Player Matchup

Medusa
Medusa
 
Medusa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Mxmlcl
Arachne
Level 143
God Stats
96W - 92L
1,532 SR
Queue Stats
283W - 283L
1,599 Elo+
Solo
Jormungandr
Jormungandr
Solex
Jormungandr
Level 141
God Stats
20W - 14L
1,580 SR
Queue Stats
81W - 81L
1,491 Elo+
Solo
Sol
Sol
kayq774
Sol
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 22L
1,674 Elo+
Solo
Guan Yu
Guan Yu
mightytwist
Guan Yu
Level 146
God Stats
2W - 6L
1,246 SR
Queue Stats
286W - 268L
1,487 Elo+
Solo
Team Averages
Level 141
1,472 SR
1,550 Elo+

VS

Team Averages
Level 107
1,542 SR
1,518 Elo+
Arachne
Arachne
CrisAr07
Arachne
Level 67
God Stats
9W - 5L
1,555 SR
Queue Stats
28W - 20L
1,527 Elo+
Party 1
Zhong Kui
Zhong Kui
Mboras18
Zhong Kui
Level 105
God Stats
4W - 3L
1,518 SR
Queue Stats
103W - 102L
1,452 Elo+
Solo
Discordia
Discordia
PabloGT30
Discordia
Level 87
God Stats
6W - 3L
1,632 SR
Queue Stats
22W - 14L
1,554 Elo+
Party 1
Cerberus
Cerberus
StyleSwat
Cerberus
Level 148
God Stats
5W - 2L
1,655 SR
Queue Stats
93W - 65L
1,547 Elo+
Party 1
Artemis
Artemis
Styleflow19
Artemis
Level 129
God Stats
2W - 3L
1,347 SR
Queue Stats
12W - 8L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 6 / 2
7,218
481
4,848
10,027
2,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Arachne
Mxmlcl
Arachne
13
6 / 3 / 1
8,206
547
9,314
10,660
3,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Solex
Jormungandr
11
1 / 3 / 2
6,940
463
6,140
10,138
2,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sol
13
1 / 5 / 1
7,809
521
6,725
11,781
2,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Guan Yu
mightytwist
Guan Yu
13
0 / 5 / 3
7,389
493
7,273
16,837
11,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CrisAr07
Arachne
14
9 / 4 / 3
8,634
576
8,037
12,270
3,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Zhong Kui
Mboras18
Zhong Kui
15
3 / 2 / 1
9,233
616
10,890
13,361
7,425
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
PabloGT30
Discordia
14
4 / 1 / 3
8,899
593
7,796
7,083
2,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
StyleSwat
Cerberus
11
3 / 3 / 7
7,116
474
8,895
12,300
10,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
Styleflow19
Artemis
13
3 / 1 / 1
7,603
507
3,992
6,827
1,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
10
Kills
22
22
Deaths
11
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
6
2
0.5
W
Arachne
CrisAr07
Arachne
9
4
3
2.63
W
Zhong Kui
Mboras18
Zhong Kui
3
2
1
1.75
L
Arachne
Mxmlcl
Arachne
6
3
1
2.17
W
Discordia
PabloGT30
Discordia
4
1
3
5.5
L
Jormungandr
Solex
Jormungandr
1
3
2
0.67
W
Cerberus
StyleSwat
Cerberus
3
3
7
2.17
W
Artemis
Styleflow19
Artemis
3
1
1
3.5
L
Sol
1
5
1
0.3
L
Guan Yu
mightytwist
Guan Yu
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,300
Damage
39,610
59,443
Taken
51,841
23,350
Mitigated
26,367
20,351
Healing
18,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,848
1,429
0
2,171
10,027
2,414
0
3,581
6,254
0
53,059
W
Arachne
CrisAr07
Arachne
8,037
5,999
0
4,836
12,270
3,940
64
2,215
10,055
0
48,176
W
Zhong Kui
Mboras18
Zhong Kui
10,890
1,791
0
8,716
13,361
7,425
0
1,393
11,968
72,874
0
L
Arachne
Mxmlcl
Arachne
9,314
7,536
0
4,227
10,660
3,669
68
3,337
7,154
0
52,582
W
Discordia
PabloGT30
Discordia
7,796
747
0
1,130
7,083
2,490
168
4,165
2,918
57,768
938
L
Jormungandr
Solex
Jormungandr
6,140
813
1,548
1,643
10,138
2,743
0
4,232
5,632
28,148
0
W
Cerberus
StyleSwat
Cerberus
8,895
676
0
2,878
12,300
10,518
0
3,595
8,705
26,011
2,080
W
Artemis
Styleflow19
Artemis
3,992
1,992
0
1,340
6,827
1,994
656
1,575
5,252
0
48,557
L
Sol
6,725
1,649
0
4,005
11,781
2,742
120
6,910
4,789
49,800
1,608
L
Guan Yu
mightytwist
Guan Yu
7,273
898
272
6,485
16,837
11,782
0
8,524
8,313
586
50,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,562
Gold Earned
41,485
376
Minions Killed
444
0
Camps Cleared
0
1,486,319
Distance Traveled
1,433,672
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,218
481
79
5
0
299,059
6
W
Arachne
8,634
576
80
5
0
334,194
1
W
Zhong Kui
9,233
616
126
8
0
232,576
1
L
Arachne
8,206
547
83
6
0
318,438
0
W
Discordia
8,899
593
108
7
0
305,209
0
L
Jormungandr
6,940
463
42
3
0
293,818
8
W
Cerberus
7,116
474
51
3
0
275,225
2
W
Artemis
7,603
507
79
5
0
286,468
2
L
Sol
7,809
521
87
6
0
261,946
0
L
Guan Yu
7,389
493
85
6
0
313,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role