Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Blackhawk7247
Jormungandr
Level 134
God Stats
9W - 11L
1,541 SR
Queue Stats
224W - 259L
1,432 Elo+
Party 3
Thor
Thor
GORYL 7
Thor
Level 127
God Stats
6W - 0L
1,905 SR
Queue Stats
133W - 180L
1,400 Elo+
Party 3
Poseidon
Poseidon
Garmanarnar2631
Poseidon
Level 145
God Stats
23W - 22L
1,515 SR
Queue Stats
273W - 315L
1,440 Elo+
Party 3
Horus
Horus
RelaxItsTux
Horus
Level 125
God Stats
4W - 0L
1,904 SR
Queue Stats
155W - 152L
1,429 Elo+
Solo
Team Averages
Level 135
1,673 SR
1,440 Elo+

VS

Team Averages
Level 87
1,466 SR
1,454 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
AndyyTheGreatest
Jing Wei
Level 27
God Stats
1W - 6L
1,257 SR
Queue Stats
6W - 19L
1,356 Elo+
Party 1
Cerberus
Cerberus
Kwiznohs
Cerberus
Level 141
God Stats
3W - 5L
1,614 SR
Queue Stats
200W - 187L
1,522 Elo+
Party 2
Anubis
Anubis
RedDeath209
Anubis
Level 49
God Stats
1W - 3L
1,461 SR
Queue Stats
20W - 38L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 1 / 0
4,562
570
2,632
4,619
1,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Blackhawk7247
Jormungandr
10
1 / 0 / 0
5,236
655
2,261
6,526
3,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thor
GORYL 7
Thor
9
1 / 1 / 4
4,985
623
2,878
5,888
1,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Poseidon
11
6 / 0 / 3
6,195
774
5,136
3,953
797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
4 / 1 / 1
5,236
655
3,587
5,324
2,140
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
7
0 / 1 / 0
4,901
613
3,389
3,870
1,923
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
 
Nemesis
8
0 / 3 / 0
4,400
550
1,913
6,848
1,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 0 / 1
4,501
563
2,881
4,151
1,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Kwiznohs
Cerberus
8
2 / 1 / 1
5,247
656
3,503
6,629
3,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
6
0 / 7 / 1
4,160
520
1,667
5,911
1,659
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
12
Kills
3
3
Deaths
12
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
1
0
0
L
Jormungandr
 
Jormungandr
0
1
0
0
L
Nemesis
 
Nemesis
0
3
0
0
L
1
0
1
1.5
W
Jormungandr
Blackhawk7247
Jormungandr
1
0
0
1
W
Thor
GORYL 7
Thor
1
1
4
3
W
Poseidon
6
0
3
7.5
L
Cerberus
Kwiznohs
Cerberus
2
1
1
2.5
L
Anubis
0
7
1
0.07
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,494
Damage
13,353
26,310
Taken
27,409
8,801
Mitigated
10,100
13,490
Healing
9,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,632
930
0
2,175
4,619
1,143
0
1,720
2,899
0
25,755
L
Jormungandr
 
Jormungandr
3,389
1,204
0
1,143
3,870
1,923
0
2,240
1,630
28,497
1,579
L
Nemesis
 
Nemesis
1,913
360
0
3,008
6,848
1,630
0
2,392
4,161
0
21,757
L
2,881
2,255
0
2,116
4,151
1,059
0
0
4,151
0
19,366
W
Jormungandr
Blackhawk7247
Jormungandr
2,261
1,257
0
3,607
6,526
3,350
234
3,335
3,191
31,955
546
W
Thor
GORYL 7
Thor
2,878
771
0
3,450
5,888
1,371
0
1,462
4,426
0
27,467
W
Poseidon
5,136
1,164
0
1,899
3,953
797
0
649
3,304
35,170
0
L
Cerberus
Kwiznohs
Cerberus
3,503
202
0
2,974
6,629
3,829
0
765
5,833
20,775
2,067
L
Anubis
1,667
94
0
565
5,911
1,659
0
1,463
4,258
14,202
503
W
3,587
1,332
558
1,801
5,324
2,140
0
1,530
3,794
0
14,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,214
Gold Earned
23,209
245
Minions Killed
232
0
Camps Cleared
0
856,940
Distance Traveled
820,686
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,562
570
45
6
0
153,750
2
L
Jormungandr
4,901
613
56
7
0
116,535
0
L
Nemesis
4,400
550
49
6
0
202,536
0
L
Jing Wei
4,501
563
38
5
0
164,573
0
W
Jormungandr
5,236
655
55
7
0
149,431
0
W
Thor
4,985
623
48
6
0
172,440
0
W
Poseidon
6,195
774
76
10
0
186,754
0
L
Cerberus
5,247
656
68
9
0
186,531
1
L
Anubis
4,160
520
21
3
0
150,511
0
W
Horus
5,236
655
21
3
0
194,565
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role