Player Matchup

Horus
Horus
 
Horus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
DaddyOfOlympus
Kukulkan
Level 187
God Stats
6W - 4L
1,732 SR
Queue Stats
315W - 294L
1,519 Elo+
Party 1
Thor
Thor
Samö
Thor
Level 150
God Stats
3W - 6L
1,448 SR
Queue Stats
93W - 91L
1,510 Elo+
Party 1
Cu Chulainn
Cu Chulainn
llG0Dll
Cu Chulainn
Level 64
God Stats
2W - 7L
1,297 SR
Queue Stats
167W - 178L
1,435 Elo+
Solo
Artemis
Artemis
qyjvqamksfmalfas
Artemis
Level 88
God Stats
0W - 4L
1,250 SR
Queue Stats
163W - 145L
1,542 Elo+
Solo
Team Averages
Level 119
1,446 SR
1,501 Elo+

VS

Team Averages
Level 136
1,580 SR
1,532 Elo+
Medusa
Medusa
 
Medusa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Marco1309
Achilles
Level 142
God Stats
2W - 3L
1,511 SR
Queue Stats
333W - 307L
1,538 Elo+
Solo
Baron Samedi
Baron Samedi
Mijkster
Baron Samedi
Level 154
God Stats
3W - 2L
1,753 SR
Queue Stats
98W - 81L
1,614 Elo+
Solo
King Arthur
King Arthur
freask12345
King Arthur
Level 137
God Stats
9W - 8L
1,635 SR
Queue Stats
182W - 169L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
3 / 1 / 5
6,045
605
3,938
8,060
6,097
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
12
2 / 0 / 1
6,450
645
4,489
1,916
682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Thor
Samö
Thor
10
0 / 2 / 5
5,290
529
1,567
7,426
2,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
llG0Dll
Cu Chulainn
8
1 / 3 / 0
5,155
516
4,745
8,533
4,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 4 / 3
5,905
591
6,633
7,107
2,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
4 / 3 / 0
5,629
563
5,416
7,270
1,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
 
Ymir
9
0 / 4 / 5
5,136
514
2,456
8,668
4,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
Marco1309
Achilles
11
4 / 0 / 1
5,914
591
5,191
6,953
3,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Mijkster
Baron Samedi
12
1 / 1 / 1
6,242
624
2,341
5,051
2,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
freask12345
King Arthur
10
0 / 2 / 3
5,858
586
5,012
9,515
6,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
9
Kills
9
10
Deaths
10
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
1
5
5.5
W
Medusa
 
Medusa
4
3
0
1.33
W
Ymir
 
Ymir
0
4
5
0.63
L
Kukulkan
2
0
1
2.5
W
Achilles
Marco1309
Achilles
4
0
1
4.5
W
Baron Samedi
Mijkster
Baron Samedi
1
1
1
1.5
L
Thor
Samö
Thor
0
2
5
1.25
W
King Arthur
freask12345
King Arthur
0
2
3
0.75
L
Cu Chulainn
llG0Dll
Cu Chulainn
1
3
0
0.33
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,372
Damage
20,416
33,042
Taken
37,457
16,162
Mitigated
18,325
10,354
Healing
11,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,938
1,760
620
3,055
8,060
6,097
0
1,992
6,025
0
10,856
W
Medusa
 
Medusa
5,416
2,167
0
1,209
7,270
1,867
0
0
7,270
0
41,046
W
Ymir
 
Ymir
2,456
662
0
1,728
8,668
4,095
0
1,164
7,504
12,330
1,385
L
Kukulkan
4,489
424
0
250
1,916
682
378
437
1,467
52,520
331
W
Achilles
Marco1309
Achilles
5,191
2,133
0
4,143
6,953
3,209
0
1,542
5,411
0
35,612
W
Baron Samedi
Mijkster
Baron Samedi
2,341
74
168
1,348
5,051
2,685
0
1,514
3,537
43,781
429
L
Thor
Samö
Thor
1,567
0
0
3,032
7,426
2,161
0
1,337
5,948
0
32,060
W
King Arthur
freask12345
King Arthur
5,012
711
0
3,248
9,515
6,469
0
238
9,277
0
36,430
L
Cu Chulainn
llG0Dll
Cu Chulainn
4,745
965
0
1,969
8,533
4,695
0
0
8,533
0
27,196
L
6,633
3,014
0
1,428
7,107
2,527
0
774
6,333
0
37,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,845
Gold Earned
28,779
296
Minions Killed
315
0
Camps Cleared
0
999,853
Distance Traveled
1,019,079
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,045
605
9
1
0
224,683
2
W
Medusa
5,629
563
55
6
0
211,236
1
W
Ymir
5,136
514
28
3
0
178,707
0
L
Kukulkan
6,450
645
102
10
0
217,781
3
W
Achilles
5,914
591
65
7
0
237,496
0
W
Baron Samedi
6,242
624
99
10
0
192,264
2
L
Thor
5,290
529
63
6
0
237,577
0
W
King Arthur
5,858
586
68
7
0
199,376
0
L
Cu Chulainn
5,155
516
49
5
0
134,789
0
L
Artemis
5,905
591
73
7
0
185,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role