Player Matchup

Olorun
Olorun
Platinum IV
ClapeeCakee
Olorun
Platinum IV
Level 109
God Stats
0W - 1L
1,541 SR
Queue Stats
294W - 330L
1,725 MMR
Solo
Bacchus
Bacchus
Platinum V
Da04vid
Bacchus
Platinum V
Level 118
God Stats
43W - 40L
1,569 SR
Queue Stats
212W - 179L
1,740 MMR
Party 2
Medusa
Medusa
Gold III
Gladiatoore
Medusa
Gold III
Level 177
God Stats
7W - 3L
1,597 SR
Queue Stats
31W - 20L
1,642 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,569 SR
1,703 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 125
1,444 SR
1,695 MMR
Chaac
Chaac
Gold II
BubbaBenson
Chaac
Gold II
Level 125
God Stats
1W - 2L
1,161 SR
Queue Stats
234W - 235L
1,599 MMR
Party 1
Chang'e
Chang'e
Gold III
GrandSlamUMum
Chang'e
Gold III
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,648 MMR
Solo
Achilles
Achilles
Platinum IV
SexyManBewbs
Achilles
Platinum IV
Level 124
God Stats
14W - 9L
1,672 SR
Queue Stats
244W - 239L
1,837 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
1 / 2 / 0
5,694
813
3,394
4,958
1,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
Da04vid
Bacchus
7
0 / 1 / 1
4,780
683
1,120
1,856
1,322
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
11
1 / 2 / 1
5,978
854
4,760
4,267
1,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
CthulhuThothSerqetKuzenboCharybdis

VS

Bans
Ne ZhaVulcanDanzaburouBaron SamediHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 1
6,475
925
4,251
5,242
2,607
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
11
1 / 1 / 3
6,148
878
2,206
5,287
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
SexyManBewbs
Achilles
10
0 / 0 / 5
5,676
811
3,788
6,807
4,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
2
Kills
5
5
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
L
Olorun
1
2
0
0.5
L
Bacchus
Da04vid
Bacchus
0
1
1
0.5
L
Medusa
1
2
1
0.75
W
Chang'e
1
1
3
2.5
W
Achilles
SexyManBewbs
Achilles
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,274
Damage
10,245
11,081
Taken
17,336
4,411
Mitigated
8,123
2,964
Healing
7,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,251
149
0
1,427
5,242
2,607
144
1,587
3,653
0
17,457
L
Olorun
3,394
1,529
120
2,311
4,958
1,642
0
877
3,965
18,180
2,237
L
Bacchus
Da04vid
Bacchus
1,120
39
0
283
1,856
1,322
0
472
1,271
3,628
39
L
Medusa
4,760
1,097
0
250
4,267
1,447
0
875
3,250
0
18,395
W
Chang'e
2,206
82
1,315
2,520
5,287
1,307
584
921
4,366
19,071
0
W
Achilles
SexyManBewbs
Achilles
3,788
678
0
2,139
6,807
4,209
248
1,810
4,987
0
8,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,452
Gold Earned
18,299
80
Minions Killed
81
0
Camps Cleared
0
326,429
Distance Traveled
421,227
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,475
925
31
4
0
141,755
0
L
Olorun
5,694
813
38
5
0
117,223
0
L
Bacchus
4,780
683
4
1
0
65,155
1
L
Medusa
5,978
854
38
5
0
144,051
3
W
Chang'e
6,148
878
38
5
0
132,378
0
W
Achilles
5,676
811
12
2
0
147,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role