Player Matchup

He Bo
He Bo
 
He Bo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
BoochieBandit
Chaac
Level 80
God Stats
1W - 2L
1,334 SR
Queue Stats
113W - 95L
1,536 Elo+
Party 2
Yemoja
Yemoja
RayyyChill
Yemoja
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 118L
1,508 Elo+
Party 2
Fenrir
Fenrir
Yóshi
Fenrir
Level 79
God Stats
2W - 0L
1,757 SR
Queue Stats
16W - 9L
1,658 Elo+
Party 2
Team Averages
Level 130
1,518 SR
1,540 Elo+

VS

Team Averages
Level 138
1,504 SR
1,445 Elo+
Charybdis
Charybdis
Cali Ace OG
Charybdis
Level 157
God Stats
66W - 47L
1,586 SR
Queue Stats
232W - 274L
1,503 Elo+
Party 1
Aphrodite
Aphrodite
Strxngth
Aphrodite
Level 160
God Stats
21W - 36L
1,446 SR
Queue Stats
127W - 229L
1,488 Elo+
Party 1
Bacchus
Bacchus
TicTak0703
Bacchus
Level 68
God Stats
22W - 36L
1,398 SR
Queue Stats
95W - 120L
1,438 Elo+
Party 1
Neith
Neith
Tigita
Neith
Level 155
God Stats
0W - 1L
1,564 SR
Queue Stats
30W - 61L
1,374 Elo+
Party 1
Surtr
Surtr
o Indica
Surtr
Level 148
God Stats
0W - 1L
1,525 SR
Queue Stats
13W - 17L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
12 / 0 / 3
7,608
761
13,019
5,854
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
 
Anhur
11
3 / 1 / 3
6,450
645
4,601
5,110
1,642
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 0 / 1
7,292
729
6,734
8,200
5,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Yemoja
RayyyChill
Yemoja
9
0 / 0 / 9
5,867
587
3,133
7,588
3,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
Yóshi
Fenrir
12
2 / 0 / 6
6,311
631
3,449
5,888
2,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cali Ace OG
Charybdis
8
1 / 6 / 0
4,670
467
4,102
10,673
2,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Aphrodite
Strxngth
Aphrodite
8
0 / 7 / 0
4,503
450
2,047
8,080
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
TicTak0703
Bacchus
6
0 / 2 / 1
4,246
425
2,534
7,252
5,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
Tigita
Neith
7
0 / 3 / 0
4,313
431
2,261
5,317
959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Surtr
o Indica
Surtr
9
0 / 3 / 0
4,564
456
3,229
8,791
8,709
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
21
Kills
1
1
Deaths
21
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
12
0
3
13.5
W
Anhur
 
Anhur
3
1
3
4.5
W
4
0
1
4.5
L
Charybdis
Cali Ace OG
Charybdis
1
6
0
0.17
W
Yemoja
RayyyChill
Yemoja
0
0
9
4.5
L
Aphrodite
Strxngth
Aphrodite
0
7
0
0
L
Bacchus
TicTak0703
Bacchus
0
2
1
0.25
L
Neith
Tigita
Neith
0
3
0
0
W
Fenrir
Yóshi
Fenrir
2
0
6
5
L
Surtr
o Indica
Surtr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,936
Damage
14,173
32,640
Taken
40,113
15,605
Mitigated
20,337
14,642
Healing
9,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
13,019
1,269
0
1,127
5,854
1,764
0
1,390
4,320
43,859
1,320
W
Anhur
 
Anhur
4,601
2,683
0
1,680
5,110
1,642
412
531
4,579
0
43,808
W
6,734
1,472
0
3,078
8,200
5,828
0
513
7,687
0
51,556
L
Charybdis
Cali Ace OG
Charybdis
4,102
1,935
0
2,704
10,673
2,876
0
5,527
4,828
0
31,036
W
Yemoja
RayyyChill
Yemoja
3,133
1,161
3,479
2,797
7,588
3,873
0
1,834
5,614
12,298
0
L
Aphrodite
Strxngth
Aphrodite
2,047
44
595
2,306
8,080
2,656
0
5,441
2,267
18,068
0
L
Bacchus
TicTak0703
Bacchus
2,534
128
0
1,755
7,252
5,137
0
3,429
3,731
7,694
0
L
Neith
Tigita
Neith
2,261
1,188
0
860
5,317
959
0
279
5,038
0
22,037
W
Fenrir
Yóshi
Fenrir
3,449
913
0
2,481
5,888
2,498
0
365
5,468
0
56,903
L
Surtr
o Indica
Surtr
3,229
1,227
0
1,676
8,791
8,709
0
556
8,191
1,126
22,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,528
Gold Earned
22,296
372
Minions Killed
173
0
Camps Cleared
0
1,059,341
Distance Traveled
974,818
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,608
761
84
8
0
219,615
0
W
Anhur
6,450
645
85
9
0
177,200
0
W
Chaac
7,292
729
106
11
0
214,917
0
L
Charybdis
4,670
467
46
5
0
197,687
0
W
Yemoja
5,867
587
13
1
0
191,927
2
L
Aphrodite
4,503
450
41
4
0
194,349
0
L
Bacchus
4,246
425
14
1
0
229,462
2
L
Neith
4,313
431
31
3
0
153,686
0
W
Fenrir
6,311
631
84
8
0
255,682
0
L
Surtr
4,564
456
41
4
0
199,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role