Player Matchup

Janus
Janus
BootifulGhost
Janus
Level 69
God Stats
1W - 1L
1,503 SR
Queue Stats
2W - 2L
1,430 Elo+
Solo
Surtr
Surtr
ElChupacabre66
Surtr
Level 126
God Stats
3W - 3L
1,451 SR
Queue Stats
17W - 19L
1,412 Elo+
Party 1
Cliodhna
Cliodhna
FFDRAGONP070
Cliodhna
Level 52
God Stats
4W - 1L
1,500 SR
Queue Stats
19W - 30L
1,323 Elo+
Party 3
Artio
Artio
Intet22
Artio
Level 125
God Stats
2W - 3L
1,584 SR
Queue Stats
13W - 15L
1,446 Elo+
Party 1
Anhur
Anhur
XlilbrownieX-
Anhur
Level 27
God Stats
2W - 9L
1,031 SR
Queue Stats
15W - 23L
1,345 Elo+
Party 3
Team Averages
Level 80
1,414 SR
1,391 Elo+

VS

Team Averages
Level 90
1,588 SR
1,411 Elo+
Hera
Hera
AlohaAvril
Hera
Level 107
God Stats
24W - 22L
1,593 SR
Queue Stats
84W - 89L
1,296 Elo+
Party 2
Medusa
Medusa
Kyxsa
Medusa
Level 29
God Stats
52W - 43L
1,474 SR
Queue Stats
194W - 167L
1,321 Elo+
Party 2
Surtr
Surtr
LWallace1993
Surtr
Level 137
God Stats
30W - 26L
1,459 SR
Queue Stats
496W - 471L
1,415 Elo+
Solo
Odin
Odin
NTN Super R2D2
Odin
Level 107
God Stats
15W - 15L
1,491 SR
Queue Stats
374W - 354L
1,478 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TSRoi
Morgan Le Fay
Level 68
God Stats
9W - 1L
1,925 SR
Queue Stats
291W - 301L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,359
489
1,268
7,296
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 3 / 0
7,027
541
6,796
14,241
7,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cliodhna
FFDRAGONP070
Cliodhna
10
0 / 2 / 1
5,821
448
1,364
8,723
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Artio
Intet22
Artio
9
1 / 3 / 0
6,033
464
4,534
13,296
10,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 6 / 0
5,293
407
2,648
11,275
3,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 0
8,178
629
7,989
3,770
1,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Kyxsa
Medusa
13
8 / 1 / 1
8,131
625
9,244
7,420
2,356
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
2 / 0 / 5
7,465
574
6,523
9,343
6,927
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
2 / 2 / 2
7,673
590
7,418
7,334
5,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
TSRoi
Morgan Le Fay
12
1 / 1 / 2
7,008
539
3,409
5,411
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
4
Kills
17
17
Deaths
4
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
0
3
0
0
L
3
3
0
1
L
Cliodhna
FFDRAGONP070
Cliodhna
0
2
1
0.25
L
Artio
Intet22
Artio
1
3
0
0.33
W
Medusa
Kyxsa
Medusa
8
1
1
8.5
W
2
0
5
4.5
W
2
2
2
1.5
W
Morgan Le Fay
TSRoi
Morgan Le Fay
1
1
2
2
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,610
Damage
34,583
54,831
Taken
33,278
26,216
Mitigated
18,107
16,294
Healing
10,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,989
2,193
0
375
3,770
1,149
264
730
2,876
60,914
0
L
1,268
42
0
1,110
7,296
2,125
0
4,938
2,358
40,050
501
L
6,796
2,751
0
2,966
14,241
7,934
0
4,754
8,889
1,196
30,897
L
Cliodhna
FFDRAGONP070
Cliodhna
1,364
85
0
4,527
8,723
2,402
0
1,395
7,328
0
39,398
L
Artio
Intet22
Artio
4,534
558
573
3,822
13,296
10,069
0
725
12,485
23,422
0
W
Medusa
Kyxsa
Medusa
9,244
4,048
0
3,025
7,420
2,356
1,667
1,365
6,013
0
60,234
W
6,523
2,505
107
2,967
9,343
6,927
191
2,815
6,528
1,791
33,248
W
7,418
1,319
0
3,175
7,334
5,930
0
531
6,353
0
50,162
W
Morgan Le Fay
TSRoi
Morgan Le Fay
3,409
636
0
854
5,411
1,745
0
637
4,734
45,380
1,176
L
2,648
1,584
0
3,296
11,275
3,686
0
458
10,774
0
35,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,533
Gold Earned
38,455
309
Minions Killed
414
0
Camps Cleared
0
1,225,382
Distance Traveled
1,241,183
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,178
629
116
9
0
244,869
3
L
Janus
6,359
489
85
7
0
226,060
2
L
Surtr
7,027
541
60
5
0
230,815
0
L
Cliodhna
5,821
448
79
6
0
283,135
0
L
Artio
6,033
464
37
3
0
255,641
0
W
Medusa
8,131
625
90
7
0
254,009
0
W
Surtr
7,465
574
48
4
0
254,070
0
W
Odin
7,673
590
78
6
0
223,468
0
W
Morgan Le Fay
7,008
539
82
6
0
264,767
0
L
Anhur
5,293
407
48
4
0
229,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role