Player Matchup

Hachiman
Hachiman
Kappaaaa
Hachiman
Level 68
God Stats
4W - 3L
1,583 SR
Queue Stats
22W - 18L
1,538 Elo+
Party 1
Janus
Janus
OMWTFYBMF
Janus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,349 Elo+
Party 1
Bellona
Bellona
SpopyRL
Bellona
Level 65
God Stats
2W - 1L
1,389 SR
Queue Stats
48W - 50L
1,472 Elo+
Party 1
Team Averages
Level 47
1,491 SR
1,453 Elo+

VS

Team Averages
Level 42
1,470 SR
1,544 Elo+
Cthulhu
Cthulhu
Maxfirewing
Cthulhu
Level 63
God Stats
44W - 41L
1,564 SR
Queue Stats
219W - 231L
1,491 Elo+
Party 2
Mercury
Mercury
badman_TJ
Mercury
Level 59
God Stats
1W - 3L
1,347 SR
Queue Stats
67W - 60L
1,418 Elo+
Solo
Izanami
Izanami
midawastaken
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,724 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Kappaaaa
Hachiman
19
7 / 2 / 8
12,905
860
10,729
10,071
3,432
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
OMWTFYBMF
Janus
20
5 / 6 / 11
13,675
912
14,900
11,554
3,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
SpopyRL
Bellona
19
6 / 2 / 10
12,924
862
13,489
12,748
12,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Maxfirewing
Cthulhu
18
3 / 5 / 6
12,127
808
14,565
17,227
12,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mercury
badman_TJ
Mercury
17
6 / 8 / 3
11,979
799
6,353
14,133
5,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Izanami
midawastaken
Izanami
16
0 / 5 / 6
10,221
681
4,205
11,488
3,180
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
18
Kills
9
10
Deaths
18
29
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Kappaaaa
Hachiman
7
2
8
5.5
L
Cthulhu
Maxfirewing
Cthulhu
3
5
6
1.2
W
Janus
OMWTFYBMF
Janus
5
6
11
1.75
W
Bellona
SpopyRL
Bellona
6
2
10
5.5
L
Mercury
badman_TJ
Mercury
6
8
3
0.94
L
Izanami
midawastaken
Izanami
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,118
Damage
25,123
34,373
Taken
42,848
19,167
Mitigated
21,382
5,096
Healing
1,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Kappaaaa
Hachiman
10,729
8,572
0
697
10,071
3,432
749
4,395
5,676
0
32,208
L
Cthulhu
Maxfirewing
Cthulhu
14,565
464
182
0
17,227
12,519
52
5,333
11,075
47,029
2,552
W
Janus
OMWTFYBMF
Janus
14,900
1,261
0
2,225
11,554
3,486
231
5,981
5,573
70,122
0
W
Bellona
SpopyRL
Bellona
13,489
3,395
0
2,174
12,748
12,249
534
2,844
9,884
0
40,124
L
Mercury
badman_TJ
Mercury
6,353
3,050
0
748
14,133
5,683
0
3,248
10,347
0
28,357
L
Izanami
midawastaken
Izanami
4,205
2,829
0
412
11,488
3,180
0
5,261
5,518
0
15,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,504
Gold Earned
34,327
217
Minions Killed
160
0
Camps Cleared
0
854,219
Distance Traveled
792,867
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,905
860
55
4
0
271,388
0
L
Cthulhu
12,127
808
88
6
0
288,846
0
W
Janus
13,675
912
106
7
0
257,054
0
W
Bellona
12,924
862
56
4
0
325,777
0
L
Mercury
11,979
799
36
2
0
273,392
2
L
Izanami
10,221
681
36
2
0
230,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role