Player Matchup

Arachne
Arachne
F0rc3donh3r
Arachne
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 43L
1,554 Elo+
Party 2
Danzaburou
Danzaburou
Foubrackk
Danzaburou
Level 102
God Stats
2W - 5L
1,471 SR
Queue Stats
113W - 144L
1,496 Elo+
Party 3
Agni
Agni
WaRUntold
Agni
Level 82
God Stats
3W - 1L
1,954 SR
Queue Stats
13W - 15L
1,431 Elo+
Solo
Mulan
Mulan
alcoholiczac
Mulan
Level 124
God Stats
2W - 2L
1,568 SR
Queue Stats
240W - 221L
1,529 Elo+
Party 2
Geb
Geb
itsMondou20
Geb
Level 123
God Stats
4W - 4L
1,472 SR
Queue Stats
156W - 182L
1,501 Elo+
Party 3
Team Averages
Level 89
1,593 SR
1,502 Elo+

VS

Team Averages
Level 139
1,597 SR
1,461 Elo+
Sylvanus
Sylvanus
Of dreeaD
Sylvanus
Level 158
God Stats
2W - 1L
1,581 SR
Queue Stats
17W - 20L
1,367 Elo+
Party 1
Charybdis
Charybdis
Parrkss
Charybdis
Level 49
God Stats
4W - 4L
1,568 SR
Queue Stats
108W - 112L
1,433 Elo+
Solo
Bastet
Bastet
SandPharaoh
Bastet
Level 136
God Stats
29W - 21L
1,610 SR
Queue Stats
207W - 195L
1,522 Elo+
Solo
Jormungandr
Jormungandr
So1oGhostRider
Jormungandr
Level 158
God Stats
12W - 12L
1,620 SR
Queue Stats
386W - 359L
1,529 Elo+
Solo
Nox
Nox
lalo del flowGB
Nox
Level 193
God Stats
11W - 6L
1,605 SR
Queue Stats
40W - 44L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
F0rc3donh3r
Arachne
13
7 / 4 / 0
7,815
488
10,040
16,475
8,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Foubrackk
Danzaburou
14
0 / 4 / 1
7,580
474
7,271
12,293
4,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
12
0 / 1 / 0
6,611
413
4,279
7,981
2,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

13
2 / 4 / 5
8,320
520
11,017
14,353
9,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
1 / 2 / 2
7,019
439
6,557
14,005
10,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Of dreeaD
Sylvanus
12
0 / 2 / 5
6,982
436
2,823
9,591
6,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
Parrkss
Charybdis
17
5 / 1 / 1
10,077
630
14,780
12,734
5,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
15
4 / 2 / 5
8,523
533
11,803
15,607
5,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jormungandr
So1oGhostRider
Jormungandr
14
4 / 5 / 2
9,169
573
10,136
18,321
18,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
2 / 0 / 2
8,812
551
7,860
5,464
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
10
Kills
15
15
Deaths
10
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
F0rc3donh3r
Arachne
7
4
0
1.75
L
Danzaburou
Foubrackk
Danzaburou
0
4
1
0.13
W
Sylvanus
Of dreeaD
Sylvanus
0
2
5
1.25
W
Charybdis
Parrkss
Charybdis
5
1
1
5.5
W
Bastet
4
2
5
3.25
W
Jormungandr
So1oGhostRider
Jormungandr
4
5
2
1
L
Agni
0
1
0
0
L
2
4
5
1.13
L
1
2
2
1
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,164
Damage
47,402
65,107
Taken
61,717
35,120
Mitigated
37,827
16,152
Healing
25,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
F0rc3donh3r
Arachne
10,040
6,954
234
4,975
16,475
8,316
144
4,937
11,236
0
46,183
L
Danzaburou
Foubrackk
Danzaburou
7,271
3,535
0
3,161
12,293
4,519
0
609
11,684
0
61,614
W
Sylvanus
Of dreeaD
Sylvanus
2,823
1,459
2,383
4,060
9,591
6,430
299
4,764
4,827
20,440
6,358
W
Charybdis
Parrkss
Charybdis
14,780
7,701
0
6,398
12,734
5,004
1,408
2,392
10,342
0
96,357
W
Bastet
11,803
4,056
0
9,002
15,607
5,750
0
454
15,153
0
79,792
W
Jormungandr
So1oGhostRider
Jormungandr
10,136
2,574
0
3,877
18,321
18,316
396
1,108
17,213
62,065
3,111
L
Agni
4,279
236
0
1,636
7,981
2,459
0
3,639
4,342
43,223
920
L
11,017
1,991
0
2,569
14,353
9,572
0
5,820
7,838
0
53,619
L
6,557
466
0
3,577
14,005
10,254
0
3,909
10,096
29,641
0
W
7,860
220
0
224
5,464
2,327
233
2,867
2,597
70,554
1,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,345
Gold Earned
43,563
390
Minions Killed
578
0
Camps Cleared
0
1,561,718
Distance Traveled
1,519,708
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,815
488
73
5
0
295,083
0
L
Danzaburou
7,580
474
104
7
0
285,482
1
W
Sylvanus
6,982
436
43
3
0
272,225
3
W
Charybdis
10,077
630
175
11
0
306,913
0
W
Bastet
8,523
533
110
7
0
384,873
0
W
Jormungandr
9,169
573
114
7
0
243,620
2
L
Agni
6,611
413
74
5
0
312,670
2
L
Mulan
8,320
520
95
6
0
317,179
0
L
Geb
7,019
439
44
3
0
351,304
0
W
Nox
8,812
551
136
9
0
312,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role