Player Matchup

Fafnir
Fafnir
Bacchus-18
Fafnir
Level 145
God Stats
3W - 3L
1,311 SR
Queue Stats
159W - 167L
1,433 Elo+
Party 1
Bakasura
Bakasura
Pandagadoue
Bakasura
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 63L
1,430 Elo+
Party 1
Janus
Janus
R-Griffin007
Janus
Level 123
God Stats
16W - 18L
1,351 SR
Queue Stats
114W - 136L
1,456 Elo+
Solo
Team Averages
Level 111
1,387 SR
1,440 Elo+

VS

Team Averages
Level 80
1,417 SR
1,477 Elo+
Terra
Terra
Sentinel24_Task
Terra
Level 105
God Stats
119W - 131L
1,539 SR
Queue Stats
126W - 140L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
dipleks
Baba Yaga
Level 75
God Stats
4W - 5L
1,284 SR
Queue Stats
370W - 380L
1,514 Elo+
Solo
Da Ji
Da Ji
yuki1969090
Da Ji
Level 59
God Stats
60W - 50L
1,427 SR
Queue Stats
123W - 132L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Bacchus-18
Fafnir
15
1 / 0 / 2
8,748
795
3,400
10,449
11,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Pandagadoue
Bakasura
13
0 / 2 / 3
8,225
748
664
6,998
3,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
2 / 0 / 1
9,186
835
4,430
4,874
1,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
8,128
739
9,712
5,824
2,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baba Yaga
dipleks
Baba Yaga
13
0 / 0 / 2
8,198
745
2,839
3,276
1,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
1 / 2 / 1
8,543
777
3,564
6,789
3,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
3
Kills
2
2
Deaths
3
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Bacchus-18
Fafnir
1
0
2
2
W
Bakasura
Pandagadoue
Bakasura
0
2
3
0.75
W
2
0
1
2.5
L
1
1
0
1
L
Baba Yaga
dipleks
Baba Yaga
0
0
2
1
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,494
Damage
16,115
22,321
Taken
15,889
16,093
Mitigated
6,665
7,180
Healing
5,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Bacchus-18
Fafnir
3,400
828
0
3,287
10,449
11,272
339
4,049
5,684
12,598
1,421
W
Bakasura
Pandagadoue
Bakasura
664
410
0
2,237
6,998
3,175
1,625
3,514
3,002
0
11,375
W
4,430
225
0
1,656
4,874
1,646
1,284
3,014
1,496
45,371
0
L
9,712
0
339
1,084
5,824
2,208
0
2,440
3,277
24,557
2,210
L
Baba Yaga
dipleks
Baba Yaga
2,839
78
0
1,788
3,276
1,125
0
1,237
1,971
25,277
0
L
3,564
862
0
1,928
6,789
3,332
0
3,531
2,957
0
27,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,159
Gold Earned
24,869
140
Minions Killed
151
0
Camps Cleared
0
619,995
Distance Traveled
591,212
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,748
795
22
2
0
185,119
0
W
Bakasura
8,225
748
42
4
0
223,462
0
W
Janus
9,186
835
76
7
0
211,414
0
L
Terra
8,128
739
46
4
0
210,078
0
L
Baba Yaga
8,198
745
60
5
0
172,747
3
L
Da Ji
8,543
777
45
4
0
208,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role