Player Matchup

Chronos
Chronos
Smoothayy
Chronos
Level 80
God Stats
2W - 4L
1,478 SR
Queue Stats
36W - 39L
1,454 Elo+
Party 2
Thor
Thor
elShafto69
Thor
Level 115
God Stats
1W - 2L
1,553 SR
Queue Stats
42W - 49L
1,426 Elo+
Party 2
Sobek
Sobek
foxi24017954
Sobek
Level 119
God Stats
6W - 11L
1,415 SR
Queue Stats
261W - 241L
1,496 Elo+
Solo
Surtr
Surtr
morganasaysmeow
Surtr
Level 123
God Stats
334W - 279L
1,634 SR
Queue Stats
397W - 345L
1,562 Elo+
Solo
Medusa
Medusa
wet_waters69
Medusa
Level 75
God Stats
2W - 7L
1,402 SR
Queue Stats
42W - 48L
1,444 Elo+
Party 2
Team Averages
Level 102
1,496 SR
1,476 Elo+

VS

Team Averages
Level 117
1,569 SR
1,541 Elo+
King Arthur
King Arthur
Botbual
King Arthur
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 37L
1,558 Elo+
Solo
Surtr
Surtr
McBiggums98
Surtr
Level 122
God Stats
18W - 12L
1,522 SR
Queue Stats
90W - 85L
1,504 Elo+
Party 1
Anhur
Anhur
UprootedCheese4
Anhur
Level 69
God Stats
6W - 5L
1,579 SR
Queue Stats
131W - 126L
1,503 Elo+
Solo
Vulcan
Vulcan
skaadufk
Vulcan
Level 141
God Stats
76W - 70L
1,649 SR
Queue Stats
76W - 70L
1,612 Elo+
Solo
Baron Samedi
Baron Samedi
wltrpayton134
Baron Samedi
Level 129
God Stats
7W - 6L
1,595 SR
Queue Stats
176W - 163L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Smoothayy
Chronos
9
1 / 5 / 0
5,973
597
1,532
8,484
1,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 3 / 1
4,853
485
1,493
8,106
2,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 1 / 0
4,697
470
1,950
8,994
5,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
6 / 1 / 0
7,754
775
12,051
11,339
9,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
8
0 / 5 / 1
4,589
459
2,272
6,844
1,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Botbual
King Arthur
9
0 / 5 / 1
5,199
520
4,399
11,464
5,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
4 / 1 / 1
6,346
635
4,442
7,283
2,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
6 / 0 / 2
6,342
634
8,772
5,240
1,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
skaadufk
Vulcan
12
5 / 1 / 0
6,955
696
8,641
3,586
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
wltrpayton134
Baron Samedi
10
0 / 1 / 7
6,216
622
3,003
5,220
3,921
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
8
Kills
15
15
Deaths
8
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Botbual
King Arthur
0
5
1
0.1
W
4
1
1
4.5
L
Chronos
Smoothayy
Chronos
1
5
0
0.2
W
6
0
2
7
L
0
3
1
0.17
L
1
1
0
1
L
6
1
0
6
W
Vulcan
skaadufk
Vulcan
5
1
0
5
L
Medusa
0
5
1
0.1
W
Baron Samedi
wltrpayton134
Baron Samedi
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,298
Damage
29,257
43,767
Taken
32,793
20,663
Mitigated
14,855
11,674
Healing
12,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Botbual
King Arthur
4,399
547
0
2,613
11,464
5,301
0
921
9,857
0
32,554
W
4,442
2,391
0
3,362
7,283
2,810
0
438
6,682
961
42,045
L
Chronos
Smoothayy
Chronos
1,532
197
0
1,629
8,484
1,609
0
5,772
2,313
31,385
527
W
8,772
5,421
0
3,188
5,240
1,577
91
641
4,599
0
44,410
L
1,493
420
0
887
8,106
2,557
0
1,938
6,046
0
28,265
L
1,950
132
67
3,885
8,994
5,793
0
1,385
7,609
12,216
0
L
12,051
4,466
0
4,295
11,339
9,442
40
256
11,083
2,706
58,166
W
Vulcan
skaadufk
Vulcan
8,641
0
0
784
3,586
1,246
666
1,244
2,342
49,657
1,966
L
Medusa
2,272
786
0
911
6,844
1,262
0
1,556
5,288
0
22,254
W
Baron Samedi
wltrpayton134
Baron Samedi
3,003
384
390
1,825
5,220
3,921
0
1,482
3,695
23,753
1,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,866
Gold Earned
31,058
272
Minions Killed
335
0
Camps Cleared
0
945,324
Distance Traveled
1,061,772
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,199
520
55
6
0
197,734
0
W
Surtr
6,346
635
77
8
0
237,453
0
L
Chronos
5,973
597
63
6
0
181,386
1
W
Anhur
6,342
634
82
8
0
202,502
0
L
Thor
4,853
485
50
5
0
187,085
4
L
Sobek
4,697
470
18
2
0
188,541
0
L
Surtr
7,754
775
105
11
0
197,510
0
W
Vulcan
6,955
696
94
9
0
232,080
3
L
Medusa
4,589
459
36
4
0
190,802
2
W
Baron Samedi
6,216
622
27
3
0
192,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role