Player Matchup

Zeus
Zeus
I_AM_IRONMAN_4
Zeus
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 58L
1,206 Elo+
Party 2
Charon
Charon
booyaa2017
Charon
Level 40
God Stats
6W - 8L
1,728 SR
Queue Stats
45W - 70L
1,388 Elo+
Solo
Arachne
Arachne
mauricioluque35
Arachne
Level 46
God Stats
0W - 2L
1,626 SR
Queue Stats
1W - 4L
1,279 Elo+
Party 1
Artemis
Artemis
tefyg10
Artemis
Level 8
God Stats
0W - 1L
1,831 SR
Queue Stats
1W - 4L
1,279 Elo+
Party 1
Vamana
Vamana
xLVRCOx
Vamana
Level 43
God Stats
5W - 7L
1,505 SR
Queue Stats
95W - 135L
1,280 Elo+
Party 2
Team Averages
Level 31
1,638 SR
1,287 Elo+

VS

Team Averages
Level 88
1,475 SR
1,403 Elo+
Hercules
Hercules
I Frozono I
Hercules
Level 67
God Stats
2W - 2L
1,286 SR
Queue Stats
90W - 79L
1,441 Elo+
Solo
Medusa
Medusa
LJkilla101mone
Medusa
Level 97
God Stats
9W - 11L
1,412 SR
Queue Stats
461W - 474L
1,393 Elo+
Solo
Thanatos
Thanatos
NameWithMintInIt
Thanatos
Level 67
God Stats
33W - 25L
1,468 SR
Queue Stats
81W - 72L
1,422 Elo+
Solo
Zeus
Zeus
Sempai_leo
Zeus
Level 123
God Stats
1W - 3L
1,494 SR
Queue Stats
130W - 156L
1,366 Elo+
Solo
Cthulhu
Cthulhu
grim_reaper14710
Cthulhu
Level 86
God Stats
4W - 3L
1,715 SR
Queue Stats
223W - 196L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 0
7,071
442
3,074
10,396
2,297
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
booyaa2017
Charon
10
1 / 7 / 1
6,108
382
4,322
12,235
7,526
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 8 / 2
6,844
428
5,661
12,501
3,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Artemis
tefyg10
Artemis
11
1 / 8 / 0
6,590
412
4,265
11,200
3,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
xLVRCOx
Vamana
13
1 / 4 / 0
7,920
495
6,902
15,756
9,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
I Frozono I
Hercules
14
4 / 1 / 3
8,848
553
6,680
10,770
9,651
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

16
10 / 1 / 7
10,278
642
8,356
8,327
3,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
11 / 0 / 5
9,436
590
11,766
13,102
5,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

17
9 / 1 / 6
10,304
644
11,748
8,017
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 2 / 11
9,492
593
7,655
12,883
11,062
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
68
4
Kills
36
36
Deaths
5
3
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hercules
I Frozono I
Hercules
4
1
3
5.5
L
0
9
0
0
W
10
1
7
13.5
W
11
0
5
13.5
W
9
1
6
12
L
Charon
booyaa2017
Charon
1
7
1
0.21
W
2
2
11
3.75
L
1
8
2
0.25
L
Artemis
tefyg10
Artemis
1
8
0
0.13
L
Vamana
xLVRCOx
Vamana
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,224
Damage
46,205
62,088
Taken
53,099
26,230
Mitigated
32,099
5,621
Healing
22,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
I Frozono I
Hercules
6,680
1,632
0
3,378
10,770
9,651
0
385
10,385
416
51,683
L
3,074
511
0
1,362
10,396
2,297
0
3,939
6,457
39,460
1,297
W
8,356
4,955
0
4,137
8,327
3,124
1,149
1,356
6,931
0
71,613
W
11,766
4,070
0
9,713
13,102
5,561
0
1,128
11,878
0
62,808
W
11,748
715
0
2,162
8,017
2,701
500
1,166
6,733
84,629
0
L
Charon
booyaa2017
Charon
4,322
252
0
0
12,235
7,526
0
6,632
5,603
24,015
59
W
7,655
255
274
3,213
12,883
11,062
94
3,703
9,140
44,447
2,041
L
5,661
4,824
0
1,288
12,501
3,634
130
2,461
10,040
0
30,359
L
Artemis
tefyg10
Artemis
4,265
1,703
0
2,065
11,200
3,157
927
3,068
8,132
0
30,323
L
Vamana
xLVRCOx
Vamana
6,902
2,061
0
906
15,756
9,616
0
3,516
12,240
0
53,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,533
Gold Earned
48,358
290
Minions Killed
481
0
Camps Cleared
0
1,439,593
Distance Traveled
1,608,436
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,848
553
96
6
0
320,994
1
L
Zeus
7,071
442
88
6
0
255,619
0
W
Medusa
10,278
642
110
7
0
294,999
7
W
Thanatos
9,436
590
72
5
0
386,121
0
W
Zeus
10,304
644
136
9
0
301,733
0
L
Charon
6,108
382
19
1
0
292,791
0
W
Cthulhu
9,492
593
67
4
0
304,589
0
L
Arachne
6,844
428
44
3
0
355,859
1
L
Artemis
6,590
412
51
3
0
229,829
0
L
Vamana
7,920
495
88
6
0
305,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role