Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
 
Jormungandr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AndyyTheGreatest
Danzaburou
Level 27
God Stats
0W - 5L
1,500 SR
Queue Stats
6W - 19L
1,304 Elo+
Party 1
Thor
Thor
Mochilito iF
Thor
Level 98
God Stats
3W - 3L
1,716 SR
Queue Stats
12W - 11L
1,451 Elo+
Solo
Ix Chel
Ix Chel
l3ashhh
Ix Chel
Level 149
God Stats
9W - 12L
1,476 SR
Queue Stats
284W - 273L
1,491 Elo+
Solo
Team Averages
Level 90
1,538 SR
1,449 Elo+

VS

Team Averages
Level 92
1,530 SR
1,467 Elo+
Ymir
Ymir
L3gitXhitman626
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,498 Elo+
Party 2
Osiris
Osiris
OniSage
Osiris
Level 212
God Stats
11W - 6L
1,742 SR
Queue Stats
186W - 181L
1,500 Elo+
Solo
Thor
Thor
Ult is down
Thor
Level 99
God Stats
12W - 19L
1,410 SR
Queue Stats
569W - 572L
1,504 Elo+
Party 2
Yu Huang
Yu Huang
niwatori2828jp
Yu Huang
Level 78
God Stats
17W - 23L
1,448 SR
Queue Stats
241W - 250L
1,453 Elo+
Solo
Artemis
Artemis
xD3monWaterx
Artemis
Level 63
God Stats
42W - 34L
1,548 SR
Queue Stats
123W - 140L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 3 / 3
5,174
470
4,072
6,912
2,391
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
 
Jormungandr
4
0 / 6 / 0
4,187
381
199
6,196
1,950
Danzaburou
AndyyTheGreatest
Danzaburou
9
3 / 1 / 3
5,843
531
5,166
4,103
1,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
3 / 2 / 1
5,439
494
3,624
8,593
2,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ix Chel
l3ashhh
Ix Chel
12
3 / 2 / 0
6,841
622
5,789
10,773
3,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 4
6,021
547
1,973
9,020
5,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Osiris
OniSage
Osiris
13
6 / 0 / 1
7,959
724
4,068
8,459
4,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
5 / 1 / 1
6,907
628
5,931
10,325
4,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mace

Mace

+10
Physical Power

Yu Huang
13
0 / 3 / 5
6,965
633
5,349
5,086
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Artemis
xD3monWaterx
Artemis
10
1 / 4 / 2
5,487
499
3,848
7,217
2,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
10
Kills
12
14
Deaths
10
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
3
0.83
L
Jormungandr
 
Jormungandr
0
6
0
0
L
Danzaburou
AndyyTheGreatest
Danzaburou
3
1
3
4.5
W
0
2
4
1
L
3
2
1
1.75
W
Osiris
OniSage
Osiris
6
0
1
6.5
W
5
1
1
5.5
L
Ix Chel
l3ashhh
Ix Chel
3
2
0
1.5
W
Yu Huang
0
3
5
0.83
W
Artemis
xD3monWaterx
Artemis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,850
Damage
21,169
36,577
Taken
40,107
11,784
Mitigated
18,143
11,481
Healing
13,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,072
114
256
2,019
6,912
2,391
0
1,218
5,694
25,909
0
L
Jormungandr
 
Jormungandr
199
199
0
0
6,196
1,950
0
0
6,196
6,011
503
L
Danzaburou
AndyyTheGreatest
Danzaburou
5,166
1,132
0
1,973
4,103
1,160
0
354
3,749
0
26,288
W
1,973
277
0
2,024
9,020
5,463
50
1,861
7,159
23,267
0
L
3,624
625
0
2,520
8,593
2,956
0
1,169
7,384
0
29,078
W
Osiris
OniSage
Osiris
4,068
1,793
0
6,749
8,459
4,351
0
1,008
7,400
0
62,312
W
5,931
1,629
0
2,345
10,325
4,925
0
2,138
7,963
0
46,450
L
Ix Chel
l3ashhh
Ix Chel
5,789
958
50
4,663
10,773
3,327
43
3,971
6,232
49,020
1,331
W
Yu Huang
5,349
303
0
980
5,086
1,299
255
3,092
1,715
50,935
0
W
Artemis
xD3monWaterx
Artemis
3,848
675
0
1,154
7,217
2,105
0
1,757
5,460
0
22,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,484
Gold Earned
33,339
237
Minions Killed
330
0
Camps Cleared
0
1,049,729
Distance Traveled
1,094,163
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,174
470
40
4
0
195,769
0
L
Jormungandr
4,187
381
13
1
0
201,468
0
L
Danzaburou
5,843
531
40
4
0
209,622
1
W
Ymir
6,021
547
36
3
0
213,327
0
L
Thor
5,439
494
52
5
0
241,548
0
W
Osiris
7,959
724
93
8
0
197,153
0
W
Thor
6,907
628
75
7
0
242,759
0
L
Ix Chel
6,841
622
92
8
0
201,322
0
W
Yu Huang
6,965
633
86
8
0
233,304
6
W
Artemis
5,487
499
40
4
0
207,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role