Player Matchup

Hera
Hera
 
Hera
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
AbleSee_
Artemis
Level 53
God Stats
28W - 42L
1,444 SR
Queue Stats
218W - 253L
1,381 Elo+
Solo
Fenrir
Fenrir
DorianSlay
Fenrir
Level 92
God Stats
98W - 77L
1,546 SR
Queue Stats
309W - 293L
1,441 Elo+
Solo
Baron Samedi
Baron Samedi
H8ME_504
Baron Samedi
Level 86
God Stats
36W - 40L
1,490 SR
Queue Stats
290W - 284L
1,400 Elo+
Solo
King Arthur
King Arthur
J1ngles777
King Arthur
Level 67
God Stats
13W - 20L
1,399 SR
Queue Stats
40W - 40L
1,423 Elo+
Solo
Team Averages
Level 89
1,476 SR
1,429 Elo+

VS

Team Averages
Level 79
1,499 SR
1,414 Elo+
Loki
Loki
Augwizard23
Loki
Level 82
God Stats
49W - 31L
1,478 SR
Queue Stats
100W - 86L
1,409 Elo+
Solo
Horus
Horus
Justantonio1446
Horus
Level 46
God Stats
8W - 5L
1,500 SR
Queue Stats
114W - 138L
1,387 Elo+
Solo
Cerberus
Cerberus
booteemonster
Cerberus
Level 96
God Stats
10W - 6L
1,467 SR
Queue Stats
483W - 482L
1,451 Elo+
Solo
Izanami
Izanami
icejaysquared2
Izanami
Level 69
God Stats
3W - 2L
1,536 SR
Queue Stats
377W - 379L
1,412 Elo+
Solo
Ra
Ra
xCyanide22x
Ra
Level 104
God Stats
10W - 11L
1,514 SR
Queue Stats
165W - 159L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
1
0 / 0 / 0
2,415
483
0
0
0
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Artemis
AbleSee_
Artemis
6
0 / 1 / 0
3,110
622
720
2,208
466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
DorianSlay
Fenrir
4
0 / 0 / 0
2,777
555
0
1,222
326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Baron Samedi
H8ME_504
Baron Samedi
1
0 / 0 / 0
2,415
483
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

King Arthur
J1ngles777
King Arthur
5
0 / 1 / 0
3,478
696
1,372
3,137
860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 0
3,673
735
370
2,749
611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 0 / 0
3,069
614
398
2,176
1,250
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
booteemonster
Cerberus
5
1 / 0 / 0
3,456
691
570
2,892
1,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 0 / 0
3,707
741
106
1,094
276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 0 / 0
3,901
780
462
139
22
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
2
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
0
0
0
L
Artemis
AbleSee_
Artemis
0
1
0
0
W
1
0
0
1
L
Fenrir
DorianSlay
Fenrir
0
0
0
0
L
Baron Samedi
H8ME_504
Baron Samedi
0
0
0
0
L
King Arthur
J1ngles777
King Arthur
0
1
0
0
W
0
0
0
0
W
Cerberus
booteemonster
Cerberus
1
0
0
1
W
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,092
Damage
1,906
6,567
Taken
9,050
1,652
Mitigated
3,322
1,398
Healing
5,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
0
0
0
0
0
0
0
0
0
0
0
L
Artemis
AbleSee_
Artemis
720
69
0
318
2,208
466
0
512
1,638
0
12,141
W
370
71
0
2,112
2,749
611
0
0
2,749
0
21,085
L
Fenrir
DorianSlay
Fenrir
0
0
0
330
1,222
326
0
435
760
0
6,135
L
Baron Samedi
H8ME_504
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
J1ngles777
King Arthur
1,372
153
0
750
3,137
860
0
0
3,137
0
13,708
W
398
139
40
1,326
2,176
1,250
0
0
2,176
0
4,621
W
Cerberus
booteemonster
Cerberus
570
198
0
847
2,892
1,163
155
0
2,892
9,581
0
W
106
47
0
700
1,094
276
234
0
1,094
0
19,767
W
462
0
19
48
139
22
0
0
139
18,434
977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,195
Gold Earned
17,806
66
Minions Killed
150
0
Camps Cleared
0
218,951
Distance Traveled
453,618
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
2,415
483
0
0
0
0
0
L
Artemis
3,110
622
28
6
0
65,609
0
W
Loki
3,673
735
46
9
0
135,415
0
L
Fenrir
2,777
555
13
3
0
62,722
0
L
Baron Samedi
2,415
483
0
0
0
0
0
L
King Arthur
3,478
696
25
5
0
90,620
0
W
Horus
3,069
614
13
3
0
74,613
0
W
Cerberus
3,456
691
24
5
0
98,265
0
W
Izanami
3,707
741
29
6
0
60,752
0
W
Ra
3,901
780
38
8
0
84,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role