Player Matchup

Hades
Hades
 
Hades
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
allenmichael7
Discordia
Level 129
God Stats
7W - 6L
1,561 SR
Queue Stats
89W - 87L
1,500 Elo+
Solo
Sylvanus
Sylvanus
drroskii
Sylvanus
Level 159
God Stats
84W - 91L
1,519 SR
Queue Stats
139W - 153L
1,527 Elo+
Solo
Ares
Ares
lil__COSBY
Ares
Level 159
God Stats
30W - 28L
1,571 SR
Queue Stats
419W - 395L
1,561 Elo+
Solo
Artemis
Artemis
pirulitin
Artemis
Level 115
God Stats
2W - 1L
1,365 SR
Queue Stats
47W - 57L
1,446 Elo+
Solo
Team Averages
Level 134
1,503 SR
1,507 Elo+

VS

Team Averages
Level 126
1,560 SR
1,473 Elo+
Neith
Neith
 
Neith
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
DamHesGood
Osiris
Level 122
God Stats
1W - 2L
1,552 SR
Queue Stats
117W - 102L
1,561 Elo+
Solo
Nut
Nut
Mahne x Ymir
Nut
Level 127
God Stats
2W - 10L
1,500 SR
Queue Stats
4W - 19L
1,273 Elo+
Solo
Lancelot
Lancelot
Meiokiumi
Lancelot
Level 147
God Stats
5W - 2L
1,823 SR
Queue Stats
105W - 103L
1,524 Elo+
Party 1
Khepri
Khepri
NRC SANJO
Khepri
Level 159
God Stats
1W - 1L
1,427 SR
Queue Stats
153W - 153L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
3 / 5 / 5
7,193
480
4,654
13,005
5,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Discordia
allenmichael7
Discordia
15
7 / 2 / 5
9,014
601
11,716
6,942
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sylvanus
drroskii
Sylvanus
17
5 / 0 / 2
10,150
677
5,234
8,163
6,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
5 / 0 / 4
7,436
496
11,219
12,566
12,513
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
pirulitin
Artemis
14
0 / 1 / 2
7,632
509
6,180
6,594
2,372
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
0 / 2 / 1
7,173
478
2,666
8,308
2,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
DamHesGood
Osiris
12
2 / 5 / 0
7,208
481
3,763
10,839
6,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 8 / 2
6,811
454
5,219
11,897
3,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
Meiokiumi
Lancelot
13
3 / 2 / 4
7,422
495
11,881
12,063
4,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Khepri
NRC SANJO
Khepri
11
3 / 3 / 1
6,917
461
4,484
11,430
10,221
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
20
Kills
8
8
Deaths
20
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
3
5
5
1.1
L
Neith
 
Neith
0
2
1
0.25
L
Osiris
DamHesGood
Osiris
2
5
0
0.4
L
0
8
2
0.13
L
Lancelot
Meiokiumi
Lancelot
3
2
4
2.5
L
Khepri
NRC SANJO
Khepri
3
3
1
1.17
W
Discordia
allenmichael7
Discordia
7
2
5
4.75
W
Sylvanus
drroskii
Sylvanus
5
0
2
6
W
5
0
4
7
W
Artemis
pirulitin
Artemis
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,003
Damage
28,013
47,270
Taken
54,537
29,165
Mitigated
28,553
15,839
Healing
12,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
4,654
531
492
3,462
13,005
5,126
336
333
12,633
40,357
0
L
Neith
 
Neith
2,666
929
0
2,377
8,308
2,931
0
1,824
6,484
0
49,357
L
Osiris
DamHesGood
Osiris
3,763
822
0
3,074
10,839
6,903
573
6,155
4,470
590
40,687
L
5,219
3,151
0
1,424
11,897
3,755
0
8,986
2,120
0
40,077
L
Lancelot
Meiokiumi
Lancelot
11,881
2,423
0
3,728
12,063
4,743
0
6,436
5,490
0
60,959
L
Khepri
NRC SANJO
Khepri
4,484
876
0
1,556
11,430
10,221
0
7,734
3,533
25,481
1,328
W
Discordia
allenmichael7
Discordia
11,716
415
0
1,134
6,942
2,167
0
211
6,655
70,089
0
W
Sylvanus
drroskii
Sylvanus
5,234
1,738
692
3,876
8,163
6,987
723
611
7,299
60,479
20,617
W
11,219
1,713
0
3,141
12,566
12,513
30
2,924
9,521
26,752
0
W
Artemis
pirulitin
Artemis
6,180
3,564
0
3,042
6,594
2,372
576
604
5,990
0
59,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,425
Gold Earned
35,531
437
Minions Killed
358
0
Camps Cleared
0
1,388,388
Distance Traveled
1,409,388
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,193
480
55
4
0
318,713
0
L
Neith
7,173
478
91
6
0
250,463
3
L
Osiris
7,208
481
59
4
0
257,657
0
L
Nut
6,811
454
73
5
0
253,465
2
L
Lancelot
7,422
495
91
6
0
351,352
0
L
Khepri
6,917
461
44
3
0
296,451
0
W
Discordia
9,014
601
130
9
0
313,589
4
W
Sylvanus
10,150
677
137
9
0
214,475
3
W
Ares
7,436
496
24
2
0
305,715
2
W
Artemis
7,632
509
91
6
0
235,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role