Player Matchup

Jormungandr
Jormungandr
Bengydude
Jormungandr
Level 148
God Stats
3W - 1L
1,874 SR
Queue Stats
13W - 14L
1,594 Elo+
Solo
Horus
Horus
H2ONjerdo
Horus
Level 165
God Stats
6W - 2L
1,566 SR
Queue Stats
135W - 106L
1,519 Elo+
Party 2
Aphrodite
Aphrodite
TheGanMan
Aphrodite
Level 157
God Stats
20W - 8L
1,711 SR
Queue Stats
128W - 93L
1,560 Elo+
Party 2
Nemesis
Nemesis
cherubicaI
Nemesis
Level 139
God Stats
3W - 2L
1,547 SR
Queue Stats
177W - 154L
1,561 Elo+
Solo
Zeus
Zeus
l3luescreen
Zeus
Level 98
God Stats
4W - 6L
1,478 SR
Queue Stats
18W - 24L
1,450 Elo+
Solo
Team Averages
Level 141
1,635 SR
1,537 Elo+

VS

Team Averages
Level 142
1,542 SR
1,499 Elo+
Odin
Odin
Amateur_Samurai7
Odin
Level 125
God Stats
11W - 12L
1,520 SR
Queue Stats
100W - 96L
1,488 Elo+
Solo
Hun Batz
Hun Batz
Godoftrix
Hun Batz
Level 145
God Stats
4W - 5L
1,523 SR
Queue Stats
467W - 475L
1,501 Elo+
Solo
Ishtar
Ishtar
Pr0verbs
Ishtar
Level 182
God Stats
3W - 3L
1,350 SR
Queue Stats
71W - 87L
1,475 Elo+
Solo
Hades
Hades
SlickyTheSad
Hades
Level 127
God Stats
6W - 2L
1,829 SR
Queue Stats
27W - 25L
1,531 Elo+
Party 1
Janus
Janus
XXERTZ
Janus
Level 133
God Stats
17W - 15L
1,487 SR
Queue Stats
202W - 189L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bengydude
Jormungandr
13
3 / 1 / 4
8,480
606
8,293
11,982
11,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Horus
H2ONjerdo
Horus
13
3 / 1 / 3
7,740
553
6,238
11,770
7,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Aphrodite
TheGanMan
Aphrodite
14
2 / 0 / 3
7,964
569
6,014
7,936
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
cherubicaI
Nemesis
14
4 / 0 / 7
7,863
562
6,227
8,722
3,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
3 / 4 / 2
7,731
552
5,690
6,732
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
6,330
452
2,413
10,218
7,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
Godoftrix
Hun Batz
13
3 / 3 / 1
7,195
514
4,197
11,214
4,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
Pr0verbs
Ishtar
13
2 / 1 / 0
7,106
508
8,385
7,386
2,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 8 / 1
6,493
464
7,255
13,526
8,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Janus
XXERTZ
Janus
13
1 / 1 / 1
7,308
522
6,447
5,135
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
15
Kills
6
6
Deaths
15
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
Jormungandr
Bengydude
Jormungandr
3
1
4
5
L
Hun Batz
Godoftrix
Hun Batz
3
3
1
1.17
W
Horus
H2ONjerdo
Horus
3
1
3
4.5
L
Ishtar
Pr0verbs
Ishtar
2
1
0
2
L
0
8
1
0.06
W
Aphrodite
TheGanMan
Aphrodite
2
0
3
3.5
L
Janus
XXERTZ
Janus
1
1
1
1.5
W
Nemesis
cherubicaI
Nemesis
4
0
7
7.5
W
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,462
Damage
28,697
47,142
Taken
47,479
25,844
Mitigated
23,904
19,708
Healing
13,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,413
203
0
3,142
10,218
7,129
360
4,267
5,859
0
22,568
W
Jormungandr
Bengydude
Jormungandr
8,293
1,849
0
714
11,982
11,063
28
4,662
7,243
55,893
1,216
L
Hun Batz
Godoftrix
Hun Batz
4,197
1,108
0
1,051
11,214
4,344
0
3,435
7,631
0
58,073
W
Horus
H2ONjerdo
Horus
6,238
2,708
1,074
4,597
11,770
7,704
36
3,338
8,240
0
26,133
L
Ishtar
Pr0verbs
Ishtar
8,385
4,718
0
3,651
7,386
2,352
0
3,333
4,053
0
61,236
L
7,255
562
327
4,867
13,526
8,494
0
6,120
7,364
46,242
908
W
Aphrodite
TheGanMan
Aphrodite
6,014
878
2,893
5,941
7,936
2,577
0
1,079
6,817
61,838
2,529
L
Janus
XXERTZ
Janus
6,447
374
0
658
5,135
1,585
0
2,159
2,894
58,138
298
W
Nemesis
cherubicaI
Nemesis
6,227
2,104
0
3,838
8,722
3,074
0
2,085
6,557
0
55,439
W
5,690
228
0
651
6,732
1,426
0
2,278
4,270
43,221
664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,778
Gold Earned
34,432
433
Minions Killed
441
0
Camps Cleared
0
1,396,567
Distance Traveled
1,416,686
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,330
452
23
2
0
302,233
3
W
Jormungandr
8,480
606
95
7
0
259,114
5
L
Hun Batz
7,195
514
94
7
0
299,581
0
W
Horus
7,740
553
28
2
0
285,697
0
L
Ishtar
7,106
508
109
8
0
262,896
2
L
Hades
6,493
464
88
6
0
256,563
0
W
Aphrodite
7,964
569
126
9
0
249,450
0
L
Janus
7,308
522
127
9
0
295,413
0
W
Nemesis
7,863
562
82
6
0
345,715
0
W
Zeus
7,731
552
102
7
0
256,591
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role