Player Matchup

Xbalanque
Xbalanque
Kilaklwn420
Xbalanque
Level 139
God Stats
5W - 6L
1,431 SR
Queue Stats
458W - 575L
1,469 Elo+
Solo
Hercules
Hercules
LN4DINH0
Hercules
Level 142
God Stats
7W - 10L
1,453 SR
Queue Stats
472W - 471L
1,481 Elo+
Solo
Terra
Terra
MustangBetty
Terra
Level 149
God Stats
4W - 3L
1,740 SR
Queue Stats
510W - 491L
1,433 Elo+
Solo
Cabrakan
Cabrakan
RabidMidget
Cabrakan
Level 164
God Stats
1W - 1L
1,500 SR
Queue Stats
309W - 298L
1,257 Elo+
Solo
Medusa
Medusa
Vivid625
Medusa
Level 159
God Stats
0W - 2L
1,427 SR
Queue Stats
293W - 271L
1,449 Elo+
Solo
Team Averages
Level 151
1,510 SR
1,418 Elo+

VS

Team Averages
Level 129
1,478 SR
1,459 Elo+
Achilles
Achilles
AssumedParrot32
Achilles
Level 159
God Stats
3W - 4L
1,374 SR
Queue Stats
315W - 326L
1,493 Elo+
Solo
Vulcan
Vulcan
Hurst31
Vulcan
Level 98
God Stats
3W - 2L
1,341 SR
Queue Stats
74W - 51L
1,523 Elo+
Solo
Terra
Terra
I Got A1 Yola
Terra
Level 155
God Stats
3W - 1L
1,674 SR
Queue Stats
291W - 305L
1,370 Elo+
Solo
Bacchus
Bacchus
Kyo_Haibaru
Bacchus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 60L
1,395 Elo+
Solo
Merlin
Merlin
Taedrinnar
Merlin
Level 109
God Stats
6W - 3L
1,500 SR
Queue Stats
106W - 109L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Kilaklwn420
Xbalanque
12
1 / 8 / 2
7,893
658
5,398
10,541
3,911
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
LN4DINH0
Hercules
17
2 / 3 / 3
8,846
737
9,024
22,445
25,265
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 5 / 3
9,800
817
9,446
19,846
11,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cabrakan
RabidMidget
Cabrakan
14
0 / 8 / 3
7,848
654
10,396
14,809
14,173
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Medusa
Vivid625
Medusa
15
1 / 5 / 2
8,725
727
11,576
14,170
10,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
18
10 / 1 / 16
10,501
875
11,707
18,684
25,341
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vulcan
Hurst31
Vulcan
16
5 / 1 / 17
9,824
819
22,855
8,206
4,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 1 / 17
9,778
815
8,661
14,879
13,706
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Kyo_Haibaru
Bacchus
16
5 / 2 / 18
10,086
841
9,921
13,646
19,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
Taedrinnar
Merlin
16
3 / 1 / 18
9,729
811
17,479
4,388
2,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
115
5
Kills
29
29
Deaths
6
13
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Achilles
10
1
16
18
W
Vulcan
Hurst31
Vulcan
5
1
17
13.5
W
6
1
17
14.5
L
Xbalanque
Kilaklwn420
Xbalanque
1
8
2
0.25
W
Bacchus
Kyo_Haibaru
Bacchus
5
2
18
7
L
Hercules
LN4DINH0
Hercules
2
3
3
1.17
L
1
5
3
0.5
L
Cabrakan
RabidMidget
Cabrakan
0
8
3
0.19
W
Merlin
Taedrinnar
Merlin
3
1
18
12
L
Medusa
Vivid625
Medusa
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,840
Damage
70,623
81,811
Taken
59,803
64,441
Mitigated
65,735
29,457
Healing
26,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
11,707
2,788
1,495
3,900
18,684
25,341
458
6,709
11,975
0
20,228
W
Vulcan
Hurst31
Vulcan
22,855
911
579
795
8,206
4,797
171
2,119
6,087
43,134
620
W
8,661
463
7,888
6,098
14,879
13,706
39
4,758
10,121
14,764
0
L
Xbalanque
Kilaklwn420
Xbalanque
5,398
2,956
80
821
10,541
3,911
0
7,109
3,432
0
14,544
W
Bacchus
Kyo_Haibaru
Bacchus
9,921
1,564
1,391
3,164
13,646
19,673
368
5,188
8,458
14,740
1,091
L
Hercules
LN4DINH0
Hercules
9,024
1,513
978
12,911
22,445
25,265
0
16,258
6,187
0
17,652
L
9,446
1,323
4,782
5,801
19,846
11,088
240
15,602
4,244
18,641
0
L
Cabrakan
RabidMidget
Cabrakan
10,396
1,238
0
960
14,809
14,173
0
9,858
4,951
19,004
0
W
Merlin
Taedrinnar
Merlin
17,479
174
655
223
4,388
2,218
0
1,068
3,320
37,307
105
L
Medusa
Vivid625
Medusa
11,576
5,023
227
2,897
14,170
10,004
585
9,621
4,549
0
37,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,112
Gold Earned
49,918
148
Minions Killed
145
0
Camps Cleared
0
909,225
Distance Traveled
1,157,460
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,501
875
18
2
0
252,090
0
W
Vulcan
9,824
819
50
4
0
257,995
0
W
Terra
9,778
815
12
1
0
222,213
0
L
Xbalanque
7,893
658
19
2
0
131,957
0
W
Bacchus
10,086
841
12
1
0
197,260
0
L
Hercules
8,846
737
17
1
0
210,819
0
L
Terra
9,800
817
21
2
0
192,554
0
L
Cabrakan
7,848
654
23
2
0
175,196
0
W
Merlin
9,729
811
53
4
0
227,902
0
L
Medusa
8,725
727
68
6
0
198,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role