Player Matchup

Zeus
Zeus
 
Zeus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Sam0rez
Nemesis
Level 157
God Stats
1W - 1L
1,248 SR
Queue Stats
72W - 71L
1,495 Elo+
Solo
Cerberus
Cerberus
SupremeAINZ
Cerberus
Level 102
God Stats
10W - 7L
1,563 SR
Queue Stats
254W - 245L
1,570 Elo+
Solo
Hercules
Hercules
grifao2000
Hercules
Level 148
God Stats
44W - 38L
1,585 SR
Queue Stats
275W - 265L
1,609 Elo+
Solo
Maui
Maui
joshovi20
Maui
Level 100
God Stats
10W - 5L
1,596 SR
Queue Stats
372W - 346L
1,474 Elo+
Solo
Team Averages
Level 131
1,498 SR
1,530 Elo+

VS

Team Averages
Level 153
1,482 SR
1,493 Elo+
Tiamat
Tiamat
 
Tiamat
Level 251
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
BenchAllDay
Ah Muzen Cab
Level 107
God Stats
59W - 54L
1,529 SR
Queue Stats
60W - 63L
1,473 Elo+
Party 1
Shiva
Shiva
merzkii
Shiva
Level 128
God Stats
94W - 70L
1,536 SR
Queue Stats
229W - 204L
1,513 Elo+
Solo
Janus
Janus
savekill0109
Janus
Level 196
God Stats
12W - 18L
1,347 SR
Queue Stats
312W - 306L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
8
3 / 0 / 1
4,504
901
2,429
1,719
443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
Sam0rez
Nemesis
7
2 / 0 / 2
3,989
798
2,068
2,866
871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
SupremeAINZ
Cerberus
6
1 / 2 / 2
3,554
711
1,022
3,403
1,411
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hercules
grifao2000
Hercules
8
2 / 0 / 0
4,331
866
2,094
2,983
1,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Maui
7
2 / 0 / 2
3,866
773
1,937
3,252
1,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
0 / 2 / 0
3,688
738
1,291
2,760
1,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
 
Kumbhakarna
6
1 / 1 / 1
3,675
735
1,228
3,373
1,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Muzen Cab
BenchAllDay
Ah Muzen Cab
6
1 / 2 / 1
3,477
695
3,786
3,185
841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Shiva
merzkii
Shiva
6
0 / 2 / 0
3,425
685
962
4,723
1,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

6
0 / 3 / 0
3,234
647
308
4,522
939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
10
Kills
2
2
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
0
1
3.5
L
Tiamat
 
Tiamat
0
2
0
0
L
Kumbhakarna
 
Kumbhakarna
1
1
1
1.5
L
Ah Muzen Cab
BenchAllDay
Ah Muzen Cab
1
2
1
0.75
W
Nemesis
Sam0rez
Nemesis
2
0
2
3
W
Cerberus
SupremeAINZ
Cerberus
1
2
2
1
W
Hercules
grifao2000
Hercules
2
0
0
2
W
Maui
2
0
2
3
L
Shiva
merzkii
Shiva
0
2
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,550
Damage
7,575
14,223
Taken
18,563
5,028
Mitigated
6,349
4,174
Healing
5,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
2,429
128
0
250
1,719
443
0
770
949
17,953
0
L
Tiamat
 
Tiamat
1,291
219
0
887
2,760
1,058
0
1,513
1,020
14,069
2,046
L
Kumbhakarna
 
Kumbhakarna
1,228
282
0
924
3,373
1,695
0
986
2,387
9,148
0
L
Ah Muzen Cab
BenchAllDay
Ah Muzen Cab
3,786
1,778
0
389
3,185
841
0
1,640
1,545
0
19,005
W
Nemesis
Sam0rez
Nemesis
2,068
1,040
0
428
2,866
871
0
641
2,225
0
20,287
W
Cerberus
SupremeAINZ
Cerberus
1,022
57
0
702
3,403
1,411
0
802
2,601
8,757
604
W
Hercules
grifao2000
Hercules
2,094
983
0
1,652
2,983
1,233
0
0
2,983
0
21,577
W
Maui
1,937
902
0
1,142
3,252
1,070
0
458
2,794
15,910
3,606
L
Shiva
merzkii
Shiva
962
413
0
1,194
4,723
1,816
0
0
4,508
0
14,518
L
308
36
0
1,853
4,522
939
0
613
3,833
18,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,244
Gold Earned
17,499
205
Minions Killed
147
0
Camps Cleared
0
634,794
Distance Traveled
570,215
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
4,504
901
54
11
0
122,012
0
L
Tiamat
3,688
738
38
8
0
108,263
0
L
Kumbhakarna
3,675
735
11
2
0
116,272
0
L
Ah Muzen Cab
3,477
695
39
8
0
128,811
0
W
Nemesis
3,989
798
41
8
0
145,488
1
W
Cerberus
3,554
711
30
6
0
121,741
0
W
Hercules
4,331
866
43
9
0
118,439
0
W
Maui
3,866
773
37
7
0
127,114
0
L
Shiva
3,425
685
26
5
0
92,594
0
L
Janus
3,234
647
33
7
0
124,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role