Player Matchup

Tsukuyomi
Tsukuyomi
Silver II
AbyssalSalt
Tsukuyomi
Silver II
Level 150
God Stats
57W - 26L
1,690 SR
Queue Stats
485W - 460L
1,016 MMR
Party 2
Chaac
Chaac
Silver V
AquatikDan
Chaac
Silver V
Level 62
God Stats
10W - 6L
1,629 SR
Queue Stats
153W - 169L
648 MMR
Solo
Ra
Ra
Silver I
Leeviathan772
Ra
Silver I
Level 143
God Stats
5W - 3L
1,766 SR
Queue Stats
63W - 64L
1,260 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,695 SR
975 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 127
1,577 SR
852 MMR
Ymir
Ymir
Bronze V
Enqilsh
Ymir
Bronze V
Level 122
God Stats
0W - 1L
1,626 SR
Queue Stats
9W - 24L
1,003 MMR
Party 1
Hera
Hera
Bronze III
ShearTank
Hera
Bronze III
Level 95
God Stats
0W - 1L
1,730 SR
Queue Stats
0W - 4L
1,282 MMR
Party 1
Lancelot
Lancelot
Bronze II
Vudu Priest
Lancelot
Bronze II
Level 164
God Stats
1W - 4L
1,376 SR
Queue Stats
125W - 205L
270 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AbyssalSalt
Tsukuyomi
17
10 / 3 / 5
12,044
926
12,118
13,800
5,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
18
3 / 3 / 12
11,525
887
9,604
14,293
12,646
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

19
5 / 1 / 11
12,685
976
12,540
5,098
2,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BacchusSkadiAchillesKumbhakarnaMedusa

VS

Bans
AphroditeArtemisAtlasNeithCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Enqilsh
Ymir
16
1 / 7 / 4
10,616
817
6,985
16,283
9,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hera
15
3 / 9 / 3
10,498
808
7,061
11,435
3,470
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Vudu Priest
Lancelot
15
3 / 2 / 3
9,820
755
6,607
10,957
10,837
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
18
Kills
7
7
Deaths
18
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AbyssalSalt
Tsukuyomi
10
3
5
4.17
W
Chaac
3
3
12
3
L
Ymir
Enqilsh
Ymir
1
7
4
0.43
W
5
1
11
10.5
L
Hera
3
9
3
0.5
L
Lancelot
Vudu Priest
Lancelot
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,262
Damage
20,653
33,191
Taken
38,675
19,862
Mitigated
23,748
10,226
Healing
3,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AbyssalSalt
Tsukuyomi
12,118
2,947
0
615
13,800
5,027
962
7,305
6,205
332
32,302
W
Chaac
9,604
1,469
0
1,554
14,293
12,646
676
4,609
9,485
0
44,012
L
Ymir
Enqilsh
Ymir
6,985
1,070
0
1,400
16,283
9,441
0
7,449
8,536
26,732
1,315
W
12,540
964
4,894
3,163
5,098
2,189
906
2,180
2,812
63,687
424
L
Hera
7,061
1,477
0
830
11,435
3,470
17
2,122
9,254
26,692
0
L
Lancelot
Vudu Priest
Lancelot
6,607
1,194
0
1,006
10,957
10,837
0
2,938
7,772
1,160
19,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,254
Gold Earned
30,934
198
Minions Killed
110
0
Camps Cleared
0
797,073
Distance Traveled
555,552
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,044
926
30
2
0
261,299
2
W
Chaac
11,525
887
56
4
0
268,379
0
L
Ymir
10,616
817
50
4
0
185,579
0
W
Ra
12,685
976
112
9
0
267,395
3
L
Hera
10,498
808
40
3
0
162,510
0
L
Lancelot
9,820
755
20
2
0
207,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role