Player Matchup

Baron Samedi
Baron Samedi
AmishJackle
Baron Samedi
Level 106
God Stats
6W - 5L
1,741 SR
Queue Stats
369W - 386L
1,475 Elo+
Solo
Cthulhu
Cthulhu
Maxfirewing
Cthulhu
Level 63
God Stats
44W - 41L
1,555 SR
Queue Stats
219W - 231L
1,482 Elo+
Party 2
Neith
Neith
midawastaken
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Team Averages
Level 57
1,599 SR
1,486 Elo+

VS

Team Averages
Level 85
1,558 SR
1,498 Elo+
Khepri
Khepri
 
Khepri
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
SittinonEm
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,362 Elo+
Party 1
Sol
Sol
urinationstation
Sol
Level 129
God Stats
1W - 3L
1,674 SR
Queue Stats
6W - 7L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AmishJackle
Baron Samedi
12
2 / 0 / 0
7,826
783
982
1,476
1,230
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Maxfirewing
Cthulhu
16
5 / 3 / 2
8,843
884
12,523
12,198
10,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 2 / 6
8,079
808
2,428
4,622
1,851
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
14
1 / 3 / 4
8,282
828
3,028
7,390
7,790
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chaac
15
2 / 2 / 3
8,722
872
3,125
9,222
7,991
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 3 / 2
9,058
906
8,401
7,048
2,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
8
Kills
5
5
Deaths
8
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
3
4
1
W
Baron Samedi
AmishJackle
Baron Samedi
2
0
0
2
W
Cthulhu
Maxfirewing
Cthulhu
5
3
2
2
L
Chaac
2
2
3
1.75
W
1
2
6
2
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,933
Damage
14,554
18,296
Taken
23,660
13,181
Mitigated
18,300
1,366
Healing
3,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
3,028
209
0
224
7,390
7,790
0
3,775
3,597
19,688
0
W
Baron Samedi
AmishJackle
Baron Samedi
982
29
381
80
1,476
1,230
0
493
937
13,576
0
W
Cthulhu
Maxfirewing
Cthulhu
12,523
1,179
45
394
12,198
10,100
0
7,219
4,886
34,303
1,770
L
Chaac
3,125
392
0
1,447
9,222
7,991
80
4,148
5,064
0
17,859
W
2,428
1,452
0
466
4,622
1,851
0
3,196
1,351
0
6,337
L
8,401
3,399
0
1,732
7,048
2,519
2,166
4,551
2,479
39,678
2,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,748
Gold Earned
26,062
85
Minions Killed
139
0
Camps Cleared
0
449,504
Distance Traveled
532,592
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,282
828
32
3
0
170,978
0
W
Baron Samedi
7,826
783
15
2
0
77,367
0
W
Cthulhu
8,843
884
48
5
0
211,567
0
L
Chaac
8,722
872
27
3
0
192,857
0
W
Neith
8,079
808
22
2
0
160,570
0
L
Sol
9,058
906
80
8
0
168,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role