Player Matchup

Bacchus
Bacchus
BigTiddiGoth
Bacchus
Level 21
God Stats
2W - 2L
1,696 SR
Queue Stats
4W - 3L
1,589 Elo+
Party 2
Thanatos
Thanatos
IOEscanorOI
Thanatos
Level 122
God Stats
8W - 6L
1,607 SR
Queue Stats
497W - 509L
1,399 Elo+
Solo
Danzaburou
Danzaburou
Jadebear13
Danzaburou
Level 79
God Stats
42W - 38L
1,532 SR
Queue Stats
238W - 236L
1,461 Elo+
Party 2
Chaac
Chaac
PscBruce
Chaac
Level 12
God Stats
0W - 1L
1,304 SR
Queue Stats
1W - 1L
1,689 Elo+
Party 2
Nu Wa
Nu Wa
SoloLanePusher
Nu Wa
Level 95
God Stats
7W - 1L
1,944 SR
Queue Stats
264W - 256L
1,470 Elo+
Party 2
Team Averages
Level 66
1,617 SR
1,522 Elo+

VS

Team Averages
Level 94
1,496 SR
1,476 Elo+
Izanami
Izanami
 
Izanami
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
BlackVVater
Tiamat
Level 41
God Stats
12W - 17L
1,403 SR
Queue Stats
46W - 62L
1,460 Elo+
Solo
Charybdis
Charybdis
Vehyr
Charybdis
Level 155
God Stats
23W - 19L
1,530 SR
Queue Stats
301W - 308L
1,475 Elo+
Solo
Zeus
Zeus
kaemoss77
Zeus
Level 101
God Stats
249W - 228L
1,547 SR
Queue Stats
493W - 504L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigTiddiGoth
Bacchus
5
0 / 0 / 0
3,279
656
1,016
3,427
1,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
IOEscanorOI
Thanatos
6
1 / 0 / 1
3,716
743
1,060
3,664
995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Jadebear13
Danzaburou
3
0 / 0 / 0
2,781
556
366
1,803
357
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Chaac
PscBruce
Chaac
5
1 / 0 / 0
3,185
637
1,523
3,255
1,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 0 / 0
4,001
800
1,434
1,693
348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
0 / 1 / 0
3,656
731
1,672
1,929
454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thor
 
Thor
6
0 / 1 / 0
3,518
704
1,274
4,893
1,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tiamat
6
0 / 0 / 0
3,437
687
1,466
2,091
1,052
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Charybdis
Vehyr
Charybdis
7
0 / 1 / 0
4,134
827
1,185
3,325
761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zeus
6
0 / 0 / 0
3,680
736
1,593
919
165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
3
Kills
0
0
Deaths
3
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
1
0
0
W
Thor
 
Thor
0
1
0
0
L
Bacchus
BigTiddiGoth
Bacchus
0
0
0
0
W
Tiamat
0
0
0
0
L
Thanatos
IOEscanorOI
Thanatos
1
0
1
1.5
L
Danzaburou
Jadebear13
Danzaburou
0
0
0
0
L
Chaac
PscBruce
Chaac
1
0
0
1
L
1
0
0
1
W
Charybdis
Vehyr
Charybdis
0
1
0
0
W
Zeus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,399
Damage
7,190
13,842
Taken
13,157
4,739
Mitigated
3,879
5,839
Healing
4,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
1,672
1,333
0
386
1,929
454
0
600
1,329
0
22,049
W
Thor
 
Thor
1,274
428
0
750
4,893
1,447
0
970
3,923
0
20,607
L
Bacchus
BigTiddiGoth
Bacchus
1,016
113
0
730
3,427
1,927
0
856
2,571
3,959
0
W
Tiamat
1,466
186
0
1,274
2,091
1,052
0
516
1,575
9,346
0
L
Thanatos
IOEscanorOI
Thanatos
1,060
334
0
2,062
3,664
995
0
1,102
2,416
0
13,702
L
Danzaburou
Jadebear13
Danzaburou
366
92
0
1,009
1,803
357
0
610
1,193
0
6,494
L
Chaac
PscBruce
Chaac
1,523
348
0
1,538
3,255
1,112
0
0
3,255
0
11,890
L
1,434
442
0
500
1,693
348
0
234
1,399
17,662
0
W
Charybdis
Vehyr
Charybdis
1,185
882
0
1,942
3,325
761
0
100
3,225
0
24,627
W
Zeus
1,593
293
0
393
919
165
0
264
655
14,142
1,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,962
Gold Earned
18,425
115
Minions Killed
175
0
Camps Cleared
0
534,606
Distance Traveled
527,170
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,656
731
40
8
0
111,515
0
W
Thor
3,518
704
37
7
0
108,460
2
L
Bacchus
3,279
656
7
1
0
131,461
0
W
Tiamat
3,437
687
17
3
0
109,004
3
L
Thanatos
3,716
743
33
7
0
143,393
0
L
Danzaburou
2,781
556
15
3
0
70,351
0
L
Chaac
3,185
637
18
4
0
86,480
0
L
Nu Wa
4,001
800
42
8
0
102,921
0
W
Charybdis
4,134
827
45
9
0
91,282
0
W
Zeus
3,680
736
36
7
0
106,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role