Player Matchup

Rama
Rama
 
Rama
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Doreflamingo
Shiva
Level 149
God Stats
7W - 6L
1,471 SR
Queue Stats
209W - 216L
1,364 Elo+
Solo
Ra
Ra
FenixHealth
Ra
Level 139
God Stats
4W - 6L
1,385 SR
Queue Stats
221W - 197L
1,589 Elo+
Solo
Danzaburou
Danzaburou
SNH LEYENDA14
Danzaburou
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 8L
1,280 Elo+
Party 2
Team Averages
Level 106
1,471 SR
1,447 Elo+

VS

Team Averages
Level 99
1,418 SR
1,427 Elo+
Nox
Nox
JadinJaeger
Nox
Level 124
God Stats
15W - 21L
1,211 SR
Queue Stats
755W - 816L
1,456 Elo+
Solo
Artemis
Artemis
TurtleKing313
Artemis
Level 45
God Stats
0W - 1L
1,257 SR
Queue Stats
4W - 7L
1,350 Elo+
Solo
Bacchus
Bacchus
kingmeechey85
Bacchus
Level 116
God Stats
14W - 6L
1,718 SR
Queue Stats
323W - 376L
1,424 Elo+
Party 1
Achilles
Achilles
vColdSteelv
Achilles
Level 106
God Stats
17W - 20L
1,374 SR
Queue Stats
320W - 389L
1,409 Elo+
Party 1
Ullr
Ullr
xX_Dirty_Cup_Xx
Ullr
Level 102
God Stats
27W - 25L
1,530 SR
Queue Stats
95W - 87L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
2 / 0 / 5
6,682
1,336
5,083
2,089
774
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
 
Ganesha
11
0 / 1 / 7
6,137
1,227
3,264
3,675
1,890
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
3 / 0 / 4
6,719
1,344
4,998
2,750
1,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 0 / 4
6,571
1,314
4,420
4,957
2,212
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
SNH LEYENDA14
Danzaburou
11
1 / 2 / 3
6,242
1,248
4,604
4,258
1,359
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

381

VS

Team 2 Tickets

354

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
6,934
1,387
2,699
2,697
957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
10
0 / 0 / 0
5,273
1,055
0
0
0
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
10
0 / 3 / 3
5,838
1,168
4,367
7,763
6,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
vColdSteelv
Achilles
11
0 / 2 / 2
5,981
1,196
5,091
9,923
6,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 2 / 1
5,797
1,159
2,753
5,960
1,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
7
Kills
3
3
Deaths
7
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
0
5
4.5
W
Ganesha
 
Ganesha
0
1
7
3.5
W
3
0
4
5
W
1
0
4
3
L
3
0
0
3
W
Danzaburou
SNH LEYENDA14
Danzaburou
1
2
3
1.25
L
Artemis
0
0
0
0
L
Bacchus
0
3
3
0.5
L
Achilles
vColdSteelv
Achilles
0
2
2
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,369
Damage
14,910
17,729
Taken
26,343
7,844
Mitigated
16,115
5,073
Healing
1,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,083
4,261
0
615
2,089
774
0
986
963
0
11,377
W
Ganesha
 
Ganesha
3,264
422
0
314
3,675
1,890
0
1,551
1,834
7,420
0
W
4,998
904
35
105
2,750
1,609
0
1,209
1,383
0
12,131
W
4,420
329
993
2,144
4,957
2,212
0
878
3,901
18,938
1,127
L
2,699
98
0
0
2,697
957
0
480
2,217
19,616
0
W
Danzaburou
SNH LEYENDA14
Danzaburou
4,604
1,476
166
701
4,258
1,359
0
1,423
2,589
0
13,099
L
Artemis
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
4,367
302
0
620
7,763
6,510
0
2,389
5,374
4,701
41
L
Achilles
vColdSteelv
Achilles
5,091
653
0
881
9,923
6,678
0
2,106
7,817
0
18,837
L
2,753
848
0
77
5,960
1,970
0
2,172
3,788
0
6,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,351
Gold Earned
29,823
90
Minions Killed
89
5
Camps Cleared
2
524,391
Distance Traveled
396,036
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,682
1,336
17
3
2
103,472
0
W
Ganesha
6,137
1,227
3
1
0
106,448
0
W
Shiva
6,719
1,344
17
3
1
98,587
0
W
Ra
6,571
1,314
38
8
1
112,652
0
L
Nox
6,934
1,387
45
9
1
101,235
0
W
Danzaburou
6,242
1,248
15
3
1
103,232
0
L
Artemis
5,273
1,055
0
0
0
0
0
L
Bacchus
5,838
1,168
11
2
0
102,866
0
L
Achilles
5,981
1,196
24
5
0
105,097
0
L
Ullr
5,797
1,159
9
2
1
86,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role