Player Matchup

Zeus
Zeus
CortéX
Zeus
Level 133
God Stats
33W - 18L
1,651 SR
Queue Stats
292W - 263L
1,495 Elo+
Solo
King Arthur
King Arthur
Meleph
King Arthur
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 106L
1,609 Elo+
Party 2
Anhur
Anhur
PlushRush
Anhur
Level 159
God Stats
6W - 1L
1,666 SR
Queue Stats
218W - 200L
1,608 Elo+
Party 2
Charon
Charon
PopePeace
Charon
Level 129
God Stats
5W - 3L
1,776 SR
Queue Stats
82W - 75L
1,587 Elo+
Party 2
Mercury
Mercury
YeetOnDaNaeNae
Mercury
Level 160
God Stats
28W - 11L
1,824 SR
Queue Stats
244W - 210L
1,623 Elo+
Party 2
Team Averages
Level 134
1,684 SR
1,584 Elo+

VS

Team Averages
Level 144
1,596 SR
1,563 Elo+
Nemesis
Nemesis
AtezUltra
Nemesis
Level 158
God Stats
45W - 28L
1,650 SR
Queue Stats
161W - 142L
1,594 Elo+
Party 1
Eset
Eset
AtticusBadacus
Eset
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 236L
1,557 Elo+
Solo
Cabrakan
Cabrakan
Cry0spension
Cabrakan
Level 127
God Stats
4W - 1L
1,714 SR
Queue Stats
187W - 140L
1,573 Elo+
Solo
Tyr
Tyr
Nayuki13
Tyr
Level 149
God Stats
7W - 12L
1,422 SR
Queue Stats
211W - 213L
1,579 Elo+
Party 1
Danzaburou
Danzaburou
eagleswing6
Danzaburou
Level 126
God Stats
23W - 12L
1,694 SR
Queue Stats
328W - 321L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
CortéX
Zeus
12
4 / 3 / 8
8,127
581
7,340
6,865
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Meleph
King Arthur
14
2 / 2 / 2
8,273
591
7,692
12,412
9,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
PlushRush
Anhur
15
3 / 0 / 7
8,809
629
9,684
8,233
3,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
PopePeace
Charon
12
4 / 1 / 7
8,178
584
6,948
10,592
8,999
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 0 / 6
8,465
605
10,326
10,214
4,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AtezUltra
Nemesis
13
4 / 2 / 2
7,282
520
7,216
11,398
3,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 6 / 3
7,257
518
4,859
7,970
2,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cabrakan
Cry0spension
Cabrakan
10
0 / 3 / 1
6,352
454
4,347
11,240
11,442
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

13
0 / 3 / 1
7,493
535
8,084
15,301
14,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
eagleswing6
Danzaburou
11
1 / 6 / 1
6,924
495
6,755
12,476
3,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
20
Kills
6
6
Deaths
20
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AtezUltra
Nemesis
4
2
2
2.5
L
1
6
3
0.42
W
Zeus
CortéX
Zeus
4
3
8
2.67
L
Cabrakan
Cry0spension
Cabrakan
0
3
1
0.17
W
King Arthur
Meleph
King Arthur
2
2
2
1.5
L
0
3
1
0.17
W
Anhur
PlushRush
Anhur
3
0
7
6.5
W
Charon
PopePeace
Charon
4
1
7
7.5
W
7
0
6
10
L
Danzaburou
eagleswing6
Danzaburou
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,990
Damage
31,261
48,316
Taken
58,385
28,351
Mitigated
35,761
14,284
Healing
16,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AtezUltra
Nemesis
7,216
2,306
0
3,245
11,398
3,840
0
2,995
8,129
0
56,739
L
4,859
479
118
913
7,970
2,647
0
2,846
4,820
40,088
1,692
W
Zeus
CortéX
Zeus
7,340
1,011
0
1,954
6,865
1,992
0
1,600
5,067
42,541
1,161
L
Cabrakan
Cry0spension
Cabrakan
4,347
487
119
2,093
11,240
11,442
0
4,110
6,918
17,645
1,404
W
King Arthur
Meleph
King Arthur
7,692
986
0
2,783
12,412
9,450
0
804
11,529
0
55,530
L
8,084
1,009
0
6,252
15,301
14,555
0
1,165
14,096
0
56,480
W
Anhur
PlushRush
Anhur
9,684
3,790
0
5,278
8,233
3,018
674
1,868
6,289
0
72,714
W
Charon
PopePeace
Charon
6,948
1,199
0
2,220
10,592
8,999
0
3,034
7,448
26,878
0
W
10,326
6,200
0
2,049
10,214
4,892
0
1,611
8,417
0
59,031
L
Danzaburou
eagleswing6
Danzaburou
6,755
1,753
0
3,805
12,476
3,277
0
1,953
10,459
0
52,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,852
Gold Earned
35,308
463
Minions Killed
412
0
Camps Cleared
0
1,509,805
Distance Traveled
1,485,658
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,282
520
90
6
0
343,091
4
L
Eset
7,257
518
96
7
0
279,094
1
W
Zeus
8,127
581
89
6
0
271,365
5
L
Cabrakan
6,352
454
29
2
0
295,628
2
W
King Arthur
8,273
591
103
7
0
276,226
2
L
Tyr
7,493
535
116
8
0
306,792
6
W
Anhur
8,809
629
144
10
0
285,563
7
W
Charon
8,178
584
40
3
0
286,506
5
W
Mercury
8,465
605
87
6
0
390,145
0
L
Danzaburou
6,924
495
81
6
0
261,053
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role