Player Matchup

Agni
Agni
Gold I
ARabidCow
Agni
Gold I
Level 163
God Stats
4W - 2L
1,541 SR
Queue Stats
439W - 448L
1,498 MMR
Solo
Loki
Loki
Silver II
K0krekill
Loki
Silver II
Level 145
God Stats
1W - 2L
1,508 SR
Queue Stats
20W - 31L
1,046 MMR
Solo
Terra
Terra
Silver II
MrPickles13
Terra
Silver II
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,492 MMR
Solo
Artemis
Artemis
Silver III
ROYLEGENDSR
Artemis
Silver III
Level 225
God Stats
179W - 171L
1,534 SR
Queue Stats
310W - 338L
1,000 MMR
Solo
Sylvanus
Sylvanus
Gold IV
VIVAVIAZUS
Sylvanus
Gold IV
Level 211
God Stats
317W - 294L
1,594 SR
Queue Stats
400W - 390L
1,497 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 183
1,535 SR
1,307 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,517 SR
1,380 MMR
Janus
Janus
Silver II
 
Janus
Silver II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold V
BlueprintV2
Chronos
Gold V
Level 79
God Stats
3W - 4L
1,555 SR
Queue Stats
127W - 135L
1,362 MMR
Party 1
Hou Yi
Hou Yi
Silver II
Swifties1317
Hou Yi
Silver II
Level 69
God Stats
1W - 2L
1,471 SR
Queue Stats
164W - 185L
985 MMR
Solo
Ares
Ares
Gold II
ZeratuSkull
Ares
Gold II
Level 144
God Stats
3W - 7L
1,575 SR
Queue Stats
137W - 130L
1,592 MMR
Party 1
Thor
Thor
Silver III
mentalityviking
Thor
Silver III
Level 159
God Stats
1W - 0L
1,482 SR
Queue Stats
11W - 12L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
0 / 3 / 1
6,987
499
2,513
5,850
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
12
3 / 3 / 0
6,631
474
3,157
9,258
2,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

9
0 / 2 / 0
6,029
431
2,020
9,552
7,029
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
ROYLEGENDSR
Artemis
11
0 / 4 / 1
6,693
478
6,487
10,691
3,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Sylvanus
VIVAVIAZUS
Sylvanus
13
1 / 5 / 0
7,717
551
9,168
14,592
7,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
Maman BrigittePoseidonSerqetKumbhakarna

VS

Bans
SurtrDanzaburouBakasuraBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 1 / 8
8,488
606
5,820
5,282
1,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chronos
BlueprintV2
Chronos
15
6 / 0 / 8
8,744
625
9,688
8,621
2,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hou Yi
14
1 / 0 / 3
7,476
534
6,261
8,651
6,226
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
5 / 1 / 5
8,054
575
5,604
10,260
6,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 2 / 3
7,664
547
5,615
10,944
4,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
4
Kills
17
17
Deaths
4
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
8
6
L
Agni
0
3
1
0.17
W
Chronos
BlueprintV2
Chronos
6
0
8
10
L
Loki
3
3
0
1
L
0
2
0
0
L
Artemis
ROYLEGENDSR
Artemis
0
4
1
0.13
W
Hou Yi
1
0
3
2.5
L
Sylvanus
VIVAVIAZUS
Sylvanus
1
5
0
0.2
W
5
1
5
7.5
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,345
Damage
32,988
49,943
Taken
43,758
22,576
Mitigated
22,254
14,840
Healing
13,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,820
547
0
1,078
5,282
1,674
0
1,910
3,372
67,206
0
L
Agni
2,513
49
0
810
5,850
1,874
0
3,491
2,359
50,052
0
W
Chronos
BlueprintV2
Chronos
9,688
3,887
0
3,850
8,621
2,953
1,220
2,527
6,094
68,656
2,408
L
Loki
3,157
120
0
3,152
9,258
2,438
0
4,096
5,089
0
40,935
L
2,020
285
224
1,988
9,552
7,029
0
4,316
5,236
24,704
0
L
Artemis
ROYLEGENDSR
Artemis
6,487
3,159
0
3,819
10,691
3,515
0
3,179
7,512
0
42,506
W
Hou Yi
6,261
2,998
0
547
8,651
6,226
441
1,104
7,547
0
45,654
L
Sylvanus
VIVAVIAZUS
Sylvanus
9,168
3,583
0
4,847
14,592
7,720
0
6,006
7,939
47,637
13,751
W
5,604
446
2,118
2,655
10,260
6,536
0
1,890
8,370
19,682
595
W
5,615
1,111
0
3,340
10,944
4,865
0
5,300
5,644
0
44,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,057
Gold Earned
40,426
380
Minions Killed
403
0
Camps Cleared
0
1,273,609
Distance Traveled
1,356,042
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,488
606
113
8
0
306,276
4
L
Agni
6,987
499
110
8
0
287,854
2
W
Chronos
8,744
625
96
7
0
298,875
0
L
Loki
6,631
474
60
4
0
289,198
0
L
Terra
6,029
431
37
3
0
269,355
2
L
Artemis
6,693
478
74
5
0
231,097
0
W
Hou Yi
7,476
534
79
6
0
236,780
7
L
Sylvanus
7,717
551
99
7
0
196,105
0
W
Ares
8,054
575
30
2
0
266,200
0
W
Thor
7,664
547
85
6
0
247,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role