Player Matchup

Thor
Thor
 
Thor
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
BlackGeminis122
Zhong Kui
Level 85
God Stats
22W - 10L
1,714 SR
Queue Stats
276W - 262L
1,440 Elo+
Solo
Bacchus
Bacchus
SmartyboyAngel
Bacchus
Level 46
God Stats
6W - 7L
1,470 SR
Queue Stats
35W - 66L
1,372 Elo+
Solo
Anhur
Anhur
TiberiusNero23
Anhur
Level 95
God Stats
20W - 34L
1,384 SR
Queue Stats
95W - 99L
1,408 Elo+
Solo
Awilix
Awilix
br030307
Awilix
Level 81
God Stats
2W - 3L
1,423 SR
Queue Stats
154W - 186L
1,405 Elo+
Solo
Team Averages
Level 69
1,498 SR
1,425 Elo+

VS

Team Averages
Level 79
1,533 SR
1,455 Elo+
Ix Chel
Ix Chel
DonSev7n-
Ix Chel
Level 113
God Stats
6W - 3L
1,633 SR
Queue Stats
374W - 404L
1,455 Elo+
Solo
Achilles
Achilles
MagicWizards
Achilles
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 17L
1,513 Elo+
Solo
Zhong Kui
Zhong Kui
PrimalBloodLust
Zhong Kui
Level 107
God Stats
6W - 4L
1,531 SR
Queue Stats
70W - 80L
1,458 Elo+
Solo
Ymir
Ymir
RampageRafa
Ymir
Level 67
God Stats
45W - 30L
1,529 SR
Queue Stats
100W - 101L
1,408 Elo+
Solo
Ne Zha
Ne Zha
exomortis
Ne Zha
Level 69
God Stats
4W - 1L
1,470 SR
Queue Stats
26W - 26L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
2 / 2 / 1
8,154
544
4,243
8,841
3,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
BlackGeminis122
Zhong Kui
15
1 / 2 / 1
8,370
558
9,196
9,849
6,490
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 4 / 6
7,408
494
5,953
15,769
14,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 5 / 3
7,454
497
8,390
12,839
3,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
br030307
Awilix
16
1 / 1 / 0
7,790
519
2,075
8,080
3,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DonSev7n-
Ix Chel
14
2 / 2 / 1
7,724
515
6,132
7,645
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
MagicWizards
Achilles
14
3 / 2 / 2
8,493
566
7,298
11,244
9,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Zhong Kui
PrimalBloodLust
Zhong Kui
15
3 / 2 / 3
8,758
584
11,883
10,999
6,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
2 / 2 / 4
8,442
563
6,944
18,430
11,034
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
exomortis
Ne Zha
15
4 / 0 / 1
8,281
552
4,492
8,524
3,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
8
Kills
14
14
Deaths
8
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
2
1
1.25
L
Zhong Kui
BlackGeminis122
Zhong Kui
1
2
1
0.75
W
Ix Chel
DonSev7n-
Ix Chel
2
2
1
1.25
W
Achilles
MagicWizards
Achilles
3
2
2
2
W
Zhong Kui
PrimalBloodLust
Zhong Kui
3
2
3
2.25
W
2
2
4
2
L
1
4
6
1
L
3
5
3
0.9
L
Awilix
br030307
Awilix
1
1
0
1
W
Ne Zha
exomortis
Ne Zha
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,857
Damage
36,749
55,378
Taken
56,842
32,212
Mitigated
33,684
15,921
Healing
20,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,243
507
0
2,046
8,841
3,763
282
2,011
6,367
0
52,338
L
Zhong Kui
BlackGeminis122
Zhong Kui
9,196
1,709
0
5,250
9,849
6,490
0
5,329
4,139
68,002
1,789
W
Ix Chel
DonSev7n-
Ix Chel
6,132
238
516
1,740
7,645
2,524
47
3,329
4,316
47,627
0
W
Achilles
MagicWizards
Achilles
7,298
1,698
0
3,434
11,244
9,826
163
439
10,805
0
55,403
W
Zhong Kui
PrimalBloodLust
Zhong Kui
11,883
3,246
137
6,248
10,999
6,839
2,136
2,556
8,443
63,679
2,181
W
6,944
1,808
0
6,318
18,430
11,034
0
7,574
10,856
42,674
3,736
L
5,953
775
449
3,883
15,769
14,705
0
7,496
7,925
20,559
726
L
8,390
5,835
0
2,735
12,839
3,919
0
6,933
5,810
0
42,008
L
Awilix
br030307
Awilix
2,075
732
0
1,558
8,080
3,335
0
1,643
6,327
0
74,741
W
Ne Zha
exomortis
Ne Zha
4,492
549
0
1,947
8,524
3,461
0
999
7,525
0
54,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,176
Gold Earned
41,698
461
Minions Killed
434
0
Camps Cleared
0
1,394,121
Distance Traveled
1,433,975
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,154
544
109
7
0
285,601
4
L
Zhong Kui
8,370
558
137
9
0
265,405
2
W
Ix Chel
7,724
515
79
5
0
287,176
0
W
Achilles
8,493
566
87
6
0
291,105
0
W
Zhong Kui
8,758
584
110
7
0
272,591
0
W
Ymir
8,442
563
72
5
0
272,529
2
L
Bacchus
7,408
494
28
2
0
306,214
2
L
Anhur
7,454
497
64
4
0
247,956
0
L
Awilix
7,790
519
123
8
0
288,945
0
W
Ne Zha
8,281
552
86
6
0
310,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role