Player Matchup

Nemesis
Nemesis
Cant No Ammo
Nemesis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
400W - 437L
1,431 Elo+
Solo
Ra
Ra
OptimusHein
Ra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 61L
1,464 Elo+
Party 2
Cthulhu
Cthulhu
SaltyPirate0135
Cthulhu
Level 59
God Stats
1W - 1L
1,298 SR
Queue Stats
157W - 139L
1,519 Elo+
Party 2
Sobek
Sobek
boardgamesmite
Sobek
Level 82
God Stats
2W - 0L
1,702 SR
Queue Stats
178W - 174L
1,529 Elo+
Party 2
Vulcan
Vulcan
bruhcky
Vulcan
Level 68
God Stats
2W - 2L
1,473 SR
Queue Stats
189W - 172L
1,549 Elo+
Party 2
Team Averages
Level 69
1,495 SR
1,498 Elo+

VS

Team Averages
Level 126
1,463 SR
1,462 Elo+
Nox
Nox
 
Nox
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Battousai-507
Chang'e
Level 122
God Stats
1W - 2L
1,494 SR
Queue Stats
210W - 211L
1,418 Elo+
Solo
Fafnir
Fafnir
GreatWhyteShart
Fafnir
Level 122
God Stats
1W - 4L
1,357 SR
Queue Stats
300W - 286L
1,445 Elo+
Party 3
Lancelot
Lancelot
JeneralJuice
Lancelot
Level 104
God Stats
1W - 2L
1,466 SR
Queue Stats
264W - 252L
1,445 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cant No Ammo
Nemesis
16
1 / 2 / 11
9,484
730
6,640
13,083
14,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 4 / 7
8,723
671
9,296
6,780
3,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 2 / 6
11,487
884
24,993
14,997
18,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 2 / 11
10,693
823
9,773
13,535
16,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
bruhcky
Vulcan
18
4 / 0 / 10
10,224
786
22,441
5,850
3,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
3 / 1 / 7
9,350
719
9,443
11,697
4,842
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
 
Artemis
13
2 / 3 / 5
8,157
627
14,335
14,447
5,647
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Chang'e
13
0 / 5 / 9
7,941
611
5,668
15,242
5,684
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

15
1 / 2 / 7
9,419
725
7,045
22,746
19,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lancelot
JeneralJuice
Lancelot
14
4 / 3 / 6
8,598
661
7,995
15,124
9,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
44
14
Kills
10
10
Deaths
14
45
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
3
1
7
6.5
L
Artemis
 
Artemis
2
3
5
1.5
L
Chang'e
0
5
9
0.9
W
Nemesis
Cant No Ammo
Nemesis
1
2
11
3.25
L
1
2
7
2.25
L
Lancelot
JeneralJuice
Lancelot
4
3
6
2.33
W
0
4
7
0.88
W
7
2
6
5
W
2
2
11
3.75
W
Vulcan
bruhcky
Vulcan
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,143
Damage
44,486
54,245
Taken
79,256
56,605
Mitigated
44,963
22,592
Healing
34,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
9,443
398
2,359
1,285
11,697
4,842
84
9,458
1,948
28,879
414
L
Artemis
 
Artemis
14,335
3,361
2,073
3,211
14,447
5,647
390
11,941
2,252
0
28,092
L
Chang'e
5,668
1,042
7,242
3,280
15,242
5,684
0
12,153
2,902
16,405
0
W
Nemesis
Cant No Ammo
Nemesis
6,640
1,032
2,263
2,711
13,083
14,440
2,078
4,491
8,592
0
16,236
L
7,045
1,913
4,105
6,899
22,746
19,751
80
17,611
4,765
13,958
0
L
Lancelot
JeneralJuice
Lancelot
7,995
900
1,128
3,024
15,124
9,039
0
11,114
3,666
0
18,550
W
9,296
241
5,170
1,169
6,780
3,929
920
3,079
3,701
19,104
0
W
24,993
358
2,612
2,826
14,997
18,475
1,244
6,641
8,356
35,197
4,524
W
9,773
491
789
3,173
13,535
16,497
1,205
4,585
8,950
15,167
0
W
Vulcan
bruhcky
Vulcan
22,441
1,440
1,324
555
5,850
3,264
1,570
3,134
2,716
41,775
781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,611
Gold Earned
43,465
134
Minions Killed
141
0
Camps Cleared
0
1,366,743
Distance Traveled
1,239,856
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,350
719
47
4
0
269,650
0
L
Artemis
8,157
627
28
2
0
214,279
0
L
Chang'e
7,941
611
30
2
0
208,722
0
W
Nemesis
9,484
730
7
1
0
278,156
0
L
Fafnir
9,419
725
12
1
0
254,158
0
L
Lancelot
8,598
661
24
2
0
293,047
0
W
Ra
8,723
671
30
2
0
248,410
0
W
Cthulhu
11,487
884
29
2
0
285,117
0
W
Sobek
10,693
823
18
1
0
274,640
0
W
Vulcan
10,224
786
50
4
0
280,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role