Player Matchup

Arachne
Arachne
HababABABA
Arachne
Level 103
God Stats
25W - 13L
1,592 SR
Queue Stats
84W - 52L
1,525 Elo+
Solo
Baron Samedi
Baron Samedi
Jok1784
Baron Samedi
Level 109
God Stats
4W - 4L
1,422 SR
Queue Stats
39W - 41L
1,427 Elo+
Solo
Tyr
Tyr
dyz3L
Tyr
Level 107
God Stats
2W - 1L
1,464 SR
Queue Stats
52W - 46L
1,550 Elo+
Solo
Team Averages
Level 106
1,493 SR
1,501 Elo+

VS

Team Averages
Level 114
1,499 SR
1,492 Elo+
Izanami
Izanami
FearPriscilla
Izanami
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,371 Elo+
Solo
Geb
Geb
Onyx212
Geb
Level 119
God Stats
10W - 6L
1,498 SR
Queue Stats
14W - 8L
1,552 Elo+
Party 1
Nu Wa
Nu Wa
elliens
Nu Wa
Level 109
God Stats
7W - 4L
1,499 SR
Queue Stats
14W - 8L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HababABABA
Arachne
15
2 / 0 / 5
8,724
872
3,894
5,592
2,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
Jok1784
Baron Samedi
14
1 / 1 / 5
7,801
780
3,546
6,184
3,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
dyz3L
Tyr
14
4 / 1 / 2
8,307
831
10,066
8,793
8,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
0 / 3 / 2
7,362
736
3,831
5,896
2,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Geb
14
0 / 1 / 1
7,237
724
6,726
8,200
6,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
elliens
Nu Wa
14
2 / 3 / 0
7,926
793
3,923
6,105
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
7
Kills
2
2
Deaths
7
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
3
2
0.33
W
Arachne
HababABABA
Arachne
2
0
5
4.5
W
Baron Samedi
Jok1784
Baron Samedi
1
1
5
3.5
L
Geb
0
1
1
0.5
W
Tyr
dyz3L
Tyr
4
1
2
5
L
Nu Wa
elliens
Nu Wa
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,506
Damage
14,480
20,569
Taken
20,201
13,733
Mitigated
10,993
8,552
Healing
2,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
3,831
2,183
0
214
5,896
2,052
0
725
4,961
0
31,560
W
Arachne
HababABABA
Arachne
3,894
2,948
0
2,729
5,592
2,048
0
2,401
2,894
0
28,323
W
Baron Samedi
Jok1784
Baron Samedi
3,546
162
1,165
2,258
6,184
3,350
0
3,312
2,502
24,351
0
L
Geb
6,726
371
0
1,625
8,200
6,830
0
2,420
5,514
20,316
729
W
Tyr
dyz3L
Tyr
10,066
933
0
2,400
8,793
8,335
0
3,295
4,997
0
23,812
L
Nu Wa
elliens
Nu Wa
3,923
751
0
956
6,105
2,111
0
323
5,576
18,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,832
Gold Earned
22,525
140
Minions Killed
135
0
Camps Cleared
0
608,355
Distance Traveled
525,122
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,362
736
57
6
0
161,713
0
W
Arachne
8,724
872
63
6
0
209,880
5
W
Baron Samedi
7,801
780
36
4
0
177,307
2
L
Geb
7,237
724
26
3
0
184,401
2
W
Tyr
8,307
831
41
4
0
221,168
2
L
Nu Wa
7,926
793
52
5
0
179,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role