Player Matchup

Sobek
Sobek
Platinum V
 
Sobek
Platinum V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold I
 
King Arthur
Gold I
Level 255
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold II
UrInGold
Ra
Gold II
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
106W - 110L
1,656 MMR
Party 2
Shiva
Shiva
Gold IV
ddossed
Shiva
Gold IV
Level 164
God Stats
6W - 6L
1,500 SR
Queue Stats
155W - 152L
1,553 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver I
salvadoreitor
Ah Muzen Cab
Silver I
Level 124
God Stats
1W - 1L
1,557 SR
Queue Stats
32W - 45L
1,562 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 164
1,511 SR
1,554 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,554 SR
1,572 MMR
Fafnir
Fafnir
Gold III
 
Fafnir
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum V
 
Danzaburou
Platinum V
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Platinum IV
MistcT
Bakasura
Platinum IV
Level 59
God Stats
0W - 2L
1,375 SR
Queue Stats
93W - 89L
1,569 MMR
Solo
Osiris
Osiris
Silver I
RobsNewBorn
Osiris
Silver I
Level 61
God Stats
2W - 5L
1,607 SR
Queue Stats
10W - 8L
1,646 MMR
Party 1
Poseidon
Poseidon
Silver I
urslmmd
Poseidon
Silver I
Level 120
God Stats
11W - 13L
1,790 SR
Queue Stats
82W - 79L
1,646 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
6
1 / 0 / 2
3,778
756
1,660
2,862
1,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

King Arthur
 
King Arthur
6
2 / 0 / 0
3,692
738
2,371
4,321
2,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

7
3 / 0 / 2
4,148
830
2,094
2,089
537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
ddossed
Shiva
7
3 / 0 / 1
4,163
833
1,617
2,231
585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
salvadoreitor
Ah Muzen Cab
6
1 / 0 / 2
3,391
678
1,973
1,813
454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Cu ChulainnAo KuangSusano

VS

Bans
ArachneAgniCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
5
0 / 1 / 0
3,316
663
612
3,968
2,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
 
Danzaburou
3
0 / 2 / 0
2,770
554
1,279
2,169
520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bakasura
MistcT
Bakasura
6
0 / 1 / 0
3,211
642
749
4,192
1,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
5
0 / 2 / 0
3,250
650
1,924
3,797
2,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
urslmmd
Poseidon
6
0 / 4 / 0
3,316
663
611
2,775
557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
10
Kills
0
0
Deaths
10
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
0
2
2
W
King Arthur
 
King Arthur
2
0
0
2
L
Fafnir
 
Fafnir
0
1
0
0
L
Danzaburou
 
Danzaburou
0
2
0
0
L
Bakasura
MistcT
Bakasura
0
1
0
0
L
Osiris
0
2
0
0
W
3
0
2
4
W
Shiva
ddossed
Shiva
3
0
1
3.5
W
Ah Muzen Cab
salvadoreitor
Ah Muzen Cab
1
0
2
2
L
Poseidon
urslmmd
Poseidon
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,715
Damage
5,175
13,316
Taken
16,901
5,755
Mitigated
6,525
5,676
Healing
4,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
1,660
324
0
1,824
2,862
1,440
0
353
2,509
11,096
988
W
King Arthur
 
King Arthur
2,371
337
0
1,244
4,321
2,739
0
0
4,308
0
14,785
L
Fafnir
 
Fafnir
612
248
0
1,463
3,968
2,265
0
818
3,150
6,012
0
L
Danzaburou
 
Danzaburou
1,279
608
0
599
2,169
520
0
842
1,327
0
9,532
L
Bakasura
MistcT
Bakasura
749
518
0
2,224
4,192
1,144
0
250
3,898
0
9,352
L
Osiris
1,924
726
0
566
3,797
2,039
0
0
3,797
0
13,395
W
2,094
235
144
962
2,089
537
0
401
1,566
17,288
437
W
Shiva
ddossed
Shiva
1,617
674
0
1,252
2,231
585
0
74
2,111
0
15,915
W
Ah Muzen Cab
salvadoreitor
Ah Muzen Cab
1,973
626
0
250
1,813
454
0
259
1,554
0
15,854
L
Poseidon
urslmmd
Poseidon
611
152
0
121
2,775
557
0
1,446
1,107
14,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,172
Gold Earned
15,863
143
Minions Killed
129
0
Camps Cleared
0
569,199
Distance Traveled
467,754
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
3,778
756
25
5
0
114,074
0
W
King Arthur
3,692
738
26
5
0
101,600
0
L
Fafnir
3,316
663
17
3
0
95,384
0
L
Danzaburou
2,770
554
14
3
0
56,624
0
L
Bakasura
3,211
642
36
7
0
119,598
0
L
Osiris
3,250
650
27
5
0
103,390
1
W
Ra
4,148
830
40
8
0
109,837
0
W
Shiva
4,163
833
34
7
0
144,254
0
W
Ah Muzen Cab
3,391
678
18
4
0
99,434
0
L
Poseidon
3,316
663
35
7
0
92,758
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role