Player Matchup

Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold III
ITiinyI
Chang'e
Gold III
Level 119
God Stats
2W - 1L
1,338 SR
Queue Stats
186W - 186L
1,514 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
LGasMonkeyL
Baron Samedi
Gold IV
Level 158
God Stats
9W - 4L
1,500 SR
Queue Stats
350W - 364L
1,447 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
TReidy18
Cu Chulainn
Gold V
Level 156
God Stats
32W - 21L
1,586 SR
Queue Stats
62W - 64L
1,433 MMR
Party 1
Ravana
Ravana
Gold IV
cousyj23
Ravana
Gold IV
Level 157
God Stats
12W - 9L
1,600 SR
Queue Stats
74W - 77L
1,527 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 153
1,505 SR
1,484 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 151
1,564 SR
1,503 MMR
Chronos
Chronos
Gold II
Inefable-Neofito
Chronos
Gold II
Level 190
God Stats
12W - 11L
1,619 SR
Queue Stats
291W - 290L
1,640 MMR
Solo
Thor
Thor
Bronze III
LazySam12
Thor
Bronze III
Level 125
God Stats
1W - 2L
1,404 SR
Queue Stats
35W - 48L
1,443 MMR
Solo
Xbalanque
Xbalanque
Gold III
LianinaBlastoise
Xbalanque
Gold III
Level 151
God Stats
9W - 9L
1,526 SR
Queue Stats
174W - 178L
1,477 MMR
Solo
Ymir
Ymir
Gold II
Mikecessa
Ymir
Gold II
Level 130
God Stats
31W - 30L
1,561 SR
Queue Stats
326W - 345L
1,542 MMR
Solo
Arachne
Arachne
Gold IV
WolfeyD
Arachne
Gold IV
Level 157
God Stats
42W - 25L
1,711 SR
Queue Stats
509W - 511L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
5 / 1 / 5
9,620
534
12,891
9,660
3,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
ITiinyI
Chang'e
15
1 / 2 / 6
9,593
533
9,782
13,269
5,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
LGasMonkeyL
Baron Samedi
14
1 / 2 / 7
9,254
514
6,689
16,163
15,555
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
TReidy18
Cu Chulainn
18
5 / 1 / 2
11,512
640
14,239
12,106
10,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
cousyj23
Ravana
17
2 / 0 / 1
9,440
524
4,268
5,641
2,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
Ao KuangKing ArthurVulcan

VS

Bans
ThothThanatosAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 2
8,916
495
8,675
12,028
4,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thor
14
0 / 4 / 1
8,093
450
2,621
13,465
6,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
14
3 / 3 / 0
8,433
469
5,490
11,683
4,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
13
0 / 3 / 6
8,130
452
8,290
17,418
16,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Arachne
WolfeyD
Arachne
16
2 / 1 / 2
8,407
467
7,222
12,658
5,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
14
Kills
6
6
Deaths
14
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
5
7.5
W
Chang'e
ITiinyI
Chang'e
1
2
6
2
L
1
3
2
0.67
W
Baron Samedi
LGasMonkeyL
Baron Samedi
1
2
7
2.25
L
Thor
0
4
1
0.13
L
Xbalanque
3
3
0
1
L
Ymir
0
3
6
1
W
Cu Chulainn
TReidy18
Cu Chulainn
5
1
2
6
L
Arachne
WolfeyD
Arachne
2
1
2
3
W
Ravana
cousyj23
Ravana
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,869
Damage
32,298
56,839
Taken
67,252
37,486
Mitigated
36,837
25,926
Healing
13,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,891
5,034
0
3,122
9,660
3,499
2,331
2,226
7,404
0
85,551
W
Chang'e
ITiinyI
Chang'e
9,782
1,183
2,850
6,220
13,269
5,385
681
6,150
6,885
62,404
0
L
8,675
3,387
0
1,935
12,028
4,459
0
6,438
5,213
65,176
2,165
W
Baron Samedi
LGasMonkeyL
Baron Samedi
6,689
621
1,547
5,982
16,163
15,555
420
4,937
11,152
29,012
0
L
Thor
2,621
59
0
1,310
13,465
6,588
0
1,372
12,049
0
52,065
L
Xbalanque
5,490
673
0
1,650
11,683
4,018
0
2,109
9,565
0
56,473
L
Ymir
8,290
1,136
0
4,120
17,418
16,308
0
5,281
11,879
33,014
544
W
Cu Chulainn
TReidy18
Cu Chulainn
14,239
1,272
0
3,172
12,106
10,990
160
2,715
9,263
14,539
81,430
L
Arachne
WolfeyD
Arachne
7,222
5,665
0
4,305
12,658
5,464
0
2,073
10,470
0
81,710
W
Ravana
cousyj23
Ravana
4,268
167
0
3,033
5,641
2,057
0
827
4,768
0
89,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,419
Gold Earned
41,979
565
Minions Killed
494
0
Camps Cleared
0
1,824,018
Distance Traveled
1,735,858
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,620
534
112
6
0
381,580
2
W
Chang'e
9,593
533
130
7
0
394,357
2
L
Chronos
8,916
495
125
7
0
346,233
5
W
Baron Samedi
9,254
514
34
2
0
285,618
2
L
Thor
8,093
450
108
6
0
275,617
0
L
Xbalanque
8,433
469
92
5
0
346,232
2
L
Ymir
8,130
452
45
3
0
335,027
5
W
Cu Chulainn
11,512
640
149
8
0
339,660
0
L
Arachne
8,407
467
124
7
0
432,749
0
W
Ravana
9,440
524
140
8
0
422,803
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role