Player Matchup

Bakasura
Bakasura
Gold II
Ar13l_lil_fire
Bakasura
Gold II
Level 143
God Stats
36W - 30L
1,602 SR
Queue Stats
422W - 436L
1,618 MMR
Solo
Yu Huang
Yu Huang
Platinum III
Exorction
Yu Huang
Platinum III
Level 48
God Stats
2W - 3L
1,572 SR
Queue Stats
55W - 48L
1,793 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
GodOfSunWukong
Sun Wukong
Diamond IV
Level 161
God Stats
83W - 63L
1,666 SR
Queue Stats
190W - 179L
2,030 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
SolrakX
Sylvanus
Platinum IV
Level 146
God Stats
6W - 9L
1,565 SR
Queue Stats
489W - 488L
1,735 MMR
Solo
Artemis
Artemis
Gold II
catgirlpriscilla
Artemis
Gold II
Level 153
God Stats
5W - 3L
1,582 SR
Queue Stats
77W - 76L
1,651 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,597 SR
1,765 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 170
1,544 SR
1,890 MMR
Xing Tian
Xing Tian
Gold III
 
Xing Tian
Gold III
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Platinum V
Erickcx
Bastet
Platinum V
Level 147
God Stats
43W - 32L
1,646 SR
Queue Stats
127W - 125L
1,588 MMR
Solo
Olorun
Olorun
Gold III
EvilShadowDragon
Olorun
Gold III
Level 230
God Stats
90W - 88L
1,575 SR
Queue Stats
253W - 254L
1,523 MMR
Solo
Vamana
Vamana
Masters
JTask
Vamana
Masters
Level 206
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 55L
2,542 MMR
Party 1
Hel
Hel
Diamond II
SΤAR
Hel
Diamond II
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
113W - 83L
2,298 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
0 / 4 / 1
5,726
573
3,204
12,221
5,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
Exorction
Yu Huang
12
4 / 3 / 3
6,440
644
7,582
6,668
1,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
GodOfSunWukong
Sun Wukong
12
4 / 1 / 3
6,336
634
5,946
9,119
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
SolrakX
Sylvanus
9
1 / 4 / 3
5,620
562
2,262
10,866
6,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 2 / 0
5,897
590
3,858
6,571
1,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
CthulhuThorAmaterasuAthena

VS

Bans
PeleAgniChronosHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
4 / 1 / 1
6,960
696
7,741
10,375
7,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
Erickcx
Bastet
9
3 / 1 / 5
5,591
559
5,999
7,147
3,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 2 / 2
6,669
667
5,015
6,025
1,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Vamana
JTask
Vamana
12
2 / 3 / 3
6,206
621
6,513
9,818
4,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hel
SΤAR
Hel
11
3 / 3 / 1
6,335
634
6,964
6,334
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
10
Kills
14
14
Deaths
10
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
4
1
1
4.5
L
Bakasura
0
4
1
0.13
W
Bastet
Erickcx
Bastet
3
1
5
5.5
W
2
2
2
1.5
L
Yu Huang
Exorction
Yu Huang
4
3
3
1.83
L
Sun Wukong
GodOfSunWukong
Sun Wukong
4
1
3
5.5
W
Vamana
JTask
Vamana
2
3
3
1.17
L
Sylvanus
SolrakX
Sylvanus
1
4
3
0.63
W
Hel
SΤAR
Hel
3
3
1
1.17
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,852
Damage
32,232
45,445
Taken
39,699
20,030
Mitigated
19,303
18,215
Healing
9,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
7,741
653
0
2,072
10,375
7,717
0
1,712
8,437
43,046
1,521
L
Bakasura
3,204
2,077
0
5,768
12,221
5,442
0
6,840
4,594
0
24,508
W
Bastet
Erickcx
Bastet
5,999
760
0
1,520
7,147
3,918
0
2,053
5,094
0
17,734
W
5,015
2,633
120
2,247
6,025
1,886
0
420
5,605
52,579
1,718
L
Yu Huang
Exorction
Yu Huang
7,582
521
0
737
6,668
1,841
0
2,572
3,730
44,946
0
L
Sun Wukong
GodOfSunWukong
Sun Wukong
5,946
1,582
0
2,472
9,119
4,150
0
2,322
6,439
0
45,448
W
Vamana
JTask
Vamana
6,513
3,405
0
856
9,818
4,081
0
2,335
7,483
0
53,134
L
Sylvanus
SolrakX
Sylvanus
2,262
281
3,195
3,925
10,866
6,672
0
3,510
6,924
11,439
126
W
Hel
SΤAR
Hel
6,964
419
550
1,654
6,334
1,701
0
3,285
3,049
37,648
0
L
3,858
2,147
0
2,118
6,571
1,925
0
2,624
3,694
0
37,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,019
Gold Earned
31,761
319
Minions Killed
381
0
Camps Cleared
0
1,067,202
Distance Traveled
1,140,356
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
6,960
696
92
9
0
226,504
0
L
Bakasura
5,726
573
69
7
0
222,276
0
W
Bastet
5,591
559
17
2
0
234,899
4
W
Olorun
6,669
667
110
11
0
205,679
0
L
Yu Huang
6,440
644
78
8
0
210,289
0
L
Sun Wukong
6,336
634
87
9
0
255,391
0
W
Vamana
6,206
621
85
9
0
246,757
0
L
Sylvanus
5,620
562
12
1
0
193,021
3
W
Hel
6,335
634
77
8
0
226,517
0
L
Artemis
5,897
590
73
7
0
186,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role