Player Matchup

Merlin
Merlin
LORDKARONTES
Merlin
Level 37
God Stats
2W - 6L
1,268 SR
Queue Stats
22W - 56L
1,167 Elo+
Solo
Arachne
Arachne
RubikR2
Arachne
Level 32
God Stats
4W - 2L
1,710 SR
Queue Stats
11W - 16L
1,338 Elo+
Solo
Cu Chulainn
Cu Chulainn
Skogrier
Cu Chulainn
Level 48
God Stats
0W - 4L
1,343 SR
Queue Stats
179W - 198L
1,374 Elo+
Solo
Team Averages
Level 39
1,440 SR
1,293 Elo+

VS

Team Averages
Level 41
1,340 SR
1,222 Elo+
Hel
Hel
ItzTrxppy6745
Hel
Level 62
God Stats
77W - 87L
1,455 SR
Queue Stats
187W - 209L
1,335 Elo+
Solo
Neith
Neith
MuTeD 0829
Neith
Level 26
God Stats
11W - 19L
1,310 SR
Queue Stats
14W - 33L
1,181 Elo+
Party 1
Chaac
Chaac
TwitchyStixx
Chaac
Level 34
God Stats
16W - 34L
1,255 SR
Queue Stats
19W - 59L
1,149 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
2 / 8 / 3
9,561
869
7,473
10,405
3,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Arachne
RubikR2
Arachne
14
7 / 6 / 4
10,013
910
8,209
12,560
6,266
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cu Chulainn
Skogrier
Cu Chulainn
17
6 / 6 / 3
10,538
958
8,036
15,885
9,512
Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 13
10,290
935
10,027
10,528
4,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
16
10 / 3 / 7
11,458
1,042
10,258
7,754
2,747
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
7 / 5 / 8
11,345
1,031
10,919
16,487
15,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
15
Kills
20
20
Deaths
15
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
3
7
13
1.36
L
Merlin
2
8
3
0.44
W
Neith
10
3
7
4.5
L
Arachne
RubikR2
Arachne
7
6
4
1.5
L
Cu Chulainn
Skogrier
Cu Chulainn
6
6
3
1.25
W
7
5
8
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,718
Damage
31,204
38,850
Taken
34,769
19,236
Mitigated
22,347
1,773
Healing
7,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,027
1,414
1,914
2,251
10,528
4,250
1,174
1,558
8,802
29,720
0
L
Merlin
7,473
985
108
589
10,405
3,458
0
2,349
7,804
19,772
0
W
Neith
10,258
5,082
0
940
7,754
2,747
1,731
2,362
5,160
0
32,807
L
Arachne
RubikR2
Arachne
8,209
7,048
0
358
12,560
6,266
0
2,528
9,873
0
24,177
L
Cu Chulainn
Skogrier
Cu Chulainn
8,036
2,347
0
718
15,885
9,512
0
5,150
10,253
222
28,959
W
10,919
1,614
0
2,451
16,487
15,350
184
2,996
10,411
0
27,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,112
Gold Earned
33,093
86
Minions Killed
143
0
Camps Cleared
0
459,452
Distance Traveled
535,873
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,290
935
52
5
0
156,130
0
L
Merlin
9,561
869
31
3
0
115,999
0
W
Neith
11,458
1,042
38
3
0
171,991
0
L
Arachne
10,013
910
25
2
0
158,996
0
L
Cu Chulainn
10,538
958
30
3
0
184,457
0
W
Chaac
11,345
1,031
53
5
0
207,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role