Player Matchup

Medusa
Medusa
Grandmaster
Attire
Medusa
Grandmaster
Level 186
God Stats
261W - 30L
2,111 SR
Queue Stats
1,820W - 270L
3,460 MMR
Solo
Arachne
Arachne
Masters
Nmasert
Arachne
Masters
Level 71
God Stats
78W - 59L
1,747 SR
Queue Stats
113W - 105L
2,620 MMR
Solo
Artio
Artio
Masters
kataniTTV
Artio
Masters
Level 127
God Stats
24W - 32L
1,568 SR
Queue Stats
361W - 316L
2,707 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 128
1,809 SR
2,929 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 129
1,560 SR
2,130 MMR
Hou Yi
Hou Yi
Masters
Chelo921
Hou Yi
Masters
Level 159
God Stats
64W - 38L
1,695 SR
Queue Stats
190W - 148L
2,232 MMR
Party 1
Yu Huang
Yu Huang
Diamond III
Lubitsz
Yu Huang
Diamond III
Level 149
God Stats
0W - 1L
1,185 SR
Queue Stats
138W - 107L
2,107 MMR
Party 1
Ganesha
Ganesha
Diamond III
xRAMx10
Ganesha
Diamond III
Level 79
God Stats
27W - 11L
1,799 SR
Queue Stats
114W - 88L
2,050 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Attire
Medusa
15
3 / 0 / 7
9,033
1,004
10,603
5,012
1,495
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Nmasert
Arachne
14
5 / 0 / 5
8,776
975
7,478
10,318
4,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artio
kataniTTV
Artio
14
3 / 0 / 5
8,325
925
5,359
7,283
5,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
CthulhuAchillesXing TianKumbhakarnaSerqet

VS

Bans
ScyllaAresPersephoneCerberusBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Chelo921
Hou Yi
12
0 / 3 / 0
6,792
755
5,025
7,793
2,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
Lubitsz
Yu Huang
11
0 / 5 / 0
6,432
715
4,564
7,268
2,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ganesha
xRAMx10
Ganesha
12
0 / 3 / 0
6,400
711
2,624
10,613
9,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
11
Kills
0
0
Deaths
11
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
Attire
Medusa
3
0
7
6.5
L
Hou Yi
Chelo921
Hou Yi
0
3
0
0
L
Yu Huang
Lubitsz
Yu Huang
0
5
0
0
W
Arachne
Nmasert
Arachne
5
0
5
7.5
W
Artio
kataniTTV
Artio
3
0
5
5.5
L
Ganesha
xRAMx10
Ganesha
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,440
Damage
12,213
22,613
Taken
25,674
11,730
Mitigated
15,231
10,413
Healing
3,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Attire
Medusa
10,603
3,085
0
1,906
5,012
1,495
1,509
1,735
3,074
0
55,579
L
Hou Yi
Chelo921
Hou Yi
5,025
2,186
0
1,878
7,793
2,777
0
739
6,830
0
29,882
L
Yu Huang
Lubitsz
Yu Huang
4,564
427
0
751
7,268
2,461
0
1,980
5,101
19,974
0
W
Arachne
Nmasert
Arachne
7,478
5,335
0
2,828
10,318
4,563
1,407
2,882
7,003
0
24,417
W
Artio
kataniTTV
Artio
5,359
362
860
4,819
7,283
5,672
351
1,474
5,588
18,880
947
L
Ganesha
xRAMx10
Ganesha
2,624
329
0
643
10,613
9,993
0
1,800
8,455
15,772
415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,134
Gold Earned
19,624
152
Minions Killed
125
0
Camps Cleared
0
594,514
Distance Traveled
482,524
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,033
1,004
101
11
0
195,911
2
L
Hou Yi
6,792
755
64
7
0
154,872
2
L
Yu Huang
6,432
715
55
6
0
159,618
0
W
Arachne
8,776
975
34
4
0
197,301
2
W
Artio
8,325
925
17
2
0
201,302
0
L
Ganesha
6,400
711
6
1
0
168,034
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role