Player Matchup

Thor
Thor
KRESTALLL
Thor
Level 55
God Stats
2W - 4L
1,426 SR
Queue Stats
57W - 64L
1,467 Elo+
Solo
Geb
Geb
Misplt
Geb
Level 67
God Stats
4W - 3L
1,625 SR
Queue Stats
8W - 6L
1,490 Elo+
Solo
Agni
Agni
RobloxKiller
Agni
Level 12
God Stats
3W - 4L
1,551 SR
Queue Stats
28W - 18L
1,602 Elo+
Party 2
Charybdis
Charybdis
matija57
Charybdis
Level 131
God Stats
9W - 12L
1,554 SR
Queue Stats
341W - 324L
1,533 Elo+
Party 2
Maui
Maui
minowaster
Maui
Level 156
God Stats
15W - 10L
1,623 SR
Queue Stats
411W - 366L
1,505 Elo+
Solo
Team Averages
Level 84
1,556 SR
1,519 Elo+

VS

Team Averages
Level 135
1,545 SR
1,495 Elo+
Anubis
Anubis
 
Anubis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
MasonThe
Da Ji
Level 125
God Stats
23W - 24L
1,524 SR
Queue Stats
509W - 566L
1,468 Elo+
Party 1
Horus
Horus
mahoemada
Horus
Level 146
God Stats
11W - 5L
1,629 SR
Queue Stats
112W - 108L
1,529 Elo+
Solo
Hera
Hera
xXCrazyDartXx
Hera
Level 155
God Stats
7W - 3L
1,571 SR
Queue Stats
259W - 243L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
1
0 / 0 / 0
3,373
337
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Geb
Misplt
Geb
8
0 / 1 / 4
4,902
490
3,942
8,984
5,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 3 / 0
6,213
621
4,809
5,866
1,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
matija57
Charybdis
10
5 / 3 / 0
5,798
580
8,641
8,692
2,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 4 / 1
6,048
605
5,233
8,955
3,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
3 / 3 / 0
6,709
671
4,232
7,180
3,421
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
 
Danzaburou
10
2 / 2 / 2
6,264
626
6,607
9,036
2,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
MasonThe
Da Ji
12
3 / 0 / 1
6,208
621
4,076
6,165
1,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
mahoemada
Horus
9
2 / 3 / 1
5,246
525
7,690
10,808
4,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

12
1 / 3 / 0
6,495
650
2,160
4,857
1,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
10
Kills
11
11
Deaths
11
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
3
0
1
W
Danzaburou
 
Danzaburou
2
2
2
1.5
L
Thor
0
0
0
0
W
Da Ji
MasonThe
Da Ji
3
0
1
3.5
L
Geb
Misplt
Geb
0
1
4
2
L
3
3
0
1
W
Horus
mahoemada
Horus
2
3
1
0.83
L
Charybdis
matija57
Charybdis
5
3
0
1.67
L
2
4
1
0.63
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,625
Damage
24,765
32,497
Taken
38,046
12,339
Mitigated
13,824
8,172
Healing
15,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,232
54
0
3,908
7,180
3,421
0
4,320
2,860
47,943
1,132
W
Danzaburou
 
Danzaburou
6,607
2,723
0
4,397
9,036
2,580
754
1,800
7,236
0
42,355
L
Thor
0
0
0
0
0
0
0
0
0
0
0
W
Da Ji
MasonThe
Da Ji
4,076
1,149
0
3,433
6,165
1,829
0
2,529
3,636
0
38,356
L
Geb
Misplt
Geb
3,942
698
0
1,468
8,984
5,354
0
0
8,712
12,072
0
L
4,809
241
0
300
5,866
1,774
0
2,020
3,710
40,275
0
W
Horus
mahoemada
Horus
7,690
3,293
490
2,730
10,808
4,888
27
2,142
8,666
0
20,282
L
Charybdis
matija57
Charybdis
8,641
4,421
0
3,824
8,692
2,045
0
0
8,361
0
41,649
L
5,233
1,859
0
2,580
8,955
3,166
0
4,110
4,845
29,418
5,168
W
2,160
734
0
690
4,857
1,106
9
2,812
2,045
45,228
1,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,334
Gold Earned
30,922
227
Minions Killed
366
0
Camps Cleared
0
797,432
Distance Traveled
989,345
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,709
671
90
9
0
173,549
0
W
Danzaburou
6,264
626
77
8
0
179,353
0
L
Thor
3,373
337
0
0
0
10,542
0
W
Da Ji
6,208
621
78
8
0
240,097
3
L
Geb
4,902
490
21
2
0
209,564
4
L
Agni
6,213
621
85
9
0
217,328
2
W
Horus
5,246
525
25
3
0
196,286
0
L
Charybdis
5,798
580
66
7
0
189,419
1
L
Maui
6,048
605
55
6
0
170,579
0
W
Hera
6,495
650
96
10
0
200,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role