Player Matchup

Janus
Janus
Platinum IV
IncaCold
Janus
Platinum IV
Level 69
God Stats
14W - 19L
1,533 SR
Queue Stats
234W - 226L
1,697 MMR
Solo
Artemis
Artemis
Platinum V
chiko888
Artemis
Platinum V
Level 166
God Stats
5W - 8L
1,474 SR
Queue Stats
182W - 185L
1,668 MMR
Solo
Pele
Pele
Silver I
killmaster32
Pele
Silver I
Level 124
God Stats
17W - 11L
1,585 SR
Queue Stats
158W - 168L
1,133 MMR
Solo
Ymir
Ymir
Silver IV
linuxfrag
Ymir
Silver IV
Level 154
God Stats
10W - 7L
1,673 SR
Queue Stats
310W - 352L
770 MMR
Solo
Jormungandr
Jormungandr
Gold II
rugger875
Jormungandr
Gold II
Level 219
God Stats
118W - 91L
1,599 SR
Queue Stats
713W - 715L
1,639 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 146
1,573 SR
1,381 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,507 SR
1,403 MMR
Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Silver I
 
Cthulhu
Silver I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold I
Elfeex
Skadi
Gold I
Level 150
God Stats
0W - 3L
1,262 SR
Queue Stats
157W - 163L
1,668 MMR
Party 1
Bacchus
Bacchus
Silver IV
JOAOv-vG006
Bacchus
Silver IV
Level 88
God Stats
27W - 24L
1,565 SR
Queue Stats
164W - 211L
676 MMR
Solo
Yu Huang
Yu Huang
Gold III
filotimoWarrior
Yu Huang
Gold III
Level 121
God Stats
8W - 4L
1,709 SR
Queue Stats
216W - 222L
1,671 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
IncaCold
Janus
13
4 / 1 / 3
7,416
674
6,335
4,309
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
chiko888
Artemis
13
4 / 0 / 2
7,517
683
5,757
5,496
2,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
4 / 3 / 1
6,308
573
3,199
7,255
2,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
9
1 / 1 / 3
5,368
488
4,110
4,843
1,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
rugger875
Jormungandr
11
0 / 1 / 0
6,908
628
4,573
5,901
3,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
Chang'eKumbhakarnaArachneAo Kuang

VS

Bans
Maman BrigitteMedusaAchillesSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 3 / 1
6,794
618
4,011
7,523
2,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
 
Cthulhu
10
1 / 0 / 0
6,039
549
3,182
9,815
6,109
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Elfeex
Skadi
10
0 / 3 / 0
5,529
503
3,033
7,055
1,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
JOAOv-vG006
Bacchus
9
1 / 4 / 2
5,375
489
2,326
8,584
6,873
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Yu Huang
11
0 / 3 / 2
6,022
547
2,589
5,057
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
13
Kills
6
6
Deaths
13
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
3
1
1.5
L
Cthulhu
 
Cthulhu
1
0
0
1
L
Skadi
Elfeex
Skadi
0
3
0
0
W
Janus
IncaCold
Janus
4
1
3
5.5
L
Bacchus
JOAOv-vG006
Bacchus
1
4
2
0.5
W
Artemis
chiko888
Artemis
4
0
2
5
L
Yu Huang
0
3
2
0.33
W
4
3
1
1.5
W
Ymir
1
1
3
2.5
W
Jormungandr
rugger875
Jormungandr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,974
Damage
15,141
27,804
Taken
38,034
11,230
Mitigated
18,873
6,173
Healing
8,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,011
889
0
2,061
7,523
2,687
0
1,499
5,866
0
42,815
L
Cthulhu
 
Cthulhu
3,182
501
0
4,095
9,815
6,109
0
4,315
5,422
32,313
1,358
L
Skadi
Elfeex
Skadi
3,033
900
0
1,012
7,055
1,711
0
1,136
5,783
0
41,022
W
Janus
IncaCold
Janus
6,335
618
0
358
4,309
1,124
0
2,052
2,191
55,435
840
L
Bacchus
JOAOv-vG006
Bacchus
2,326
348
0
1,173
8,584
6,873
0
4,063
4,066
11,109
0
W
Artemis
chiko888
Artemis
5,757
2,647
0
4,268
5,496
2,002
0
424
5,072
0
58,890
L
Yu Huang
2,589
337
0
623
5,057
1,493
0
2,575
2,216
43,634
40
W
3,199
291
0
868
7,255
2,462
0
1,635
5,538
0
34,169
W
Ymir
4,110
1,335
0
492
4,843
1,708
0
981
3,844
18,564
386
W
Jormungandr
rugger875
Jormungandr
4,573
1,033
0
187
5,901
3,934
0
2,624
3,277
49,101
5,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,517
Gold Earned
29,759
404
Minions Killed
354
0
Camps Cleared
0
1,087,758
Distance Traveled
1,146,508
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,794
618
73
7
0
264,584
0
L
Cthulhu
6,039
549
80
7
0
209,436
0
L
Skadi
5,529
503
84
8
0
218,544
0
W
Janus
7,416
674
113
10
0
254,001
0
L
Bacchus
5,375
489
11
1
0
228,612
2
W
Artemis
7,517
683
103
9
0
191,598
2
L
Yu Huang
6,022
547
106
10
0
225,332
2
W
Pele
6,308
573
53
5
0
262,977
0
W
Ymir
5,368
488
30
3
0
183,087
0
W
Jormungandr
6,908
628
105
10
0
196,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role