Player Matchup

Bastet
Bastet
Ands13
Bastet
Level 98
God Stats
5W - 6L
1,574 SR
Queue Stats
230W - 183L
1,565 Elo+
Solo
Gilgamesh
Gilgamesh
BigDaddySimpCrim
Gilgamesh
Level 149
God Stats
0W - 1L
1,955 SR
Queue Stats
58W - 29L
1,790 Elo+
Party 2
Sobek
Sobek
Dragonair5
Sobek
Level 139
God Stats
2W - 2L
1,528 SR
Queue Stats
406W - 361L
1,560 Elo+
Party 2
Skadi
Skadi
SerenityGrace
Skadi
Level 199
God Stats
4W - 4L
1,623 SR
Queue Stats
265W - 246L
1,612 Elo+
Party 2
Merlin
Merlin
Squirrly
Merlin
Level 233
God Stats
3W - 3L
1,795 SR
Queue Stats
64W - 65L
1,571 Elo+
Solo
Team Averages
Level 164
1,695 SR
1,620 Elo+

VS

Team Averages
Level 155
1,600 SR
1,552 Elo+
Izanami
Izanami
BONICEDOBLE
Izanami
Level 168
God Stats
1W - 2L
1,846 SR
Queue Stats
219W - 153L
1,586 Elo+
Solo
Janus
Janus
ReKe36
Janus
Level 246
God Stats
2W - 2L
1,485 SR
Queue Stats
142W - 159L
1,504 Elo+
Party 1
Cthulhu
Cthulhu
Verso22
Cthulhu
Level 207
God Stats
4W - 2L
1,529 SR
Queue Stats
227W - 233L
1,534 Elo+
Party 1
Zhong Kui
Zhong Kui
XxExhaustedxX
Zhong Kui
Level 31
God Stats
3W - 1L
1,611 SR
Queue Stats
26W - 24L
1,540 Elo+
Solo
Thanatos
Thanatos
stroker99
Thanatos
Level 125
God Stats
2W - 3L
1,527 SR
Queue Stats
146W - 129L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Ands13
Bastet
16
6 / 1 / 4
9,829
578
9,503
11,970
4,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Gilgamesh
16
5 / 3 / 2
10,268
604
9,401
18,004
17,539
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sobek
12
2 / 6 / 3
7,198
423
5,390
17,527
13,364
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 7 / 1
8,695
511
7,549
9,808
2,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Squirrly
Merlin
14
3 / 6 / 2
8,850
521
9,711
9,092
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BONICEDOBLE
Izanami
18
11 / 2 / 4
11,891
699
17,601
9,395
3,962
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
ReKe36
Janus
17
5 / 4 / 4
10,238
602
8,559
11,172
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Verso22
Cthulhu
13
2 / 3 / 11
8,495
500
9,137
16,809
12,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
XxExhaustedxX
Zhong Kui
13
0 / 6 / 2
8,690
511
6,063
15,325
9,751
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
stroker99
Thanatos
16
5 / 2 / 4
9,727
572
5,183
11,819
4,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
48
17
Kills
23
23
Deaths
17
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bastet
Ands13
Bastet
6
1
4
8
W
Izanami
BONICEDOBLE
Izanami
11
2
4
6.5
L
Gilgamesh
5
3
2
2
L
Sobek
2
6
3
0.58
W
Janus
ReKe36
Janus
5
4
4
1.75
L
1
7
1
0.21
L
Merlin
Squirrly
Merlin
3
6
2
0.67
W
Cthulhu
Verso22
Cthulhu
2
3
11
2.5
W
Zhong Kui
XxExhaustedxX
Zhong Kui
0
6
2
0.17
W
Thanatos
stroker99
Thanatos
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,554
Damage
46,543
66,401
Taken
64,520
40,190
Mitigated
34,226
13,139
Healing
21,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Ands13
Bastet
9,503
2,177
0
2,794
11,970
4,045
0
3,635
8,023
0
73,086
W
Izanami
BONICEDOBLE
Izanami
17,601
11,780
0
3,767
9,395
3,962
1,212
1,113
8,282
0
119,330
L
Gilgamesh
9,401
2,420
0
3,366
18,004
17,539
62
6,222
11,668
0
69,565
L
Sobek
5,390
1,161
0
5,038
17,527
13,364
0
5,694
11,075
18,485
0
W
Janus
ReKe36
Janus
8,559
598
0
1,255
11,172
3,043
0
4,409
6,419
74,418
1,454
L
7,549
3,193
0
1,545
9,808
2,722
0
2,433
6,871
0
78,481
L
Merlin
Squirrly
Merlin
9,711
1,012
0
396
9,092
2,520
0
3,339
5,399
58,149
0
W
Cthulhu
Verso22
Cthulhu
9,137
1,122
164
758
16,809
12,679
0
6,190
10,340
29,191
424
W
Zhong Kui
XxExhaustedxX
Zhong Kui
6,063
1,246
0
6,764
15,325
9,751
0
1,009
14,210
54,609
1,271
W
Thanatos
stroker99
Thanatos
5,183
655
0
8,651
11,819
4,791
0
2,632
9,017
0
68,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,840
Gold Earned
49,041
517
Minions Killed
583
0
Camps Cleared
0
1,759,658
Distance Traveled
1,763,550
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,829
578
100
6
0
425,345
2
W
Izanami
11,891
699
173
10
0
346,869
4
L
Gilgamesh
10,268
604
126
7
0
316,452
0
L
Sobek
7,198
423
25
1
0
343,916
0
W
Janus
10,238
602
139
8
0
381,682
6
L
Skadi
8,695
511
139
8
0
335,355
0
L
Merlin
8,850
521
127
7
0
338,590
5
W
Cthulhu
8,495
500
41
2
0
362,285
8
W
Zhong Kui
8,690
511
113
7
0
294,576
2
W
Thanatos
9,727
572
117
7
0
378,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role