Player Matchup

Sun Wukong
Sun Wukong
Andreesiillo
Sun Wukong
Level 32
God Stats
1W - 3L
1,500 SR
Queue Stats
14W - 23L
1,198 Elo+
Party 2
Geb
Geb
Capercaillie
Geb
Level 106
God Stats
0W - 1L
1,253 SR
Queue Stats
131W - 140L
1,507 Elo+
Solo
Artemis
Artemis
JohnWaits
Artemis
Level 149
God Stats
59W - 63L
1,489 SR
Queue Stats
425W - 408L
1,462 Elo+
Solo
Anubis
Anubis
Miguelao_23
Anubis
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
14W - 23L
1,198 Elo+
Party 2
Poseidon
Poseidon
itsCTR
Poseidon
Level 104
God Stats
24W - 18L
1,629 SR
Queue Stats
507W - 471L
1,475 Elo+
Solo
Team Averages
Level 81
1,474 SR
1,368 Elo+

VS

Team Averages
Level 136
1,598 SR
1,545 Elo+
Apollo
Apollo
 
Apollo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
ArlecchinoLore
Ravana
Level 114
God Stats
10W - 1L
1,871 SR
Queue Stats
42W - 35L
1,541 Elo+
Party 1
Agni
Agni
FalloutRoses
Agni
Level 125
God Stats
3W - 2L
1,666 SR
Queue Stats
6W - 3L
1,630 Elo+
Solo
Medusa
Medusa
NonChinesePanda
Medusa
Level 126
God Stats
3W - 6L
1,373 SR
Queue Stats
144W - 143L
1,513 Elo+
Solo
Ymir
Ymir
flùr
Ymir
Level 155
God Stats
15W - 16L
1,581 SR
Queue Stats
59W - 48L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Andreesiillo
Sun Wukong
9
0 / 3 / 0
5,289
529
3,120
8,479
5,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 2 / 2
5,262
526
3,299
9,137
4,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
JohnWaits
Artemis
8
1 / 5 / 0
4,699
470
4,404
7,268
1,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anubis
8
1 / 5 / 0
4,792
479
3,418
7,278
3,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Poseidon
itsCTR
Poseidon
12
2 / 2 / 1
6,433
643
4,793
6,848
1,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
2 / 0 / 3
6,545
655
6,329
7,341
2,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 0 / 3
6,445
645
4,678
5,648
2,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
6 / 2 / 1
6,745
675
5,041
5,160
1,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 1 / 1
6,053
605
5,293
5,702
1,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
flùr
Ymir
9
3 / 1 / 4
5,839
584
5,866
7,312
4,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
17
17
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
0
3
3.5
L
Sun Wukong
Andreesiillo
Sun Wukong
0
3
0
0
W
3
0
3
4.5
L
0
2
2
0.5
W
6
2
1
3.25
L
Artemis
JohnWaits
Artemis
1
5
0
0.2
L
Anubis
1
5
0
0.2
W
3
1
1
3.5
W
Ymir
flùr
Ymir
3
1
4
5
L
Poseidon
itsCTR
Poseidon
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,034
Damage
27,207
39,010
Taken
31,163
16,491
Mitigated
11,991
11,284
Healing
10,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
6,329
3,525
0
4,624
7,341
2,185
900
571
6,396
0
44,589
L
Sun Wukong
Andreesiillo
Sun Wukong
3,120
297
0
2,751
8,479
5,159
0
0
8,479
0
29,382
W
4,678
1,220
0
1,280
5,648
2,055
0
1,795
3,759
0
47,820
L
3,299
628
1,223
2,661
9,137
4,763
0
2,913
5,852
18,151
0
W
5,041
515
0
292
5,160
1,186
0
2,977
1,941
35,306
250
L
Artemis
JohnWaits
Artemis
4,404
1,931
0
10
7,268
1,796
0
1,610
5,410
0
22,310
L
Anubis
3,418
391
0
1,106
7,278
3,033
0
4,462
2,780
20,594
0
W
5,293
2,061
0
2,611
5,702
1,818
212
2,614
3,088
0
42,072
W
Ymir
flùr
Ymir
5,866
1,554
0
1,500
7,312
4,747
0
3,218
4,058
17,425
1,725
L
Poseidon
itsCTR
Poseidon
4,793
1,401
0
3,533
6,848
1,740
0
1,114
5,688
53,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,475
Gold Earned
31,627
254
Minions Killed
306
0
Camps Cleared
0
1,065,134
Distance Traveled
1,048,970
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,545
655
72
7
0
209,525
0
L
Sun Wukong
5,289
529
45
5
0
214,609
0
W
Ravana
6,445
645
80
8
0
224,297
0
L
Geb
5,262
526
21
2
0
215,896
1
W
Agni
6,745
675
67
7
0
212,594
0
L
Artemis
4,699
470
50
5
0
192,640
5
L
Anubis
4,792
479
34
3
0
189,328
4
W
Medusa
6,053
605
51
5
0
196,885
2
W
Ymir
5,839
584
36
4
0
205,669
3
L
Poseidon
6,433
643
104
10
0
252,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role