Player Matchup

Cthulhu
Cthulhu
ChaoszFilmsz
Cthulhu
Level 106
God Stats
10W - 9L
1,609 SR
Queue Stats
440W - 416L
1,539 Elo+
Solo
Nu Wa
Nu Wa
DevilJanna
Nu Wa
Level 86
God Stats
260W - 234L
1,571 SR
Queue Stats
434W - 443L
1,516 Elo+
Solo
Zhong Kui
Zhong Kui
Lavazutch
Zhong Kui
Level 144
God Stats
162W - 138L
1,550 SR
Queue Stats
314W - 329L
1,494 Elo+
Solo
Hachiman
Hachiman
Prospectivv
Hachiman
Level 49
God Stats
2W - 2L
1,469 SR
Queue Stats
59W - 67L
1,403 Elo+
Party 1
Pele
Pele
YungMeatWeava
Pele
Level 27
God Stats
5W - 3L
1,526 SR
Queue Stats
33W - 29L
1,461 Elo+
Party 1
Team Averages
Level 82
1,545 SR
1,482 Elo+

VS

Team Averages
Level 146
1,532 SR
1,482 Elo+
Janus
Janus
APOC4LYPTIK
Janus
Level 146
God Stats
5W - 6L
1,212 SR
Queue Stats
188W - 200L
1,397 Elo+
Solo
The Morrigan
The Morrigan
BrazzleMcDazzle
The Morrigan
Level 188
God Stats
20W - 14L
1,619 SR
Queue Stats
585W - 557L
1,502 Elo+
Solo
Kuzenbo
Kuzenbo
CArgelos1826
Kuzenbo
Level 69
God Stats
3W - 2L
1,809 SR
Queue Stats
74W - 83L
1,465 Elo+
Solo
Da Ji
Da Ji
StardustEvie
Da Ji
Level 153
God Stats
6W - 5L
1,463 SR
Queue Stats
169W - 159L
1,494 Elo+
Solo
Cu Chulainn
Cu Chulainn
TET03000
Cu Chulainn
Level 176
God Stats
107W - 89L
1,557 SR
Queue Stats
1,056W - 968L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChaoszFilmsz
Cthulhu
12
0 / 2 / 1
6,915
494
5,690
11,930
12,658
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Nu Wa
11
2 / 2 / 0
6,138
438
4,772
4,791
1,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
Lavazutch
Zhong Kui
12
3 / 2 / 0
6,949
496
3,525
9,439
6,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Prospectivv
Hachiman
11
1 / 5 / 7
6,850
489
6,572
9,774
2,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
3 / 7 / 2
6,341
453
8,585
9,655
5,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 6
6,852
489
4,786
6,469
1,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

The Morrigan
BrazzleMcDazzle
The Morrigan
16
7 / 2 / 2
9,381
670
7,552
6,353
1,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
CArgelos1826
Kuzenbo
12
4 / 2 / 3
7,251
518
3,674
9,495
10,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Mystical Earring

Mystical Earring

+15
Mp 5

13
3 / 2 / 8
7,264
519
6,457
9,783
3,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
TET03000
Cu Chulainn
16
2 / 1 / 1
8,892
635
9,033
11,464
7,876
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
9
Kills
18
18
Deaths
10
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
3
6
1.67
W
The Morrigan
BrazzleMcDazzle
The Morrigan
7
2
2
4
W
Kuzenbo
CArgelos1826
Kuzenbo
4
2
3
2.75
L
Cthulhu
ChaoszFilmsz
Cthulhu
0
2
1
0.25
L
Nu Wa
2
2
0
1
L
Zhong Kui
Lavazutch
Zhong Kui
3
2
0
1.5
L
Hachiman
Prospectivv
Hachiman
1
5
7
0.9
W
3
2
8
3.5
W
Cu Chulainn
TET03000
Cu Chulainn
2
1
1
2.5
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,144
Damage
31,502
45,589
Taken
43,564
28,341
Mitigated
25,352
12,188
Healing
8,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,786
198
33
1,197
6,469
1,753
180
438
5,712
33,873
402
W
The Morrigan
BrazzleMcDazzle
The Morrigan
7,552
1,360
0
1,096
6,353
1,855
0
3,108
3,217
78,287
8,959
W
Kuzenbo
CArgelos1826
Kuzenbo
3,674
1,553
0
1,089
9,495
10,501
14
875
8,383
29,054
404
L
Cthulhu
ChaoszFilmsz
Cthulhu
5,690
313
49
3,106
11,930
12,658
0
344
11,586
47,102
2,118
L
Nu Wa
4,772
1,521
0
0
4,791
1,166
0
2,463
2,328
29,871
718
L
Zhong Kui
Lavazutch
Zhong Kui
3,525
347
0
4,782
9,439
6,009
0
1,982
7,449
38,178
12,905
L
Hachiman
Prospectivv
Hachiman
6,572
2,885
0
3,161
9,774
2,724
0
6,244
3,198
0
41,934
W
6,457
1,470
0
1,113
9,783
3,367
0
3,328
6,294
0
41,188
W
Cu Chulainn
TET03000
Cu Chulainn
9,033
1,966
0
4,239
11,464
7,876
0
6,212
5,252
0
78,220
L
8,585
1,983
0
1,090
9,655
5,784
0
4,266
5,189
748
22,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,193
Gold Earned
39,640
312
Minions Killed
453
0
Camps Cleared
0
1,320,894
Distance Traveled
1,406,599
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,852
489
60
4
0
239,221
4
W
The Morrigan
9,381
670
153
11
0
258,661
0
W
Kuzenbo
7,251
518
56
4
0
282,100
4
L
Cthulhu
6,915
494
82
6
0
291,218
3
L
Nu Wa
6,138
438
44
3
0
213,646
0
L
Zhong Kui
6,949
496
89
6
0
289,174
0
L
Hachiman
6,850
489
61
4
0
262,339
7
W
Da Ji
7,264
519
57
4
0
340,131
2
W
Cu Chulainn
8,892
635
127
9
0
286,486
2
L
Pele
6,341
453
36
3
0
264,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role