
God Stats
2W - 4L
1,347 SR
Queue Stats
221W - 201L
1,497 Elo+
Solo
Bacchus
Bacchus
EstDope
Bacchus
Level 58
God Stats
85W - 88L
1,511 SR
Queue Stats
127W - 165L
1,383 Elo+
Solo
Sol
Sol
Theus_Gerrard
Sol
Level 125
God Stats
37W - 38L
1,486 SR
Queue Stats
165W - 136L
1,425 Elo+
Solo
Team Averages
Level 104
1,496 SR
1,470 Elo+

VS

Team Averages
Level 87
1,514 SR
1,360 Elo+
Sobek
Sobek
FemalesCallMeDad
Sobek
Level 42
God Stats
4W - 1L
1,910 SR
Queue Stats
18W - 27L
1,377 Elo+
Solo
Hel
Hel
Subasteeve
Hel
Level 59
God Stats
0W - 2L
1,376 SR
Queue Stats
0W - 5L
1,087 Elo+
Solo
Nut
Nut
ThumperDaGod
Nut
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,449 Elo+
Solo
Cthulhu
Cthulhu
anwabuk
Cthulhu
Level 146
God Stats
30W - 27L
1,476 SR
Queue Stats
221W - 244L
1,435 Elo+
Solo
Awilix
Awilix
coolbrett
Awilix
Level 101
God Stats
1W - 5L
1,308 SR
Queue Stats
79W - 67L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 3
7,961
569
7,140
5,079
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
4 / 2 / 0
9,507
679
10,959
14,020
8,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
13
4 / 1 / 3
7,931
567
8,536
9,183
3,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
EstDope
Bacchus
12
1 / 1 / 3
7,440
531
4,830
5,790
7,098
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 2 / 2
7,818
558
6,456
10,444
3,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,484
463
4,535
15,044
13,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 5 / 3
6,298
450
2,336
8,840
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
0 / 3 / 2
6,506
465
4,637
10,142
3,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
anwabuk
Cthulhu
13
2 / 3 / 0
7,633
545
6,970
14,031
10,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
coolbrett
Awilix
14
4 / 0 / 1
7,137
510
6,976
7,686
3,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
14
Kills
7
7
Deaths
14
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
4
2
0
2
W
Hou Yi
4
1
3
5.5
W
Bacchus
EstDope
Bacchus
1
1
3
2.5
L
1
3
1
0.5
L
0
5
3
0.3
W
2
2
2
1.5
L
0
3
2
0.33
L
Cthulhu
anwabuk
Cthulhu
2
3
0
0.67
L
Awilix
coolbrett
Awilix
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,921
Damage
25,454
44,516
Taken
55,743
23,170
Mitigated
33,195
16,376
Healing
16,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,140
495
90
1,076
5,079
1,339
0
412
4,667
54,697
330
W
10,959
3,778
0
5,021
14,020
8,240
70
5,690
7,631
2,620
75,844
W
Hou Yi
8,536
2,445
0
3,665
9,183
3,410
448
951
8,192
0
63,469
W
Bacchus
EstDope
Bacchus
4,830
177
0
1,418
5,790
7,098
314
1,202
4,588
19,674
1,723
L
4,535
339
0
3,305
15,044
13,168
0
8,125
6,599
16,907
363
L
2,336
316
2,136
3,480
8,840
3,277
0
4,694
4,062
32,405
123
W
6,456
1,376
0
5,106
10,444
3,083
0
4,289
6,141
52,502
1,369
L
4,637
2,939
0
2,916
10,142
3,419
0
2,900
7,116
0
47,045
L
Cthulhu
anwabuk
Cthulhu
6,970
1,199
0
3,189
14,031
10,096
0
1,289
12,694
54,264
1,250
L
Awilix
coolbrett
Awilix
6,976
2,102
0
1,007
7,686
3,235
0
1,323
6,363
0
61,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,657
Gold Earned
34,058
451
Minions Killed
405
0
Camps Cleared
0
1,432,967
Distance Traveled
1,457,942
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,961
569
98
7
0
291,133
0
W
Surtr
9,507
679
130
9
0
279,547
0
W
Hou Yi
7,931
567
100
7
0
275,511
0
W
Bacchus
7,440
531
35
3
0
320,967
0
L
Sobek
6,484
463
27
2
0
290,199
0
L
Hel
6,298
450
56
4
0
285,956
4
W
Sol
7,818
558
88
6
0
265,809
2
L
Nut
6,506
465
85
6
0
254,887
2
L
Cthulhu
7,633
545
147
11
0
265,225
0
L
Awilix
7,137
510
90
6
0
361,675
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role