Player Matchup

Neith
Neith
Caneche
Neith
Level 129
God Stats
16W - 13L
1,554 SR
Queue Stats
379W - 356L
1,524 Elo+
Solo
Hercules
Hercules
JustElevatedd
Hercules
Level 108
God Stats
16W - 20L
1,497 SR
Queue Stats
597W - 651L
1,532 Elo+
Solo
Chang'e
Chang'e
LevyGary
Chang'e
Level 91
God Stats
1W - 2L
1,255 SR
Queue Stats
49W - 55L
1,282 Elo+
Solo
Jing Wei
Jing Wei
MasterIris
Jing Wei
Level 147
God Stats
4W - 3L
1,591 SR
Queue Stats
580W - 608L
1,566 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Reaper FPP
Ah Muzen Cab
Level 88
God Stats
6W - 13L
1,437 SR
Queue Stats
636W - 639L
1,479 Elo+
Solo
Team Averages
Level 113
1,467 SR
1,476 Elo+

VS

Team Averages
Level 127
1,628 SR
1,481 Elo+
Sol
Sol
El Don CG
Sol
Level 135
God Stats
13W - 5L
1,703 SR
Queue Stats
228W - 220L
1,474 Elo+
Party 2
Zeus
Zeus
Lil Blakery
Zeus
Level 104
God Stats
4W - 1L
1,705 SR
Queue Stats
72W - 56L
1,525 Elo+
Party 2
Guan Yu
Guan Yu
MinedGravy
Guan Yu
Level 128
God Stats
3W - 3L
1,594 SR
Queue Stats
177W - 174L
1,454 Elo+
Party 1
Chaac
Chaac
WildLife_123
Chaac
Level 117
God Stats
5W - 4L
1,624 SR
Queue Stats
226W - 177L
1,490 Elo+
Solo
Hades
Hades
Zaqamap
Hades
Level 152
God Stats
3W - 2L
1,514 SR
Queue Stats
168W - 162L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Caneche
Neith
15
1 / 5 / 11
8,703
669
14,673
13,142
4,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
JustElevatedd
Hercules
17
6 / 3 / 3
9,371
721
12,892
28,010
24,046
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
LevyGary
Chang'e
14
2 / 5 / 5
8,376
644
5,510
14,882
4,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jing Wei
MasterIris
Jing Wei
15
3 / 7 / 2
9,573
736
10,188
10,099
3,129
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ah Muzen Cab
Reaper FPP
Ah Muzen Cab
15
0 / 4 / 7
7,972
613
10,269
16,876
5,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 9
10,494
807
16,067
12,712
4,006
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
1 / 3 / 11
9,706
747
17,750
9,060
3,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
MinedGravy
Guan Yu
16
4 / 4 / 10
9,957
766
6,580
16,594
21,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

19
10 / 1 / 13
11,948
919
23,235
14,801
16,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hades
Zaqamap
Hades
17
5 / 1 / 13
11,223
863
13,568
15,436
9,900
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
80
12
Kills
24
24
Deaths
12
28
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Neith
Caneche
Neith
1
5
11
1.3
W
4
3
9
2.83
L
Hercules
JustElevatedd
Hercules
6
3
3
2.5
L
Chang'e
LevyGary
Chang'e
2
5
5
0.9
W
1
3
11
2.17
L
Jing Wei
MasterIris
Jing Wei
3
7
2
0.57
W
Guan Yu
MinedGravy
Guan Yu
4
4
10
2.25
L
Ah Muzen Cab
Reaper FPP
Ah Muzen Cab
0
4
7
0.88
W
10
1
13
16.5
W
Hades
Zaqamap
Hades
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,532
Damage
77,200
83,009
Taken
68,603
42,637
Mitigated
54,652
33,969
Healing
35,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Caneche
Neith
14,673
2,496
866
3,021
13,142
4,842
0
5,420
7,576
0
28,408
W
16,067
2,194
2,466
4,716
12,712
4,006
4,014
583
12,129
35,031
304
L
Hercules
JustElevatedd
Hercules
12,892
1,873
918
12,918
28,010
24,046
0
17,974
9,710
0
21,835
L
Chang'e
LevyGary
Chang'e
5,510
109
7,213
5,623
14,882
4,996
0
8,349
6,060
11,486
0
W
17,750
1,163
535
1,580
9,060
3,069
841
325
8,735
34,527
0
L
Jing Wei
MasterIris
Jing Wei
10,188
7,506
141
327
10,099
3,129
0
4,930
5,080
0
24,568
W
Guan Yu
MinedGravy
Guan Yu
6,580
823
7,837
5,886
16,594
21,213
290
1,415
15,179
0
10,286
L
Ah Muzen Cab
Reaper FPP
Ah Muzen Cab
10,269
2,579
617
2,325
16,876
5,624
0
10,476
6,016
0
25,778
W
23,235
1,703
1,491
5,000
14,801
16,464
568
2,160
12,641
0
39,669
W
Hades
Zaqamap
Hades
13,568
1,747
1,250
4,869
15,436
9,900
1,497
1,027
14,409
31,167
379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,995
Gold Earned
53,328
114
Minions Killed
178
0
Camps Cleared
0
1,130,429
Distance Traveled
1,235,355
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,703
669
31
2
0
235,942
0
W
Sol
10,494
807
33
3
0
207,251
0
L
Hercules
9,371
721
12
1
0
253,586
0
L
Chang'e
8,376
644
17
1
0
233,061
0
W
Zeus
9,706
747
44
3
0
208,612
0
L
Jing Wei
9,573
736
32
2
0
171,569
2
W
Guan Yu
9,957
766
12
1
0
279,816
0
L
Ah Muzen Cab
7,972
613
22
2
0
236,271
0
W
Chaac
11,948
919
30
2
0
284,962
0
W
Hades
11,223
863
59
5
0
254,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role