Player Matchup

Cernunnos
Cernunnos
Most Of York
Cernunnos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,534 Elo+
Party 1
Nox
Nox
Rizmonster
Nox
Level 148
God Stats
117W - 108L
1,566 SR
Queue Stats
180W - 205L
1,475 Elo+
Solo
Chang'e
Chang'e
T99xkill
Chang'e
Level 122
God Stats
7W - 13L
1,390 SR
Queue Stats
67W - 73L
1,525 Elo+
Solo
Ix Chel
Ix Chel
eviek
Ix Chel
Level 146
God Stats
839W - 885L
1,502 SR
Queue Stats
864W - 916L
1,498 Elo+
Solo
Yemoja
Yemoja
fangirl4214
Yemoja
Level 123
God Stats
1W - 1L
1,402 SR
Queue Stats
4W - 10L
1,608 Elo+
Party 1
Team Averages
Level 109
1,472 SR
1,528 Elo+

VS

Team Averages
Level 111
1,480 SR
1,469 Elo+
Nu Wa
Nu Wa
CoachKavik
Nu Wa
Level 107
God Stats
1W - 0L
1,341 SR
Queue Stats
6W - 3L
1,552 Elo+
Solo
Medusa
Medusa
STEALTHface666
Medusa
Level 139
God Stats
108W - 90L
1,541 SR
Queue Stats
137W - 124L
1,466 Elo+
Solo
Ra
Ra
Spaulding42O
Ra
Level 58
God Stats
11W - 11L
1,394 SR
Queue Stats
31W - 27L
1,407 Elo+
Solo
Horus
Horus
TWSS69
Horus
Level 109
God Stats
15W - 12L
1,631 SR
Queue Stats
142W - 150L
1,484 Elo+
Solo
Hera
Hera
The Hallelujah
Hera
Level 142
God Stats
4W - 5L
1,494 SR
Queue Stats
311W - 331L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Most Of York
Cernunnos
14
0 / 14 / 1
8,895
988
6,319
20,360
5,345
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 2 / 0
8,561
951
2,047
3,297
976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
T99xkill
Chang'e
15
1 / 1 / 1
10,019
1,113
6,864
17,306
4,372
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ix Chel
eviek
Ix Chel
14
0 / 0 / 1
8,288
921
0
990
154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
15
1 / 7 / 1
9,806
1,090
4,024
25,350
8,137
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Team 1 Tickets

136

VS

Team 2 Tickets

307

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
17
6 / 1 / 13
10,463
1,163
14,797
4,669
1,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
10 / 0 / 8
10,656
1,184
11,290
7,073
2,940
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 1 / 13
10,057
1,117
12,505
3,888
1,418
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
TWSS69
Horus
16
3 / 1 / 11
11,278
1,253
5,820
10,203
7,269
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
2 / 0 / 15
10,407
1,156
16,731
1,420
533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
84
2
Kills
24
24
Deaths
3
4
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
6
1
13
12.5
L
Cernunnos
Most Of York
Cernunnos
0
14
1
0.04
L
0
2
0
0
W
10
0
8
14
W
3
1
13
9.5
L
Chang'e
T99xkill
Chang'e
1
1
1
1.5
W
Horus
TWSS69
Horus
3
1
11
8.5
W
2
0
15
9.5
L
Ix Chel
eviek
Ix Chel
0
0
1
0.5
L
Yemoja
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,254
Damage
61,143
67,303
Taken
27,253
18,984
Mitigated
13,862
8,984
Healing
9,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
14,797
3,667
0
500
4,669
1,702
0
2,252
2,417
33,465
0
L
Cernunnos
Most Of York
Cernunnos
6,319
4,099
0
571
20,360
5,345
0
12,846
7,405
0
18,709
L
2,047
98
30
149
3,297
976
0
2,134
1,163
13,875
0
W
11,290
5,405
0
1,601
7,073
2,940
0
4,129
2,944
0
18,491
W
12,505
1,051
711
1,562
3,888
1,418
0
2,583
1,305
20,522
0
L
Chang'e
T99xkill
Chang'e
6,864
537
691
3,946
17,306
4,372
0
11,945
5,361
51,341
1,299
W
Horus
TWSS69
Horus
5,820
2,463
1,649
3,142
10,203
7,269
0
3,053
4,932
0
23,285
W
16,731
1,550
0
223
1,420
533
0
618
802
41,951
284
L
Ix Chel
eviek
Ix Chel
0
0
0
0
990
154
0
990
0
0
0
L
Yemoja
4,024
276
1,086
2,511
25,350
8,137
0
16,009
9,341
25,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,569
Gold Earned
52,861
178
Minions Killed
189
3
Camps Cleared
9
533,057
Distance Traveled
913,790
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,463
1,163
50
6
0
174,003
0
L
Cernunnos
8,895
988
10
1
0
135,444
0
L
Nox
8,561
951
26
3
0
71,142
0
W
Medusa
10,656
1,184
19
2
3
191,597
0
W
Ra
10,057
1,117
15
2
1
187,875
0
L
Chang'e
10,019
1,113
102
11
2
189,187
0
W
Horus
11,278
1,253
39
4
4
169,610
0
W
Hera
10,407
1,156
66
7
1
190,705
0
L
Ix Chel
8,288
921
0
0
0
0
0
L
Yemoja
9,806
1,090
40
4
1
137,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role