Player Matchup

Ne Zha
Ne Zha
Silver I
 
Ne Zha
Silver I
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold V
DaEggtard
Sol
Gold V
Level 127
God Stats
3W - 1L
1,727 SR
Queue Stats
14W - 9L
1,581 MMR
Solo
Fenrir
Fenrir
Gold IV
EMiTrK
Fenrir
Gold IV
Level 149
God Stats
2W - 0L
1,548 SR
Queue Stats
99W - 101L
1,341 MMR
Party 2
Janus
Janus
Platinum IV
KsFliper
Janus
Platinum IV
Level 152
God Stats
7W - 10L
1,481 SR
Queue Stats
115W - 108L
1,764 MMR
Party 2
Cu Chulainn
Cu Chulainn
Silver I
RedneckWombat
Cu Chulainn
Silver I
Level 159
God Stats
1W - 0L
1,670 SR
Queue Stats
18W - 17L
1,549 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 154
1,585 SR
1,547 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,641 SR
1,557 MMR
Scylla
Scylla
Gold II
Benjitas
Scylla
Gold II
Level 129
God Stats
9W - 4L
1,953 SR
Queue Stats
450W - 446L
1,583 MMR
Solo
Tyr
Tyr
Bronze III
BloodStar2468
Tyr
Bronze III
Level 54
God Stats
1W - 4L
1,490 SR
Queue Stats
3W - 7L
1,556 MMR
Solo
Susano
Susano
Gold II
Fearbutter
Susano
Gold II
Level 153
God Stats
9W - 5L
1,692 SR
Queue Stats
145W - 154L
1,514 MMR
Solo
Neith
Neith
Gold III
SamAthena
Neith
Gold III
Level 98
God Stats
12W - 13L
1,547 SR
Queue Stats
79W - 84L
1,557 MMR
Solo
Geb
Geb
Gold II
iJeffReyn
Geb
Gold II
Level 200
God Stats
18W - 13L
1,524 SR
Queue Stats
90W - 78L
1,575 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
6
0 / 0 / 3
3,623
725
1,453
2,576
762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 0 / 0
3,799
760
1,767
1,750
401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fenrir
EMiTrK
Fenrir
6
0 / 0 / 0
3,654
731
606
2,398
1,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
KsFliper
Janus
7
1 / 1 / 0
4,109
822
1,364
2,056
566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
RedneckWombat
Cu Chulainn
7
1 / 0 / 0
4,147
829
1,018
3,439
1,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bans
ArachneKumbhakarnaAo KuangTsukuyomiDanzaburou

VS

Bans
Sun WukongBacchusSurtrVamanaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Benjitas
Scylla
7
0 / 0 / 0
3,641
728
869
1,653
358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

5
0 / 1 / 0
3,035
607
560
1,848
889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
Fearbutter
Susano
5
1 / 1 / 0
3,366
673
659
3,209
675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
SamAthena
Neith
6
0 / 1 / 0
3,313
663
1,221
3,283
805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 0
3,449
690
372
2,440
671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
3
Kills
1
1
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
0
3
1.5
L
Scylla
Benjitas
Scylla
0
0
0
0
L
0
1
0
0
W
1
0
0
1
W
Fenrir
EMiTrK
Fenrir
0
0
0
0
L
Susano
Fearbutter
Susano
1
1
0
1
W
Janus
KsFliper
Janus
1
1
0
1
W
Cu Chulainn
RedneckWombat
Cu Chulainn
1
0
0
1
L
Neith
SamAthena
Neith
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,208
Damage
3,681
12,219
Taken
12,433
3,869
Mitigated
3,398
4,346
Healing
4,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
1,453
487
0
769
2,576
762
0
0
2,576
0
18,355
L
Scylla
Benjitas
Scylla
869
39
0
500
1,653
358
0
795
740
20,566
414
L
560
66
0
397
1,848
889
0
0
1,848
0
8,323
W
1,767
480
0
1,124
1,750
401
0
196
1,554
22,903
2,474
W
Fenrir
EMiTrK
Fenrir
606
141
0
1,196
2,398
1,093
0
176
2,222
0
7,394
L
Susano
Fearbutter
Susano
659
257
0
1,283
3,209
675
0
353
2,776
0
9,543
W
Janus
KsFliper
Janus
1,364
144
0
340
2,056
566
0
829
1,227
18,407
351
W
Cu Chulainn
RedneckWombat
Cu Chulainn
1,018
30
0
917
3,439
1,047
0
0
3,439
0
22,798
L
Neith
SamAthena
Neith
1,221
351
0
681
3,283
805
0
1,219
2,064
0
20,889
L
372
56
827
867
2,440
671
0
503
1,937
7,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,332
Gold Earned
16,804
180
Minions Killed
143
0
Camps Cleared
0
624,618
Distance Traveled
539,102
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
3,623
725
31
6
0
141,490
0
L
Scylla
3,641
728
44
9
0
103,088
1
L
Tyr
3,035
607
18
4
0
94,768
0
W
Sol
3,799
760
44
9
0
125,332
0
W
Fenrir
3,654
731
16
3
0
125,319
2
L
Susano
3,366
673
21
4
0
124,824
0
W
Janus
4,109
822
45
9
0
119,822
1
W
Cu Chulainn
4,147
829
44
9
0
112,655
0
L
Neith
3,313
663
49
10
0
106,915
1
L
Geb
3,449
690
11
2
0
109,507
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role