Player Matchup

Zeus
Zeus
Ilitharius
Zeus
Level 157
God Stats
14W - 3L
1,905 SR
Queue Stats
929W - 730L
1,669 Elo+
Party 1
Ganesha
Ganesha
Ironwolf343
Ganesha
Level 138
God Stats
22W - 6L
1,726 SR
Queue Stats
493W - 226L
1,788 Elo+
Party 1
Nox
Nox
MrAsian54
Nox
Level 147
God Stats
19W - 12L
1,631 SR
Queue Stats
409W - 175L
1,897 Elo+
Party 1
Da Ji
Da Ji
iStarFire
Da Ji
Level 163
God Stats
4W - 5L
1,486 SR
Queue Stats
912W - 416L
1,781 Elo+
Party 1
Izanami
Izanami
xV2G
Izanami
Level 110
God Stats
2W - 0L
1,752 SR
Queue Stats
706W - 525L
1,667 Elo+
Party 1
Team Averages
Level 143
1,700 SR
1,760 Elo+

VS

Team Averages
Level 107
1,477 SR
1,433 Elo+
Set
Set
 
Set
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Search Reckless
Chiron
Level 104
God Stats
1W - 4L
1,317 SR
Queue Stats
170W - 200L
1,432 Elo+
Solo
Geb
Geb
YoDirt666
Geb
Level 115
God Stats
2W - 2L
1,744 SR
Queue Stats
24W - 50L
1,292 Elo+
Party 2
Vamana
Vamana
misssingstrikes
Vamana
Level 128
God Stats
0W - 2L
1,323 SR
Queue Stats
189W - 145L
1,578 Elo+
Solo
Artemis
Artemis
yUr-MuMzStrapon
Artemis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 201L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 11
9,280
1,160
9,653
4,050
1,484
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ganesha
Ironwolf343
Ganesha
13
0 / 3 / 19
7,660
958
4,350
7,617
6,736
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
5 / 2 / 15
8,397
1,050
3,869
5,603
6,062
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Da Ji
iStarFire
Da Ji
13
7 / 2 / 9
8,608
1,076
9,436
6,298
5,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
xV2G
Izanami
15
6 / 2 / 8
9,030
1,129
12,035
6,482
2,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
2
0 / 3 / 1
2,250
281
0
1,743
326
12
1 / 6 / 4
6,368
796
3,482
8,535
2,559
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
2 / 5 / 1
6,859
857
6,042
14,499
11,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
2 / 5 / 3
7,019
877
5,309
9,168
7,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 7 / 3
6,464
808
3,735
9,061
2,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
18
26
Kills
6
10
Deaths
26
62
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
3
1
0.17
W
8
1
11
13.5
W
Ganesha
Ironwolf343
Ganesha
0
3
19
3.17
W
5
2
15
6.25
L
1
6
4
0.5
L
2
5
1
0.5
W
Da Ji
iStarFire
Da Ji
7
2
9
5.75
L
2
5
3
0.7
W
Izanami
xV2G
Izanami
6
2
8
5
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,343
Damage
18,568
30,050
Taken
43,006
22,147
Mitigated
24,507
6,440
Healing
6,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
0
0
0
0
1,743
326
0
785
958
0
0
W
9,653
1,835
0
652
4,050
1,484
1,121
995
3,019
28,646
0
W
Ganesha
Ironwolf343
Ganesha
4,350
314
305
399
7,617
6,736
574
1,345
5,693
7,496
1,360
W
3,869
344
551
462
5,603
6,062
826
1,431
4,133
7,185
391
L
3,482
596
228
516
8,535
2,559
0
3,906
4,629
0
9,055
L
6,042
406
1,719
2,157
14,499
11,154
0
4,982
9,517
14,276
0
W
Da Ji
iStarFire
Da Ji
9,436
2,615
845
1,143
6,298
5,410
649
1,392
4,759
0
17,806
L
5,309
2,024
63
924
9,168
7,697
0
4,130
5,038
0
9,311
W
Izanami
xV2G
Izanami
12,035
6,733
354
1,729
6,482
2,455
2,956
879
5,451
0
27,030
L
3,735
1,006
444
355
9,061
2,771
0
3,211
5,850
0
8,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,975
Gold Earned
28,960
100
Minions Killed
36
0
Camps Cleared
0
752,436
Distance Traveled
423,337
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
2,250
281
0
0
0
0
0
W
Zeus
9,280
1,160
34
4
0
164,322
0
W
Ganesha
7,660
958
0
0
0
136,293
0
W
Nox
8,397
1,050
12
2
0
150,892
0
L
Chiron
6,368
796
7
1
0
92,097
0
L
Geb
6,859
857
6
1
0
136,611
0
W
Da Ji
8,608
1,076
13
2
0
157,971
0
L
Vamana
7,019
877
6
1
0
91,959
0
W
Izanami
9,030
1,129
41
5
0
142,958
0
L
Artemis
6,464
808
17
2
0
102,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role