Player Matchup

Mulan
Mulan
 
Mulan
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Galzark_0
Neith
Level 7
God Stats
4W - 1L
1,654 SR
Queue Stats
4W - 1L
1,595 Elo+
Party 1
Cthulhu
Cthulhu
JiyantDeck
Cthulhu
Level 44
God Stats
44W - 48L
1,459 SR
Queue Stats
50W - 57L
1,393 Elo+
Solo
Erlang Shen
Erlang Shen
SamHowl
Erlang Shen
Level 164
God Stats
6W - 2L
1,710 SR
Queue Stats
365W - 378L
1,534 Elo+
Party 1
He Bo
He Bo
læ朜l
He Bo
Level 177
God Stats
1W - 1L
1,328 SR
Queue Stats
82W - 64L
1,584 Elo+
Solo
Team Averages
Level 83
1,530 SR
1,521 Elo+

VS

Team Averages
Level 109
1,502 SR
1,488 Elo+
Lancelot
Lancelot
ChickenPandemic
Lancelot
Level 142
God Stats
6W - 6L
1,566 SR
Queue Stats
234W - 261L
1,465 Elo+
Party 2
Danzaburou
Danzaburou
Eden_Saint19
Danzaburou
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
361W - 335L
1,519 Elo+
Solo
Tsukuyomi
Tsukuyomi
Jpain40
Tsukuyomi
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 38L
1,462 Elo+
Party 2
Janus
Janus
ToxicReapr_
Janus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,507 Elo+
Party 2
Maui
Maui
tiosefe
Maui
Level 155
God Stats
3W - 6L
1,443 SR
Queue Stats
248W - 263L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
5 / 0 / 1
7,871
787
8,919
7,211
3,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
Galzark_0
Neith
8
0 / 3 / 3
4,576
458
3,038
5,445
1,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
JiyantDeck
Cthulhu
8
1 / 4 / 3
5,222
522
1,887
9,479
4,911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Erlang Shen
SamHowl
Erlang Shen
11
6 / 2 / 3
6,282
628
6,293
10,151
4,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

He Bo
11
3 / 2 / 5
6,356
636
5,052
6,140
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
9
2 / 2 / 4
5,293
529
4,703
6,254
2,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Eden_Saint19
Danzaburou
12
7 / 1 / 2
7,313
731
10,557
7,251
2,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
Jpain40
Tsukuyomi
10
1 / 5 / 0
5,254
525
3,091
8,588
2,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 3 / 2
4,673
467
2,604
4,174
977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Maui
tiosefe
Maui
10
1 / 4 / 0
5,680
568
2,246
9,875
7,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
15
Kills
11
11
Deaths
15
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
5
0
1
5.5
L
Lancelot
2
2
4
2
L
Danzaburou
Eden_Saint19
Danzaburou
7
1
2
8
W
Neith
Galzark_0
Neith
0
3
3
0.5
W
Cthulhu
JiyantDeck
Cthulhu
1
4
3
0.63
L
Tsukuyomi
Jpain40
Tsukuyomi
1
5
0
0.2
W
Erlang Shen
SamHowl
Erlang Shen
6
2
3
3.75
L
0
3
2
0.33
W
He Bo
3
2
5
2.75
L
Maui
tiosefe
Maui
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,189
Damage
23,201
38,426
Taken
36,142
15,604
Mitigated
15,645
14,022
Healing
11,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
8,919
1,380
0
4,433
7,211
3,140
0
912
5,984
0
57,799
L
Lancelot
4,703
502
0
438
6,254
2,702
168
2,105
4,149
64
16,456
L
Danzaburou
Eden_Saint19
Danzaburou
10,557
5,714
0
4,677
7,251
2,463
803
1,763
5,488
0
49,425
W
Neith
Galzark_0
Neith
3,038
1,259
0
593
5,445
1,340
0
0
5,445
0
21,820
W
Cthulhu
JiyantDeck
Cthulhu
1,887
299
1,043
2,332
9,479
4,911
0
0
9,479
18,049
0
L
Tsukuyomi
Jpain40
Tsukuyomi
3,091
514
0
3,174
8,588
2,406
0
1,588
7,000
0
28,186
W
Erlang Shen
SamHowl
Erlang Shen
6,293
3,548
0
4,593
10,151
4,626
0
1,896
7,949
0
44,123
L
2,604
318
0
375
4,174
977
0
1,483
2,691
14,014
0
W
He Bo
5,052
180
0
1,028
6,140
1,587
0
1,102
4,901
36,198
0
L
Maui
tiosefe
Maui
2,246
867
0
2,550
9,875
7,097
0
0
9,875
31,468
1,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,307
Gold Earned
28,213
340
Minions Killed
254
0
Camps Cleared
0
1,054,104
Distance Traveled
992,832
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,871
787
113
11
0
197,721
0
L
Lancelot
5,293
529
19
2
0
201,827
2
L
Danzaburou
7,313
731
81
8
0
171,540
1
W
Neith
4,576
458
53
5
0
192,694
0
W
Cthulhu
5,222
522
22
2
0
207,104
0
L
Tsukuyomi
5,254
525
56
6
0
229,212
0
W
Erlang Shen
6,282
628
70
7
0
238,923
1
L
Janus
4,673
467
29
3
0
202,513
0
W
He Bo
6,356
636
82
8
0
217,662
2
L
Maui
5,680
568
69
7
0
187,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role