Player Matchup

Cthulhu
Cthulhu
Diamond IV
carrasco1998
Cthulhu
Diamond IV
Level 104
God Stats
9W - 2L
1,656 SR
Queue Stats
87W - 49L
1,764 MMR
Party 1
Hou Yi
Hou Yi
Platinum I
tacharrero
Hou Yi
Platinum I
Level 107
God Stats
10W - 4L
1,299 SR
Queue Stats
16W - 10L
1,956 MMR
Party 1
Geb
Geb
Diamond III
עodeη
Geb
Diamond III
Level 78
God Stats
11W - 9L
1,613 SR
Queue Stats
162W - 124L
2,236 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 96
1,523 SR
1,985 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 83
1,453 SR
1,457 MMR
Discordia
Discordia
Gold I
Stegozauras
Discordia
Gold I
Level 87
God Stats
6W - 12L
1,438 SR
Queue Stats
100W - 116L
1,574 MMR
Solo
Tyr
Tyr
Silver I
deuved
Tyr
Silver I
Level 118
God Stats
1W - 5L
1,501 SR
Queue Stats
9W - 20L
1,433 MMR
Party 2
Cerberus
Cerberus
Silver I
gladiator92308
Cerberus
Silver I
Level 43
God Stats
0W - 1L
1,419 SR
Queue Stats
6W - 18L
1,363 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
carrasco1998
Cthulhu
17
2 / 1 / 8
10,991
845
13,331
13,064
8,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
tacharrero
Hou Yi
19
9 / 0 / 3
12,670
975
20,528
12,819
5,545
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Geb
17
1 / 1 / 9
10,546
811
8,698
12,505
12,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KuzenboAresAchillesPersephone

VS

Bans
Ne ZhaThothBacchusFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Stegozauras
Discordia
16
1 / 5 / 1
10,034
772
13,717
7,172
2,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
deuved
Tyr
14
0 / 3 / 2
8,957
689
5,996
17,199
24,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
14
1 / 4 / 1
9,260
712
7,038
22,815
23,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
12
Kills
2
2
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Discordia
Stegozauras
Discordia
1
5
1
0.3
W
Cthulhu
carrasco1998
Cthulhu
2
1
8
6
L
Tyr
deuved
Tyr
0
3
2
0.33
L
Cerberus
1
4
1
0.38
W
Hou Yi
tacharrero
Hou Yi
9
0
3
10.5
W
Geb
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,557
Damage
26,751
38,388
Taken
47,186
26,899
Mitigated
50,683
14,303
Healing
8,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Stegozauras
Discordia
13,717
347
0
21
7,172
2,806
0
3,948
2,955
39,475
0
W
Cthulhu
carrasco1998
Cthulhu
13,331
1,116
342
4,378
13,064
8,454
105
7,490
5,196
40,703
586
L
Tyr
deuved
Tyr
5,996
147
0
1,590
17,199
24,332
0
6,194
10,078
0
24,244
L
Cerberus
7,038
592
0
7,091
22,815
23,545
0
8,605
13,092
24,556
240
W
Hou Yi
tacharrero
Hou Yi
20,528
14,319
0
6,662
12,819
5,545
2,495
7,190
5,090
0
76,618
W
Geb
8,698
1,166
0
2,921
12,505
12,900
101
5,286
6,974
20,731
1,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,207
Gold Earned
28,251
178
Minions Killed
135
0
Camps Cleared
0
816,029
Distance Traveled
673,691
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,034
772
63
5
0
210,344
4
W
Cthulhu
10,991
845
65
5
0
283,274
3
L
Tyr
8,957
689
34
3
0
237,799
0
L
Cerberus
9,260
712
38
3
0
225,548
0
W
Hou Yi
12,670
975
88
7
0
254,451
0
W
Geb
10,546
811
25
2
0
278,304
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role